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github.com/asottile/nintendo-microcontrollers
/ functions
Functions
408 in github.com/asottile/nintendo-microcontrollers
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Functions
408
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Types & classes
24
Method
__call__
(self, vid: cv2.VideoCapture, ser: serial.Serial)
scripts/engine.py:246
Method
__call__
(self, vid: cv2.VideoCapture, ser: serial.Serial)
scripts/engine.py:253
Method
__call__
(self, vid: cv2.VideoCapture, ser: serial.Serial)
scripts/engine.py:260
Method
__call__
(self, vid: object, ser: serial.Serial)
scripts/thrids.py:99
Method
__init__
(self)
scripts/switch.py:45
Method
__init__
(self)
scripts/engine.py:265
Method
__init__
(self, n: int = 0)
scripts/engine.py:278
Method
__init__
(self)
scripts/arceus/std_cm.py:143
Method
__init__
(self)
scripts/sv/_download_sprites.py:47
Method
__init__
(self)
scripts/swsh/random.py:34
Method
__init__
(self)
scripts/swsh/_mrb_date_skip.py:52
Function
_a
(vid: object, ser: serial.Serial)
scripts/rs/jirachi.py:28
Function
_confirm
(vid: object, ser: serial.Serial)
scripts/rs/jirachi.py:72
Function
_download_one
(pokemon: str)
scripts/sv/_download_sprites.py:82
Method
_increment
(self, vid: cv2.VideoCapture, ser: serial.Serial)
scripts/swsh/_mrb_date_skip.py:55
Function
_move
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/arceus/trade.py:32
Function
_move
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/swsh/trade.py:32
Function
_raid_appeared
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/sv/raid.py:34
Function
a_for_impl
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/b2w2/shaky_touch.py:58
Function
adrenaline_selected
(frame: object)
scripts/sm/sos.py:50
Method
after_impl
(vid: object, ser: object)
scripts/engine.py:269
Function
all_done
(frame: object)
scripts/sv/hatch.py:65
Function
all_match_impl
(frame: numpy.ndarray)
scripts/engine.py:131
Function
always_matches
(frame: object)
scripts/engine.py:126
Function
animation_end
(vid: object, ser: object)
scripts/b2w2/shaky.py:164
Function
animation_end
(vid: object, ser: object)
scripts/b2w2/shaky_touch.py:190
Function
animation_end
(vid: object, ser: object)
scripts/xy/re.py:35
Function
any_match_impl
(frame: numpy.ndarray)
scripts/engine.py:137
Function
appeared_text
(frame: numpy.ndarray)
scripts/sm/sos.py:73
Function
arceus_dark
(turn: int)
scripts/sv/raid_specific.py:56
Function
arceus_fairy
(turn: int)
scripts/sv/raid_specific.py:60
Function
are_we_done
(frame: object)
scripts/sv/eggs.py:46
Function
bag_selected
(frame: object)
scripts/sm/sos.py:43
Function
battle_started
(vid: object, ser: object)
scripts/xy/fish.py:38
Function
bellibolt
(turn: int)
scripts/sv/raid_specific.py:38
Function
best_move
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/swsh/da.py:236
Function
box_done
(frame: object)
scripts/sv/hatch.py:68
Function
bye
(vid: object, ser: object)
scripts/engine.py:231
Function
can_leppa
(frame: object)
scripts/sm/sos.py:60
Function
capture_impl
(vid: cv2.VideoCapture, ser: object)
scripts/arceus/std_cm.py:85
Function
catch_check
(frame: object)
scripts/swsh/da.py:351
Function
catch_record
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/swsh/da.py:320
Function
cb
(event: int, x: int, y: int, flags: object, param: object)
scripts/debug_screen.py:31
Function
cb
(event: int, x: int, y: int, flags: object, param: object)
scripts/engine.py:43
Function
changed
(frame: numpy.ndarray)
scripts/sv/_move_box.py:28
Function
check
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/sv/raid_offline.py:182
Function
check
(frame: numpy.ndarray)
scripts/sv/reset_outbreaks.py:50
Function
check
(frame: numpy.ndarray)
scripts/swsh/mrb_reset.py:74
Method
check
(self, frame: numpy.ndarray)
scripts/switch.py:57
Function
choose_strategy
