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Functions10,704 in github.com/armory3d/armory

↓ 2 callersFunctionremoveContactPoint
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h:162
↓ 2 callersMethodremoveOverlappingObjectInternal
lib/haxebullet/bullet/BulletCollision/CollisionDispatch/btGhostObject.cpp:46
↓ 2 callersMethodremoveTile
lib/haxerecast/recastnavigation/DetourTileCache/Source/DetourTileCache.cpp:288
↓ 2 callersFunctionrepeatable
(compressor, node)
lib/armory_tools/uglifyjs/lib/compress.js:10432
↓ 2 callersMethodreportFailure
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h:42
↓ 2 callersMethodreserve
lib/haxebullet/bullet/LinearMath/btAlignedObjectArray.h:298
↓ 2 callersFunctionreset
lib/haxebullet/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h:43
↓ 2 callersMethodreset
lib/haxerecast/recastnavigation/DetourCrowd/Source/DetourObstacleAvoidance.cpp:141
↓ 2 callersMethodreset
lib/haxebullet/bullet/LinearMath/btConvexHullComputer.cpp:719
↓ 2 callersFunctionreset_settings
(prev_settings)
armory/blender/arm/lightmapper/utility/build.py:1149
↓ 2 callersFunctionresolve_index
(def)
lib/armory_tools/uglifyjs/lib/compress.js:9778
↓ 2 callersFunctionretain_lhs
(node)
lib/armory_tools/uglifyjs/lib/compress.js:7309
↓ 2 callersFunctionreturn_value
(stat)
lib/armory_tools/uglifyjs/lib/compress.js:9738
↓ 2 callersFunctionrevisit_fn_def
(tw, fn)
lib/armory_tools/uglifyjs/lib/compress.js:529
↓ 2 callersFunctionrh
(a,b)
lib/armory_tools/threejs/three.min.js:242
↓ 2 callersMethodrigid_body_static
(rb)
armory/blender/arm/exporter.py:2918
↓ 2 callersFunctionrun
(args)
lib/haxerecast/recastjs/recast.js:9
↓ 2 callersFunctionrun
(args)
lib/haxerecast/recastjs/recast.wasm.js:9
↓ 2 callersFunctionsa
(a,c)
lib/haxebullet/ammo/ammo.wasm.js:16
↓ 2 callersFunctionsafe_from_assignment
(node)
lib/armory_tools/uglifyjs/lib/compress.js:10134
↓ 2 callersFunctionsafe_to_flatten
(value, compressor)
lib/armory_tools/uglifyjs/lib/compress.js:12080
↓ 2 callersFunctionsafe_to_trim
(stat)
lib/armory_tools/uglifyjs/lib/compress.js:1682
↓ 2 callersFunctionsec_to_hours
(seconds)
armory/blender/arm/lightmapper/utility/build.py:1279
↓ 2 callersMethodserialize
fills the dataBuffer and returns the struct name (and 0 on failure)
lib/haxebullet/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp:373
↓ 2 callersMethodsetAngular
lib/haxebullet/bullet/LinearMath/btSpatialAlgebra.h:52
↓ 2 callersMethodsetArraySize
lib/haxebullet/bullet/LinearMath/btConvexHullComputer.cpp:725
↓ 2 callersMethodsetCorridor
@par The current corridor position is expected to be within the first polygon in the path. The target is expected to be in the last polygon. @warnin
lib/haxerecast/recastnavigation/DetourCrowd/Source/DetourPathCorridor.cpp:511
↓ 2 callersFunctionsetDamping
lib/haxebullet/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h:305
↓ 2 callersMethodsetDataIndex
lib/haxebullet/bullet/BulletCollision/Gimpact/btGImpactBvhStructs.h:98
↓ 2 callersMethodsetDebugMode
lib/haxebullet/hl/DebugDrawer.cpp:66
↓ 2 callersMethodsetEscapeIndex
lib/haxebullet/bullet/BulletCollision/Gimpact/btGImpactBvhStructs.h:86
↓ 2 callersFunctionsetEulerZYX
@brief Set the matrix from euler angles YPR around ZYX axes * @param eulerX Roll about X axis * @param eulerY Pitch around Y axis * @param eulerZ Y
lib/haxebullet/bullet/LinearMath/btMatrix3x3.h:298
↓ 2 callersMethodsetGravity
lib/haxebullet/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp:114
↓ 2 callersMethodsetGravity
lib/haxebullet/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp:523
↓ 2 callersMethodsetIgnoreMargin
don't use setIgnoreMargin, it's for Bullet's internal use
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h:95
↓ 2 callersMethodsetLinear
lib/haxebullet/bullet/LinearMath/btSpatialAlgebra.h:51
↓ 2 callersMethodsetLinearVelocity
lib/haxebullet/bullet/BulletDynamics/Dynamics/btRigidBody.h:370
↓ 2 callersFunctionsetMargin
lib/haxebullet/bullet/BulletCollision/CollisionShapes/btBoxShape.h:87
↓ 2 callersMethodsetMassProps
lib/haxebullet/bullet/BulletDynamics/Dynamics/btRigidBody.cpp:233
↓ 2 callersMethodsetMinkowskiA
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h:66
↓ 2 callersMethodsetMinkowskiB
lib/haxebullet/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h:71
↓ 2 callersFunctionsetPosition
lib/haxebullet/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h:144
↓ 2 callersMethodsetSystem
* \brief set system with Matrix M and vector q */
lib/haxebullet/bullet/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.h:63
↓ 2 callersMethodsetType
Sets the polygon type. (See: #dtPolyTypes.)
