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Functions10,704 in github.com/armory3d/armory

↓ 1 callersFunctionparseFace
lib/haxerecast/recastnavigation/RecastDemo/Source/MeshLoaderObj.cpp:115
↓ 1 callersFunctionparseRow
lib/haxerecast/recastnavigation/RecastDemo/Source/MeshLoaderObj.cpp:79
↓ 1 callersFunctionparse_combhsv
(node: bpy.types.ShaderNodeCombineHSV, out_socket: bpy.types.NodeSocket, state: ParserState)
armory/blender/arm/material/cycles_nodes/nodes_converter.py:152
↓ 1 callersFunctionparse_combrgb
(node: bpy.types.ShaderNodeCombineRGB, out_socket: bpy.types.NodeSocket, state: ParserState)
armory/blender/arm/material/cycles_nodes/nodes_converter.py:160
↓ 1 callersFunctionparse_displacement_input
(inp)
armory/blender/arm/material/cycles.py:281
↓ 1 callersFunctionparse_js_number
(num)
lib/armory_tools/uglifyjs/lib/parse.js:195
↓ 1 callersFunctionparse_material_output
(node: bpy.types.Node, custom_particle_node: bpy.types.Node)
armory/blender/arm/material/cycles.py:89
↓ 1 callersFunctionparse_normal_map_color_input
(inp, strength_input=None)
armory/blender/arm/material/cycles.py:405
↓ 1 callersFunctionparse_sephsv
(node: bpy.types.ShaderNodeSeparateHSV, out_socket: bpy.types.NodeSocket, state: ParserState)
armory/blender/arm/material/cycles_nodes/nodes_converter.py:370
↓ 1 callersFunctionparse_seprgb
(node: bpy.types.ShaderNodeSeparateRGB, out_socket: bpy.types.NodeSocket, state: ParserState)
armory/blender/arm/material/cycles_nodes/nodes_converter.py:385
↓ 1 callersFunctionparse_shader
(node: bpy.types.Node, socket: bpy.types.NodeSocket)
armory/blender/arm/material/cycles.py:214
↓ 1 callersFunctionparse_sky_hosekwilkie
(node: bpy.types.ShaderNodeTexSky, state: ParserState)
armory/blender/arm/material/cycles_nodes/nodes_texture.py:346
↓ 1 callersFunctionparse_sky_nishita
(node: bpy.types.ShaderNodeTexSky, state: ParserState)
armory/blender/arm/material/cycles_nodes/nodes_texture.py:408
↓ 1 callersFunctionparse_surface
(world: bpy.types.World, node_surface: bpy.types.Node, frag: Shader)
armory/blender/arm/make_world.py:278
↓ 1 callersFunctionparse_value
(node, socket)
armory/blender/arm/material/cycles.py:471
↓ 1 callersFunctionparse_vector
Parses the vector/color output value from the given node and socket.
armory/blender/arm/material/cycles.py:334
↓ 1 callersFunctionparse_world_output
Parse the world's output node. Return `False` when the node has no connected surface input.
armory/blender/arm/make_world.py:267
↓ 1 callersFunctionpb
(a)
lib/armory_tools/threejs/three.min.js:211
↓ 1 callersFunctionpc
(a)
lib/armory_tools/threejs/three.min.js:272
↓ 1 callersFunctionpd
(a,b,c,d)
lib/armory_tools/threejs/three.min.js:281
↓ 1 callersMethodperformConvexcast
lib/haxebullet/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp:162
↓ 1 callersMethodperformRaycast
lib/haxebullet/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp:93
↓ 1 callersFunctionpg
(a,b)
lib/armory_tools/threejs/three.min.js:45
↓ 1 callersMethodplane_classify
lib/haxebullet/bullet/BulletCollision/Gimpact/gim_box_collision.h:443
↓ 1 callersFunctionpointInPoly
lib/haxerecast/recastnavigation/Recast/Source/RecastArea.cpp:359
↓ 1 callersMethodpoll
(cls, context)
armory/blender/arm/logicnode/arm_nodes.py:809
↓ 1 callersMethodpoll_mat_name
(self, context)
armory/blender/arm/props_ui.py:350
↓ 1 callersFunctionpolyMinExtent
Calculate minimum extend of the polygon.