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/sv/raid_specific.py:144
Function
clock_set
(vid: object, ser: object)
scripts/sv/fixed_eelektross.py:61
Function
clock_set
(vid: object, ser: object)
scripts/sv/fixed_garchomp.py:61
Function
column_done
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/sv/hatch.py:54
Function
column_matches
(frame: numpy.ndarray)
scripts/sv/hatch.py:46
Function
counter_decrement
(vid: object, ser: object)
scripts/sv/raid_offline.py:160
Function
counter_expired
(frame: object)
scripts/sv/raid_offline.py:157
Function
counter_reset
(vid: object, ser: object)
scripts/sv/raid_offline.py:164
Method
decrement
(self, vid: object, ser: object)
scripts/engine.py:284
Function
detect
(vid: cv2.VideoCapture, ser: object)
scripts/sv/raid_specific.py:99
Function
detect_pokemon
(vid: cv2.VideoCapture, ser: object)
scripts/sm/sos.py:84
Function
detect_random
(frame: numpy.ndarray)
scripts/swsh/random.py:77
Method
determine_impl
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/arceus/std_cm.py:147
Function
determine_std
(vid: cv2.VideCapture, ser: serial.Serial)
scripts/arceus/std_cm.py:257
Function
dialog
(frame: numpy.ndarray)
scripts/swsh/_dialog_shiny_check.py:13
Function
dialog_stop
(vid: object, ser: object)
scripts/sm/sos.py:112
Function
display_time
(vid: object, ser: object)
scripts/arceus/std.py:71
Function
display_time
(vid: object, ser: object)
scripts/arceus/std_cm.py:241
Function
do_impl
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/engine.py:236
Function
dolliv_shiny
(frame: numpy.ndarray)
scripts/sv/dolliv_sandwich.py:47
Function
done
(frame: object)
scripts/sv/release.py:57
Function
done
(vid: object, ser: object)
scripts/swsh/_mrb_date_skip.py:47
Function
egg_hatched
(vid: object, ser: object)
scripts/sv/hatch.py:42
Function
eggs_done
(frame: object)
scripts/sv/hatch.py:39
Function
encounter_start
(vid: object, ser: object)
scripts/b2w2/shaky.py:160
Function
encounter_start
(vid: object, ser: object)
scripts/b2w2/shaky_touch.py:186
Function
encounter_start
(vid: object, ser: object)
scripts/xy/re.py:31
Function
encounter_timeout
(frame: object)
scripts/swsh/fixed.py:54
Function
encounter_timeout_start
(vid: object, ser: object)
scripts/swsh/fixed.py:50
Method
ended
(self, frame: object)
scripts/swsh/random.py:38
Function
eq_n
(frame: numpy.ndarray)
scripts/switch.py:113
Method
equals_impl
(frame: object)
scripts/engine.py:293
Method
expired
(self, frame: object)
scripts/engine.py:273
Function
fight_selected
(frame: object)
scripts/sm/sos.py:40
Function
find_them
(vid: cv2.VideoCapture, ser: serial.Serial)
scripts/colosseum/bayleef.py:63
Method
handle_starttag
( self, tag: str, attrs: list[tuple[str, str | None]], )
scripts/sv/_download_sprites.py:51
Function
ignored_pokemon
(frame: numpy.ndarray)
scripts/sv/dolliv_sandwich.py:73
Function
increment
(vid: object, ser: object)
scripts/home/catalog.py:40
Method
increment
(self, vid: object, ser: object)
scripts/engine.py:281
Function
increment_egg_count
(vid: object, ser: object)
scripts/sv/eggs.py:38
Function
increment_sessions
(vid: object, ser: object)
scripts/arceus/std_cm.py:247
Function
increment_turn
(vid: object, ser: object)
scripts/sv/raid_specific.py:140
Function
is_1_75
(frame: object)
scripts/swsh/mrb.py:65
Function
is_2_0
(frame: object)
scripts/swsh/mrb.py:62
Function
is_2_5
(frame: object)
scripts/swsh/mrb.py:59
Function
is_2_75
(frame: object)
scripts/swsh/mrb.py:56
Function
is_alpha
(frame: numpy.ndarray)
scripts/arceus/wormadam_sand.py:43
Function
is_alpha
(frame: numpy.ndarray)
scripts/arceus/wormadam_trash.py:47
Function
is_bird
(frame: numpy.ndarray)
scripts/arceus/std.py:45
Function
is_bird
(frame: numpy.ndarray)
scripts/arceus/std_cm.py:64
Function
is_desired_target
(frame: numpy.ndarray)
scripts/sv/raid_offline.py:170
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