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hub / github.com/assaultcube/AC / getclientnum

Function getclientnum

source/src/client.cpp:14–14  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

12extern int searchlan;
13
14int getclientnum() { return player1 ? player1->clientnum : -1; }
15
16bool multiplayer(const char *op)
17{

Callers 6

loopiFunction · 0.85
parsemessagesFunction · 0.85
flagpickupFunction · 0.85
newbotentFunction · 0.85
updateworldFunction · 0.85
flagmsgFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected