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github.com/asottile/nintendo-microcontrollers
/ functions
Functions
408 in github.com/asottile/nintendo-microcontrollers
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Functions
408
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Types & classes
24
Function
is_done
(frame: object)
scripts/swsh/watts.py:31
Function
is_first
(frame: object)
scripts/swsh/mrb_reset.py:65
Function
is_shaky
(frame: object)
scripts/b2w2/shaky.py:139
Function
is_shaky
(frame: object)
scripts/b2w2/shaky_touch.py:165
Function
is_shiny
(frame: numpy.ndarray)
scripts/arceus/wormadam_sand.py:51
Function
is_shiny
(frame: numpy.ndarray)
scripts/arceus/wormadam_trash.py:55
Function
is_shiny
(frame: numpy.ndarray)
scripts/rs/jirachi.py:60
Function
is_shiny
(frame: object)
scripts/b2w2/shaky.py:168
Function
is_shiny
(frame: object)
scripts/b2w2/shaky_touch.py:194
Function
is_shiny
(frame: numpy.ndarray)
scripts/lgpe/eggy.py:63
Function
is_shiny
(frame: object)
scripts/hgss/re.py:38
Function
is_shiny
(frame: object)
scripts/swsh/_dialog_shiny_check.py:43
Function
is_shiny
(frame: numpy.ndarray)
scripts/swsh/da.py:394
Function
is_shiny
(frame: numpy.ndarray)
scripts/colosseum/croconaw.py:43
Function
is_shiny
(frame: numpy.ndarray)
scripts/colosseum/bayleef.py:99
Function
is_shiny_target
(frame: object)
scripts/xy/fish.py:42
Function
is_shiny_target
(frame: object)
scripts/xy/re.py:39
Function
is_shiny_target
(frame: object)
scripts/sm/sos.py:120
Function
ivs
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/home/catalog.py:37
Method
known
(self, frame: object)
scripts/arceus/std_cm.py:199
Function
leppa_selected
(frame: object)
scripts/sm/sos.py:53
Function
main
hw/gamecube/main.cpp:8
Function
main
hw/joycon/main.cpp:38
Function
main
hw/switch/main.cpp:291
Function
main
hw/3ds/main.cpp:17
Function
main
hw/gba-sp/main.cpp:18
Function
main
hw/3ds-touch/main.cpp:46
Function
match_px_exact_impl
(frame: numpy.ndarray)
scripts/engine.py:154
Function
match_px_impl
(frame: numpy.ndarray)
scripts/engine.py:143
Function
match_text_impl
(frame: numpy.ndarray)
scripts/engine.py:226
Function
move
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/switch.py:120
Method
move
(self, vid: cv2.VideoCapture, ser: serial.Serial)
scripts/swsh/random.py:41
Function
move_shaky
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/b2w2/shaky.py:142
Function
move_shaky
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/b2w2/shaky_touch.py:168
Function
multiselect_matches
(frame: numpy.ndarray)
scripts/sv/hatch.py:50
Function
navigate_to_raid
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/sv/raid_specific.py:130
Function
needs_clock
(frame: object)
scripts/sv/fixed_eelektross.py:58
Function
needs_clock
(frame: object)
scripts/sv/fixed_garchomp.py:58
Function
nl
(vid: object, ser: object)
scripts/rs/jirachi.py:34
Function
nl
(vid: object, ser: object)
scripts/b2w2/shaky_touch.py:40
Function
nl
(vid: object, ser: object)
scripts/za/zone20.py:42
Function
nl
(vid: object, ser: object)
scripts/lgpe/eggy.py:60
Function
nl
(vid: object, ser: object)
scripts/hgss/re.py:52
Function
nonshiny_matches
(frame: numpy.ndarray)
scripts/sv/fixed_eelektross.py:34
Function
nonshiny_matches
(frame: numpy.ndarray)
scripts/sv/fixed_garchomp.py:34
Function
nonshiny_matches
(frame: numpy.ndarray)
scripts/sv/fixed_dragonite.py:54
Function
nontera_matches
(frame: numpy.ndarray)
scripts/sv/fixed_eelektross.py:28
Function
nontera_matches
(frame: numpy.ndarray)
scripts/sv/fixed_garchomp.py:28
Function
out
(frame: object)
scripts/lgpe/eggy.py:41
Function
parse_pokemon
(filename: str)
scripts/home/catalog_data.py:179
Function
pick_pokemon
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/swsh/da.py:117
Function
powerup_gone
(frame: object)
