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Functions10,704 in github.com/armory3d/armory

↓ 1 callersFunctionread_word
()
lib/armory_tools/uglifyjs/lib/parse.js:568
↓ 1 callersFunctionreceiveInstance
(instance,module)
lib/haxerecast/recastjs/recast.js:9
↓ 1 callersFunctionreceiveInstance
(instance,module)
lib/haxerecast/recastjs/recast.wasm.js:9
↓ 1 callersMethodreceiveNearbyFaces
lib/haxebullet/bullet/LinearMath/btConvexHullComputer.cpp:482
↓ 1 callersFunctionreconnect_PBR
(material, pbrNode)
armory/blender/arm/lightmapper/utility/utility.py:243
↓ 1 callersMethodrect_list
(self)
armory/blender/arm/lightmapper/utility/rectpack/packer.py:269
↓ 1 callersFunctionrecursedeletenode
lib/haxebullet/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp:78
↓ 1 callersFunctionref_once
(compressor, def)
lib/armory_tools/uglifyjs/lib/compress.js:659
↓ 1 callersFunctionreference
(sym)
lib/armory_tools/uglifyjs/lib/scope.js:679
↓ 1 callersMethodrefit
lib/haxebullet/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.cpp:206
↓ 1 callersMethodrefitPartial
lib/haxebullet/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.cpp:233
↓ 1 callersFunctionregister
()
armory.py:913
↓ 1 callersMethodregister_deprecated_node
(self, node_type: Type[bpy.types.Node])
armory/blender/arm/logicnode/arm_nodes.py:846
↓ 1 callersMethodregister_draw
(cls)
armory/blender/arm/nodes_logic.py:425
↓ 1 callersMethodregister_node
Registers a node to this category so that it will be displayed int the `Add node` menu.
armory/blender/arm/logicnode/arm_nodes.py:840
↓ 1 callersFunctionregister_nodes
()
armory/blender/arm/nodes_material.py:27
↓ 1 callersFunctionregister_nodes
()
armory/blender/arm/nodes_logic.py:169
↓ 1 callersFunctionregular_for
(init)
lib/armory_tools/uglifyjs/lib/parse.js:1233
↓ 1 callersMethodremoveAllPairs
lib/haxebullet/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp:49
↓ 1 callersMethodremoveCollisionObject
lib/haxebullet/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp:237
↓ 1 callersFunctionremoveDegenerateSegments
lib/haxerecast/recastnavigation/Recast/Source/RecastContour.cpp:580
↓ 1 callersFunctionremoveRunDependency
(id)
lib/haxerecast/recastjs/recast.js:9
↓ 1 callersFunctionremoveRunDependency
(id)
lib/haxerecast/recastjs/recast.wasm.js:9
↓ 1 callersFunctionremoveVertex
lib/haxerecast/recastnavigation/DetourTileCache/Source/DetourTileCacheBuilder.cpp:1498
↓ 1 callersFunctionremove_candidate
(expr)
lib/armory_tools/uglifyjs/lib/compress.js:2920
↓ 1 callersMethodremove_handle
(self)
armory/blender/arm/lightmapper/utility/gui/Viewport.py:79
↓ 1 callersMethodremove_invalid_links
(self)
armory/blender/arm/logicnode/miscellaneous/LN_group_output.py:92
↓ 1 callersMethodremove_invalid_links
(self)
armory/blender/arm/logicnode/miscellaneous/LN_group_input.py:92
↓ 1 callersMethodremove_morph_uv_set
(self, obj)
armory/blender/arm/exporter.py:1468
↓ 1 callersFunctionremove_node
(material,node_name)
armory/blender/arm/lightmapper/utility/utility.py:264
↓ 1 callersFunctionrename_def
(fn, name)
lib/armory_tools/uglifyjs/lib/compress.js:6664
↓ 1 callersFunctionrepeat_string
(str, i)
lib/armory_tools/uglifyjs/lib/utils.js:58
↓ 1 callersFunctionreplace
Replaces the given node with its replacement.