lib/haxerecast/recastnavigation/Detour/Include/DetourNavMesh.h:181
↓ 2 callersMethodsetValue
lib/haxebullet/bullet/LinearMath/btSpatialAlgebra.h:36
↓ 2 callersMethodsetZero
lib/haxebullet/bullet/LinearMath/btSpatialAlgebra.h:57
↓ 2 callersFunctionset_moz_loc
(mynode, moznode)
lib/armory_tools/uglifyjs/lib/mozilla-ast.js:1229
↓ 2 callersMethodset_value
(self, val)
armory/blender/arm/props_traits_props.py:85
↓ 2 callersFunctionsh
(a)
lib/armory_tools/threejs/three.min.js:244
↓ 2 callersFunctionshould_mangle
(name)
lib/armory_tools/uglifyjs/lib/propmangle.js:219
↓ 2 callersMethodsize
return the number of elements in the array
lib/haxebullet/bullet/LinearMath/btAlignedObjectArray.h:155
↓ 2 callersFunctionskip_directives
(body)
lib/armory_tools/uglifyjs/lib/compress.js:4275
↓ 2 callersMethodslot_to_material
(bobject: bpy.types.Object, slot: bpy.types.MaterialSlot)
armory/blender/arm/exporter.py:724
↓ 2 callersFunctionsocket_index
(node: bpy.types.Node, socket: bpy.types.NodeSocket)
armory/blender/arm/material/cycles.py:801
↓ 2 callersFunctionsocket_type
(s)
armory/blender/data/haxelogic.py:7
↓ 2 callersMethodsolve
lib/haxebullet/bullet/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp:63
↓ 2 callersMethodsolve1
lib/haxebullet/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp:1701
↓ 2 callersMethodsolveConstraintObsolete
lib/haxebullet/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp:311
↓ 2 callersMethodsolveConstraints
lib/haxebullet/bullet/BulletSoftBody/btSoftBody.cpp:1849
↓ 2 callersMethodsolveMultiBodyGroup
lib/haxebullet/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp:1417
↓ 2 callersFunctionsort
lib/haxebullet/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp:403
↓ 2 callersMethodsortIslands
this is a special operation, destroying the content of btUnionFind. it sorts the elements, based on island id, in order to make it easy to iterate ove
lib/haxebullet/bullet/BulletCollision/CollisionDispatch/btUnionFind.cpp:64
↓ 2 callersFunctionspread_side_effects
(exp)
lib/armory_tools/uglifyjs/lib/compress.js:5068
↓ 2 callersFunctionstart_token
()
lib/armory_tools/uglifyjs/lib/parse.js:317
↓ 2 callersMethodstoreIslandActivationState
lib/haxebullet/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp:100
↓ 2 callersFunctionstrict_verify_symbol
(sym)
lib/armory_tools/uglifyjs/lib/parse.js:2137
↓ 2 callersFunctionswap_chain
()
lib/armory_tools/uglifyjs/lib/compress.js:10456
↓ 2 callersFunctionsymbol_in_lvalues
(sym, parent)
lib/armory_tools/uglifyjs/lib/compress.js:3002
↓ 2 callersFunctiontemplate
(tag)
lib/armory_tools/uglifyjs/lib/parse.js:2234
↓ 2 callersMethodtestLimitValue
lib/haxebullet/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp:122
↓ 2 callersMethodtestLimitValue
lib/haxebullet/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp:1135
↓ 2 callersFunctionto_comment
(value)
lib/armory_tools/uglifyjs/tools/node.js:26
↓ 2 callersFunctionto_destructured
(node)