scripts/b2w2/shaky_touch.py:46
Function
powerup_reset
(vid: object, ser: object)
scripts/b2w2/shaky_touch.py:53
Function
powerup_used
(vid: object, ser: object)
scripts/b2w2/shaky_touch.py:49
Function
press_impl
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/b2w2/shaky.py:32
Function
press_impl
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/b2w2/shaky_touch.py:33
Function
press_impl
(vid: object, ser: serial.Serial)
scripts/za/zone20.py:34
Function
press_impl
(vid: object, ser: serial.Serial)
scripts/lgpe/eggy.py:53
Function
press_impl
(vid: object, ser: serial.Serial)
scripts/colosseum/croconaw.py:29
Function
press_impl
(vid: object, ser: serial.Serial)
scripts/colosseum/bayleef.py:31
Function
print_sessions
(vid: object, ser: object)
scripts/arceus/std_cm.py:252
Function
rain
(frame: numpy.ndarray)
scripts/sv/dolliv_sandwich.py:31
Function
record
(frame: numpy.ndarray)
scripts/sv/_move_box.py:18
Method
record
(self, vid: object, ser: object)
scripts/switch.py:54
Function
record_end
(vid: object, ser: object)
scripts/swsh/_dialog_shiny_check.py:39
Function
record_pokemon
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/swsh/mrb.py:40
Function
record_shaky
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/b2w2/shaky.py:41
Function
record_shaky
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/b2w2/shaky_touch.py:67
Function
record_start
(vid: object, ser: object)
scripts/xy/fish.py:34
Function
record_start
(vid: object, ser: object)
scripts/swsh/_dialog_shiny_check.py:35
Function
region_colorish_impl
(frame: numpy.ndarray)
scripts/thrids.py:31
Function
release_box
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/sv/release.py:29
Function
requested_impl
(frame: numpy.ndarray)
scripts/swsh/mrb_reset.py:58
Function
reset_n
(vid: object, ser: object)
scripts/lgpe/eggy.py:48
Function
restart_eggs
(frame: object)
scripts/sv/eggs.py:43
Function
room_match
(frame: numpy.ndarray)
scripts/colosseum/bayleef.py:53
Function
route
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/swsh/da.py:163
Function
screen
(vid: cv2.VideoCapture, ser: object)
scripts/sv/raid_specific.py:202
Function
select_attacker
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/sv/raid_specific.py:173
Function
sent_to_box
(frame: numpy.ndarray)
scripts/sv/raid_specific.py:190
Function
serperior
(turn: int)
scripts/sv/raid_specific.py:64
Function
set_start
(vid: object, ser: object)
scripts/sv/eggs.py:34
Method
set_to
(self, n: int)
scripts/engine.py:287
Method
set_to_impl
(vid: object, ser: object)
scripts/engine.py:288
Function
should_reset_check
(frame: object)
scripts/swsh/da.py:110
Function
should_reset_clear
(vid: object, ser: object)
scripts/swsh/da.py:113
Function
should_reset_record
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/swsh/da.py:85
Function
stars_impl
(frame: numpy.ndarray)
scripts/swsh/mrb_reset.py:53
Function
start_timer
(vid: object, ser: object)
scripts/hgss/re.py:30
Function
stick_impl
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/switch.py:73
Function
stop_timer
(vid: object, ser: object)
scripts/hgss/re.py:34
Function
summary_counter_enough
(frame: object)
scripts/swsh/da.py:391
Function
summary_counter_increment
(vid: object, ser: object)
scripts/swsh/da.py:387
Function
summary_counter_reset
(vid: object, ser: object)
scripts/swsh/da.py:383
Function
swap_check
(frame: object)
scripts/swsh/da.py:378
Function
swap_record
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/swsh/da.py:356
Function
tap_impl
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/hgss/re.py:44
Function
time_end
(vid: object, ser: object)
scripts/sm/sos.py:116
Function
timeout
(frame: object)
scripts/swsh/random.py:72
Function
timeout_set
(vid: object, ser: object)
scripts/swsh/random.py:68
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