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Functions111 in github.com/ands/lightmapper

↓ 18 callersFunctionlm_v3
lightmapper.h:166
↓ 17 callersFunctionlm_v2
lightmapper.h:145
↓ 15 callersFunctionlm_maxf
lightmapper.h:136
↓ 10 callersFunctionlm_absf
lightmapper.h:137
↓ 8 callersFunctionlm_normalize3
lightmapper.h:183
↓ 8 callersFunctionlm_scale3
lightmapper.h:171
↓ 8 callersFunctionlm_sub2
lightmapper.h:148
↓ 7 callersFunctionlm_minf
lightmapper.h:135
↓ 6 callersFunctionlm_add3
lightmapper.h:168
↓ 6 callersFunctionlm_cross3
lightmapper.h:180
↓ 6 callersFunctionlm_sub3
lightmapper.h:169
↓ 5 callersFunctionlm_dot2
lightmapper.h:158
↓ 5 callersFunctionlm_finite
lightmapper.h:127
↓ 5 callersFunctionlm_getLightmapPixel
lightmapper.h:417
↓ 5 callersFunctionlm_negate3
lightmapper.h:167
↓ 5 callersFunctionlm_pmodf
lightmapper.h:138
↓ 5 callersFunctionlm_setView
lightmapper.h:769
↓ 5 callersFunctionlm_v2i
lightmapper.h:144
↓ 4 callersFunctionlm_dot3
lightmapper.h:179
↓ 4 callersFunctionlm_passStepSize
lightmapper.h:373
↓ 3 callersFunctionlmImageDilate
lightmapper.h:1591
↓ 3 callersFunctionlm_cross2
lightmapper.h:159
↓ 3 callersFunctionlm_hasConservativeTriangleRasterizerFinished
lightmapper.h:399
↓ 3 callersFunctionlm_i2
lightmapper.h:141
↓ 3 callersFunctionlm_leftOf
lightmapper.h:206
↓ 3 callersFunctionlm_setMeshPosition
lightmapper.h:937
↓ 2 callersFunctiondrawScene
example/example.c:296
↓ 2 callersFunctionlmImageSaveTGAf
lightmapper.h:1752
↓ 2 callersFunctionlmImageSaveTGAub
lightmapper.h:1722
↓ 2 callersFunctionlm_LoadProgram
lightmapper.h:1105
↓ 2 callersFunctionlm_LoadShader
lightmapper.h:1075
↓ 2 callersFunctionlm_div2
lightmapper.h:151
↓ 2 callersFunctionlm_findFirstConservativeTriangleRasterizerPosition
returns true if a sampling position was found and false if we finished rasterizing the current triangle
lightmapper.h:602
↓ 2 callersFunctionlm_finite3
lightmapper.h:184
↓ 2 callersFunctionlm_integrateHemisphereBatch
lightmapper.h:619
↓ 2 callersFunctionlm_length3sq
lightmapper.h:181
↓ 2 callersFunctionlm_maxi
lightmapper.h:133
↓ 2 callersFunctionlm_mini
lightmapper.h:132
↓ 2 callersFunctionlm_moveToNextPotentialConservativeTriangleRasterizerPosition
lightmapper.h:404
↓ 2 callersFunctionlm_passOffsetX
lightmapper.h:381
↓ 2 callersFunctionlm_swapRandBub
TGA output helpers
lightmapper.h:1715
↓ 2 callersFunctionloadShader
example/example.c:391
↓ 2 callersFunctionmultiplyMatrices
example/example.c:467
↓ 2 callersFunctionrotationMatrix
example/example.c:480
↓ 1 callersFunctionbake
example/example.c:42
↓ 1 callersFunctiondestroyScene
example/example.c:311
↓ 1 callersFunctionfpsCameraViewMatrix
example/example.c:513
↓ 1 callersFunctioninitScene
example/example.c:214
↓ 1 callersFunctionlmBegin
lightmapper.h:1467
↓ 1 callersFunctionlmCreate
lightmapper.h:1145
↓ 1 callersFunctionlmDestroy
lightmapper.h:1330
↓ 1 callersFunctionlmEnd
lightmapper.h:1536