armory/blender/arm/logicnode/replacement.py:146
↓ 1 callersFunctionreplaceNeighbour
lib/haxerecast/recastnavigation/Recast/Source/RecastRegion.cpp:566
↓ 1 callersFunctionreplace_all_symbols
(expr)
lib/armory_tools/uglifyjs/lib/compress.js:2985
↓ 1 callersMethodreportAabbOverlappingNodex
lib/haxebullet/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp:333
↓ 1 callersMethodreportBoxCastOverlappingNodex
lib/haxebullet/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp:782
↓ 1 callersMethodreportRayOverlappingNodex
lib/haxebullet/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp:776
↓ 1 callersMethodrequest
lib/haxerecast/recastnavigation/DetourCrowd/Source/DetourPathQueue.cpp:135
↓ 1 callersMethodrequestMoveTarget
@par This method is used when a new target is set. The position will be constrained to the surface of the navigation mesh. The request will be proc
lib/haxerecast/recastnavigation/DetourCrowd/Source/DetourCrowd.cpp:608
↓ 1 callersFunctionres
(i,val)
lib/haxerecast/recastjs/recast.js:9
↓ 1 callersFunctionres_var_name
Return the name of the variable that stores the parsed result from the given node and socket.
armory/blender/arm/material/cycles.py:570
↓ 1 callersFunctionreserve_quoted_keys
(ast, reserved)
lib/armory_tools/uglifyjs/lib/propmangle.js:82
↓ 1 callersFunctionreset
()
lib/armory_tools/uglifyjs/lib/output.js:122
↓ 1 callersFunctionreset
()
lib/armory_tools/uglifyjs/lib/scope.js:804
↓ 1 callersMethodreset
lib/haxerecast/recastnavigation/DetourTileCache/Include/DetourTileCacheBuilder.h:83
↓ 1 callersMethodreset
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h:42
↓ 1 callersMethodreset
(self)
armory/blender/arm/lightmapper/utility/rectpack/pack_algo.py:136
↓ 1 callersMethodreset
(self)
armory/blender/arm/lightmapper/utility/rectpack/skyline.py:238
↓ 1 callersFunctionresolveSingleBilateral
bilateral constraint between two dynamic objects
lib/haxebullet/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp:121
↓ 1 callersFunctionresolveSplitPenetrationImpulse
lib/haxebullet/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h:117
↓ 1 callersFunctionrestore_repo
(rootdir: str, subdir: str)
armory.py:649
↓ 1 callersFunctionrg
(a,b)
lib/armory_tools/threejs/three.min.js:47
↓ 1 callersMethodrotate
lib/haxebullet/bullet/LinearMath/btVector3.h:971
↓ 1 callersMethodrowComputeNonZeroElements
lib/haxebullet/bullet/LinearMath/btMatrixX.h:311
↓ 1 callersFunctionrun
()
lib/armory_tools/export_skydome_geometry.py:28
↓ 1 callersFunctionrun
()
lib/armory_tools/mkdocs/make_node_reference.py:274
↓ 1 callersFunctionrunMessageLoopOnPause
armorcore/v8/include/v8-inspector.h:221
↓ 1 callersFunctionrun_android_emulators
(avd_name)
armory/blender/arm/make.py:944
↓ 1 callersFunctionruntime_to_target
()
armory/blender/arm/make.py:628
↓ 1 callersFunctionsame_path
Compare whether two paths point to the same location.