lib/haxerecast/recastnavigation/Recast/Source/RecastMeshDetail.cpp:536
↓ 1 callersFunctionportalCanEncapsuleOrigin
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h:289
↓ 1 callersFunctionportalEncapsulesOrigin
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h:257
↓ 1 callersFunctionpostRun
()
lib/haxerecast/recastjs/recast.js:9
↓ 1 callersFunctionpostRun
()
lib/haxerecast/recastjs/recast.wasm.js:9
↓ 1 callersMethodpost_export_object
(self, bobject: bpy.types.Object, o, type)
armory/blender/arm/exporter.py:2921
↓ 1 callersMethodpost_export_world
(world: bpy.types.World, out_world: Dict)
armory/blender/arm/exporter.py:3529
↓ 1 callersFunctionpreMain
()
lib/haxerecast/recastjs/recast.js:9
↓ 1 callersFunctionpreMain
()
lib/haxerecast/recastjs/recast.wasm.js:9
↓ 1 callersFunctionpreRun
()
lib/haxerecast/recastjs/recast.js:9
↓ 1 callersFunctionpreRun
()
lib/haxerecast/recastjs/recast.wasm.js:9
↓ 1 callersMethodprepareClusters
lib/haxebullet/bullet/BulletSoftBody/btSoftBody.cpp:2670
↓ 1 callersFunctionprepare_build
(self=0, background_mode=False, shutdown_after_build=False)
armory/blender/arm/lightmapper/utility/build.py:21
↓ 1 callersMethodpreprocess
(cls)
armory/blender/arm/exporter.py:179
↓ 1 callersFunctionpreprocess_material
(obj, scene)
armory/blender/arm/lightmapper/utility/cycles/prepare.py:630
↓ 1 callersFunctionprev
TODO: these are the same as in RecastMesh.cpp, consider using the same. Last time I checked the if version got compiled using cmov, which was a lot fa
lib/haxerecast/recastnavigation/Recast/Source/RecastContour.cpp:468
↓ 1 callersFunctionprev_index
(i)
lib/armory_tools/uglifyjs/lib/compress.js:3319
↓ 1 callersMethodprintGraph
lib/haxebullet/bullet/LinearMath/btConvexHullComputer.cpp:1371
↓ 1 callersFunctionprint_warn
(text)
armory/blender/arm/log.py:63
↓ 1 callersMethodprocess
lib/haxebullet/bullet/BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp:226
↓ 1 callersMethodprocess
lib/haxebullet/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.cpp:226
↓ 1 callersMethodprocessAllOverlappingPairs
lib/haxebullet/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp:376
↓ 1 callersMethodprocessAllTriangles
lib/haxebullet/bullet/BulletCollision/Gimpact/btGImpactShape.cpp:227
↓ 1 callersMethodprocessAllTrianglesRay
lib/haxebullet/bullet/BulletCollision/Gimpact/btGImpactShape.cpp:201
↓ 1 callersMethodprocessCollision
lib/haxebullet/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp:237
↓ 1 callersMethodprocessCollision
lib/haxebullet/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp:304
↓ 1 callersMethodprocessCollision
lib/haxebullet/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp:196
↓ 1 callersMethodprocessConstraints
lib/haxebullet/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp:185
↓ 1 callersMethodprocessConstraints
lib/haxebullet/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp:361
↓ 1 callersMethodprocessTriangle
lib/haxebullet/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp:96
↓ 1 callersMethodprocess_bone
(self, bone: bpy.types.Bone)
armory/blender/arm/exporter.py:430
↓ 1 callersMethodprocess_skinned_meshes
Iterates through all objects that are exported and ensures that bones are actually stored as bones.
armory/blender/arm/exporter.py:474
↓ 1 callersFunctionqb
(a, b,c,d,e,f,g)
lib/armory_tools/threejs/three.min.js:256
↓ 1 callersFunctionqc
(a,b,c,d)
lib/armory_tools/threejs/three.min.js:280
↓ 1 callersFunctionqd
(a)
lib/armory_tools/threejs/three.min.js:284
↓ 1 callersFunctionqe
(a)
lib/armory_tools/threejs/three.min.js:149
↓ 1 callersFunctionqg
(a)
lib/armory_tools/threejs/three.min.js:45
↓ 1 callersFunctionqh
(a,b)
lib/armory_tools/threejs/three.min.js:242
↓ 1 callersMethodqueryItems
lib/haxerecast/recastnavigation/DetourCrowd/Source/DetourProximityGrid.cpp:136
↓ 1 callersMethodquickSortInternal
lib/haxebullet/bullet/LinearMath/btAlignedObjectArray.h:333
↓ 1 callersMethodrayCast
lib/haxebullet/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp:167
↓ 1 callersMethodrayQuery
returns the indices of the primitives in the m_primitive_manager
lib/haxebullet/bullet/BulletCollision/Gimpact/btGImpactBvh.cpp:319
↓ 1 callersMethodrayTest
lib/haxebullet/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp:1008
