| 1145 | COMMAND(telebot, ""); |
| 1146 | |
| 1147 | void testvisible(int iDir) |
| 1148 | { |
| 1149 | |
| 1150 | vec angles, end, forward, right, up; |
| 1151 | traceresult_s tr; |
| 1152 | int Dir; |
| 1153 | |
| 1154 | switch(iDir) |
| 1155 | { |
| 1156 | case 0: default: Dir = FORWARD; break; |
| 1157 | case 1: Dir = BACKWARD; break; |
| 1158 | case 2: Dir = LEFT; break; |
| 1159 | case 3: Dir = RIGHT; break; |
| 1160 | case 4: Dir = UP; break; |
| 1161 | case 5: Dir = DOWN; break; |
| 1162 | } |
| 1163 | |
| 1164 | vec from = player1->o; |
| 1165 | from.z -= (player1->eyeheight - 1.25f); |
| 1166 | end = from; |
| 1167 | makevec(&angles, player1->pitch, player1->yaw, player1->roll); |
| 1168 | angles.x=0; |
| 1169 | |
| 1170 | if (Dir & UP) |
| 1171 | angles.x = WrapXAngle(angles.x + 45.0f); |
| 1172 | else if (Dir & DOWN) |
| 1173 | angles.x = WrapXAngle(angles.x - 45.0f); |
| 1174 | |
| 1175 | if ((Dir & FORWARD) || (Dir & BACKWARD)) |
| 1176 | { |
| 1177 | if (Dir & BACKWARD) |
| 1178 | angles.y = WrapYZAngle(angles.y + 180.0f); |
| 1179 | |
| 1180 | if (Dir & LEFT) |
| 1181 | { |
| 1182 | if (Dir & FORWARD) |
| 1183 | angles.y = WrapYZAngle(angles.y - 45.0f); |
| 1184 | else |
| 1185 | angles.y = WrapYZAngle(angles.y + 45.0f); |
| 1186 | } |
| 1187 | else if (Dir & RIGHT) |
| 1188 | { |
| 1189 | if (Dir & FORWARD) |
| 1190 | angles.y = WrapYZAngle(angles.y + 45.0f); |
| 1191 | else |
| 1192 | angles.y = WrapYZAngle(angles.y - 45.0f); |
| 1193 | } |
| 1194 | } |
| 1195 | else if (Dir & LEFT) |
| 1196 | angles.y = WrapYZAngle(angles.y - 90.0f); |
| 1197 | else if (Dir & RIGHT) |
| 1198 | angles.y = WrapYZAngle(angles.y + 90.0f); |
| 1199 | else if (Dir & UP) |
| 1200 | angles.x = WrapXAngle(angles.x + 90.0f); |
| 1201 | else if (Dir & DOWN) |
| 1202 | angles.x = WrapXAngle(angles.x - 90.0f); |
| 1203 | |
| 1204 | AnglesToVectors(angles, forward, right, up); |
no test coverage detected