armory.py:461
↓ 1 callersMethodsampleVelocityAdaptive
lib/haxerecast/recastnavigation/DetourCrowd/Source/DetourObstacleAvoidance.cpp:507
↓ 1 callersMethodsampleVelocityGrid
lib/haxerecast/recastnavigation/DetourCrowd/Source/DetourObstacleAvoidance.cpp:435
↓ 1 callersFunctionsaturate
(num, floats=True)
armory/blender/arm/lightmapper/utility/encoding.py:617
↓ 1 callersFunctionsaveGeometryToObj
(vertices, faces)
lib/haxerecast/buildnavjs.js:127
↓ 1 callersFunctionsave_image
(image)
armory/blender/arm/lightmapper/utility/utility.py:59
↓ 1 callersMethodsave_pfm
(self, file, image, scale=1)
armory/blender/arm/lightmapper/utility/denoiser/oidn.py:182
↓ 1 callersFunctionsc
(a,b,c,d,e,f)
lib/armory_tools/threejs/three.min.js:285
↓ 1 callersFunctionscale2D
(v, s, p)
armory/blender/arm/lightmapper/utility/pack.py:349
↓ 1 callersFunctionscaleUV
( uvMap, scale, pivot )
armory/blender/arm/lightmapper/utility/pack.py:352
↓ 1 callersFunctionscan_ref_scoped
(node, descend, init)
lib/armory_tools/uglifyjs/lib/compress.js:6965
↓ 1 callersFunctionse
()
lib/armory_tools/threejs/three.min.js:214
↓ 1 callersFunctionseedArrayWithPolyCenter
lib/haxerecast/recastnavigation/Recast/Source/RecastMeshDetail.cpp:883
↓ 1 callersFunctionsegmentsClosestPoints
lib/haxebullet/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp:61
↓ 1 callersFunctionselect_object
(self,obj)
armory/blender/arm/lightmapper/utility/utility.py:39
↓ 1 callersFunctionsequencesize_2
(statements, compressor)
lib/armory_tools/uglifyjs/lib/compress.js:3399
↓ 1 callersMethodserialize
lib/haxebullet/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp:960
↓ 1 callersMethodserialize
lib/haxebullet/bullet/BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp:351
↓ 1 callersMethodserialize
lib/haxebullet/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.cpp:351
↓ 1 callersMethodserializeSingleObject
lib/haxebullet/bullet/BulletCollision/CollisionDispatch/btCollisionObject.cpp:125
↓ 1 callersMethodserializeSingleShape
lib/haxebullet/bullet/BulletCollision/CollisionShapes/btCollisionShape.cpp:116
↓ 1 callersMethodset
lib/haxebullet/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp:156
↓ 1 callersMethodset128
lib/haxebullet/bullet/LinearMath/btQuadWord.h:64
↓ 1 callersMethodsetAngularVelocity
lib/haxebullet/bullet/BulletDynamics/Dynamics/btRigidBody.h:376
↓ 1 callersMethodsetAngularVelocity
lib/haxebullet/bullet/BulletDynamics/Character/btKinematicCharacterController.cpp:639
↓ 1 callersFunctionsetBasePos
lib/haxebullet/bullet/BulletDynamics/Featherstone/btMultiBody.h:197
↓ 1 callersMethodsetCachedSeperatingAxis
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h:75
↓ 1 callersFunctionsetCollisionShape
@todo: avoid internal softbody shape hack and move collision code to collision library
lib/haxebullet/bullet/BulletSoftBody/btSoftBody.h:708
↓ 1 callersMethodsetDebugDrawer
lib/haxebullet/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h:157
↓ 1 callersMethodsetFace0
Accessor/Mutator pairs for Part and triangleID
lib/haxebullet/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h:268
↓ 1 callersMethodsetFace1
lib/haxebullet/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h:276
↓ 1 callersFunctionsetIdentity
@brief Set this transformation to the identity */
lib/haxebullet/bullet/LinearMath/btTransform.h:172
↓ 1 callersFunctionsetInternalNodeAabbMax
lib/haxebullet/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h:227
↓ 1 callersFunctionsetInternalNodeAabbMin
two versions, one for quantized and normal nodes. This allows code-reuse while maintaining readability (no template/macro!) this might be refactored i
lib/haxebullet/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h:216
↓ 1 callersFunctionsetInternalNodeEscapeIndex
lib/haxebullet/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h:260
↓ 1 callersFunctionsetLimit
lib/haxebullet/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h:185
↓ 1 callersMethodsetLinearVelocity
lib/haxebullet/bullet/BulletDynamics/Character/btKinematicCharacterController.cpp:649
↓ 1 callersFunctionsetMargin
lib/haxebullet/bullet/BulletCollision/CollisionShapes/btSphereShape.h:61
↓ 1 callersFunctionsetMargin
lib/haxebullet/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h:109
↓ 1 callersMethodsetMargin
lib/haxebullet/bullet/BulletSoftBody/btSoftBodyInternals.h:158
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