↓ 1 callersFunctionlmImageFtoUB
lightmapper.h:1706
↓ 1 callersFunctionlmImageMax
lightmapper.h:1553
↓ 1 callersFunctionlmImagePower
lightmapper.h:1582
↓ 1 callersFunctionlmImageSmooth
lightmapper.h:1644
↓ 1 callersFunctionlmProgress
lightmapper.h:1530
↓ 1 callersFunctionlmSetGeometry
lightmapper.h:1440
↓ 1 callersFunctionlmSetHemisphereWeights
lightmapper.h:1361
↓ 1 callersFunctionlmSetTargetLightmap
lightmapper.h:1408
↓ 1 callersFunctionlm_add2
lightmapper.h:147
↓ 1 callersFunctionlm_beginSampleHemisphere
returns true if a hemisphere side was prepared for rendering and false if we finished the current hemisphere
lightmapper.h:796
↓ 1 callersFunctionlm_ceil2
lightmapper.h:157
↓ 1 callersFunctionlm_convexClip
this modifies the poly array! the poly array must be big enough to hold the result! res must be big enough to hold the result!
lightmapper.h:230
↓ 1 callersFunctionlm_div3
lightmapper.h:172
↓ 1 callersFunctionlm_endSampleHemisphere
lightmapper.h:873
↓ 1 callersFunctionlm_findNextConservativeTriangleRasterizerPosition
lightmapper.h:613
↓ 1 callersFunctionlm_finite2
lightmapper.h:163
↓ 1 callersFunctionlm_floor2
lightmapper.h:156
↓ 1 callersFunctionlm_inverseTranspose
lightmapper.h:887
↓ 1 callersFunctionlm_length2
lightmapper.h:161
↓ 1 callersFunctionlm_length2sq
pseudo cross product
lightmapper.h:160
↓ 1 callersFunctionlm_length3
lightmapper.h:182
↓ 1 callersFunctionlm_lineIntersection
lightmapper.h:212
↓ 1 callersFunctionlm_max2
lightmapper.h:154
↓ 1 callersFunctionlm_min2
lightmapper.h:153
↓ 1 callersFunctionlm_mul2
lightmapper.h:149
↓ 1 callersFunctionlm_passOffsetY
lightmapper.h:390
↓ 1 callersFunctionlm_pmod2
lightmapper.h:152
↓ 1 callersFunctionlm_scale2
lightmapper.h:150
↓ 1 callersFunctionlm_setLightmapPixel
lightmapper.h:423
↓ 1 callersFunctionlm_toBarycentric
lightmapper.h:186
↓ 1 callersFunctionlm_transformNormal
lightmapper.h:915
↓ 1 callersFunctionlm_transformPosition
lightmapper.h:924
↓ 1 callersFunctionlm_trySamplingConservativeTriangleRasterizerPosition
lightmapper.h:438
↓ 1 callersFunctionlm_writeResultsToLightmap
lightmapper.h:709
↓ 1 callersFunctionloadProgram
example/example.c:420
↓ 1 callersFunctionloadSimpleObjFile
example/example.c:322
↓ 1 callersFunctionmainLoop
example/example.c:125
↓ 1 callersFunctionperspectiveMatrix
example/example.c:503
↓ 1 callersFunctiontransformPosition
example/example.c:489
↓ 1 callersFunctiontranslationMatrix
example/example.c:473
↓ 1 callersFunctiontransposeMatrix
example/example.c:496
Functionerror_callback
example/example.c:117
FunctionlmImageAdd
lightmapper.h:1564
FunctionlmImageDownsample
lightmapper.h:1679
FunctionlmImageMin
these are not performance tuned since their impact on the whole lightmapping duration is insignificant
lightmapper.h:1542
FunctionlmImageScale
lightmapper.h:1573
Functionlm_abs2
lightmapper.h:155
Functionlm_abs3
lightmapper.h:176
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