lib/armory_tools/uglifyjs/lib/parse.js:2425
↓ 2 callersFunctionto_json
(cache)
lib/armory_tools/uglifyjs/lib/minify.js:67
↓ 2 callersFunctionto_moz_block
(node)
lib/armory_tools/uglifyjs/lib/mozilla-ast.js:1257
↓ 2 callersFunctionto_simple_statement
(block, decls)
lib/armory_tools/uglifyjs/lib/compress.js:3383
↓ 2 callersFunctionto_uniform
(inp: bpy.types.NodeSocket)
armory/blender/arm/material/cycles.py:633
↓ 2 callersFunctionto_var
(stat)
lib/armory_tools/uglifyjs/lib/compress.js:9046
↓ 2 callersMethodtransfer_i_from_C_to_N
lib/haxebullet/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp:1609
↓ 2 callersMethodtransfer_i_to_C
lib/haxebullet/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp:1351
↓ 2 callersMethodtransformInverseRotationOnly
lib/haxebullet/bullet/LinearMath/btSpatialAlgebra.h:246
↓ 2 callersFunctiontriangulate
lib/haxerecast/recastnavigation/Recast/Source/RecastMesh.cpp:339
↓ 2 callersFunctiontriangulate
lib/haxerecast/recastnavigation/DetourTileCache/Source/DetourTileCacheBuilder.cpp:1200
↓ 2 callersFunctiontriangulateHull
lib/haxerecast/recastnavigation/Recast/Source/RecastMeshDetail.cpp:560
↓ 2 callersFunctiontrim_assigns
(name, value, exprs)
lib/armory_tools/uglifyjs/lib/compress.js:3555
↓ 2 callersFunctiontrim_default
(trimmer, node)
lib/armory_tools/uglifyjs/lib/compress.js:7063
↓ 2 callersFunctiontrim_destructured
(node, value, process, drop)
lib/armory_tools/uglifyjs/lib/compress.js:7077
↓ 2 callersMethodtryLock
lib/haxebullet/bullet/LinearMath/btThreads.cpp:90
↓ 2 callersFunctiontween
lib/haxerecast/recastnavigation/DetourCrowd/Source/DetourCrowd.cpp:54
↓ 2 callersFunctionuh
(a)
lib/armory_tools/threejs/three.min.js:281
↓ 2 callersFunctionuleft
lib/haxerecast/recastnavigation/Recast/Source/RecastMesh.cpp:461
↓ 2 callersFunctionuleft
lib/haxerecast/recastnavigation/DetourTileCache/Source/DetourTileCacheBuilder.cpp:1295
↓ 2 callersFunctionunLockReadOnlyVertexBase
lib/haxebullet/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h:105
↓ 2 callersFunctionunload_py_libraries
()
armory/blender/arm/handlers.py:239
↓ 2 callersMethodunregister_draw
(cls)
armory/blender/arm/nodes_logic.py:431
↓ 2 callersFunctionunregister_nodes
()
armory/blender/arm/nodes_material.py:49
↓ 2 callersFunctionunregister_nodes
()
armory/blender/arm/nodes_logic.py:230
↓ 2 callersMethodupcast
to keep collision detection and dynamics separate we don't store a rigidbody pointer but a rigidbody is derived from btCollisionObject, so we can safe
lib/haxebullet/bullet/BulletDynamics/Dynamics/btRigidBody.h:203
↓ 2 callersMethodupdateBound
performs refit operation ! Updates the entire Box set of this shape. \pre postUpdate() must be called for attemps to calculating the box set, else t
lib/haxebullet/bullet/BulletCollision/Gimpact/btGImpactShape.h:123
↓ 2 callersMethodupdateSoftBodies
lib/haxebullet/bullet/BulletSoftBody/btDefaultSoftBodySolver.cpp:48
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