↓ 1 callersMethodrayTest
lib/haxebullet/bullet/BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp:264
↓ 1 callersMethodrayTest
lib/haxebullet/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.cpp:264
↓ 1 callersMethodrayTest
lib/haxebullet/bullet/BulletSoftBody/btSoftBody.cpp:1699
↓ 1 callersMethodrayTestSingle
lib/haxebullet/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp:280
↓ 1 callersMethodrayTestSingle
lib/haxebullet/bullet/BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp:283
↓ 1 callersMethodrayTestSingle
lib/haxebullet/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.cpp:283
↓ 1 callersFunctionrc
(a,b,c,d)
lib/armory_tools/threejs/three.min.js:281
↓ 1 callersFunctionrcAllocContourSet
lib/haxerecast/recastnavigation/Recast/Source/Recast.cpp:192
↓ 1 callersFunctionrcAllocHeightfieldLayerSet
lib/haxerecast/recastnavigation/Recast/Source/Recast.cpp:169
↓ 1 callersFunctionrcAllocPolyMesh
lib/haxerecast/recastnavigation/Recast/Source/Recast.cpp:223
↓ 1 callersFunctionrcAllocPolyMeshDetail
lib/haxerecast/recastnavigation/Recast/Source/Recast.cpp:258
↓ 1 callersFunctionrcBuildContours
@par The raw contours will match the region outlines exactly. The @p maxError and @p maxEdgeLen parameters control how closely the simplified contour
lib/haxerecast/recastnavigation/Recast/Source/RecastContour.cpp:824
↓ 1 callersFunctionrcBuildDistanceField
@par This is usually the second to the last step in creating a fully built compact heightfield. This step is required before regions are built using
lib/haxerecast/recastnavigation/Recast/Source/RecastRegion.cpp:1254
↓ 1 callersFunctionrcBuildHeightfieldLayers
@par See the #rcConfig documentation for more information on the configuration parameters. @see rcAllocHeightfieldLayerSet, rcCompactHeightfield, rc
lib/haxerecast/recastnavigation/Recast/Source/RecastLayers.cpp:92
↓ 1 callersFunctionrcBuildPolyMesh
@par @note If the mesh data is to be used to construct a Detour navigation mesh, then the upper limit must be retricted to <= #DT_VERTS_PER_POLYGON.
lib/haxerecast/recastnavigation/Recast/Source/RecastMesh.cpp:992
↓ 1 callersFunctionrcBuildPolyMeshDetail
@par See the #rcConfig documentation for more information on the configuration parameters. @see rcAllocPolyMeshDetail, rcPolyMesh, rcCompactHeightfi
lib/haxerecast/recastnavigation/Recast/Source/RecastMeshDetail.cpp:1171
↓ 1 callersFunctionrcBuildRegions
@par Non-null regions will consist of connected, non-overlapping walkable spans that form a single contour. Contours will form simple polygons. If m
lib/haxerecast/recastnavigation/Recast/Source/RecastRegion.cpp:1526
↓ 1 callersFunctionrcCalcGridSize
lib/haxerecast/recastnavigation/Recast/Source/Recast.cpp:287
↓ 1 callersFunctionrcCreateChunkyTriMesh
lib/haxerecast/recastnavigation/RecastDemo/Source/ChunkyTriMesh.cpp:142
↓ 1 callersFunctionrcFreeHeightfieldLayerSet
lib/haxerecast/recastnavigation/Recast/Source/Recast.cpp:173
↓ 1 callersFunctionrcGetChunksOverlappingRect
lib/haxerecast/recastnavigation/RecastDemo/Source/ChunkyTriMesh.cpp:213
↓ 1 callersFunctionrcGetHeightFieldSpanCount
lib/haxerecast/recastnavigation/Recast/Source/Recast.cpp:385
↓ 1 callersFunctionrcVadd
Performs a vector addition. (@p v1 + @p v2) @param[out] dest The result vector. [(x, y, z)] @param[in] v1 The base vector. [(x, y, z)] @param[in] v
lib/haxerecast/recastnavigation/Recast/Include/Recast.h:682
↓ 1 callersFunctionrcVcross
Derives the cross product of two vectors. (@p v1 x @p v2) @param[out] dest The cross product. [(x, y, z)] @param[in] v1 A Vector [(x, y, z)] @param[
lib/haxerecast/recastnavigation/Recast/Include/Recast.h:650
↓ 1 callersFunctionrcVnormalize
Normalizes the vector. @param[in,out] v The vector to normalize. [(x, y, z)]
lib/haxerecast/recastnavigation/Recast/Include/Recast.h:756
↓ 1 callersFunctionre
(a)
lib/armory_tools/threejs/three.min.js:163
↓ 1 callersFunctionreadObjFile
(objFilePath, callback)
lib/haxerecast/buildnavjs.js:18
↓ 1 callersFunctionread_octal_escape_sequence
(ch)
lib/armory_tools/uglifyjs/lib/parse.js:418
↓ 1 callersFunctionread_source_map
(name, toplevel)
lib/armory_tools/uglifyjs/lib/minify.js:23
↓ 1 callersFunctionread_while
(pred)
lib/armory_tools/uglifyjs/lib/parse.js:357
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