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Functions41 in github.com/andreivasiliu/stacked-worlds

↓ 9 callersMethodapply_transform
(self, gl: &mut GlGraphics, context: Context, room: Option<Index>)
src/draw.rs:164
↓ 9 callersMethodbutton_pressed_or_held
FIXME: The fact that this mutates InputState is surprising; think of another name. Maybe handle_button, pop_button, pop_press_event_or_held.
src/input.rs:136
↓ 3 callersMethodget_body_handle
(&self, entity: &Entity, room_entity: &Entity)
src/physics.rs:129
↓ 3 callersFunctionrectangle_to_lines
(rect: [f64; 4])
src/draw.rs:219
↓ 2 callersMethodapply_stencil
(self, gl: &mut GlGraphics, mut context: Context, phase_overlay: &PhaseOverlay, offset: bool)
src/draw.rs:112
↓ 2 callersMethodpush_event
(&mut self, edit_event: EditEvent)
src/edit.rs:25
↓ 2 callersMethodselection_box
(&self)
src/input.rs:24
↓ 2 callersMethodsnap_to_grid
Enlarge the rectangle so that all corners snap to a grid
src/input.rs:74
↓ 2 callersMethodto_rectangle
(&self)
src/input.rs:47
↓ 1 callersMethodbutton_pressed
(&mut self, button: &Button)
src/input.rs:144
↓ 1 callersFunctioncreate_room
( entities: &EntitiesRes, lazy_update: &LazyUpdate, x: f64, y: f64, width: f64, height: f64 )
src/edit.rs:38
↓ 1 callersFunctionget_next_room
(current_room: Index, entities: &EntitiesRes, rooms: &ReadStorage<'a, Room>)
src/shift.rs:29
↓ 1 callersMethodget_rigid_body
(&mut self, entity: &Entity, room_entity: &Entity)
src/physics.rs:141
↓ 1 callersMethodmouse_cursor
(&mut self, x: f64, y: f64)
src/lib.rs:149
↓ 1 callersMethodnext_mode
(&self)
src/draw.rs:211
↓ 1 callersMethodpress
(&mut self, args: &Button)
src/lib.rs:133
↓ 1 callersMethodrelease
(&mut self, args: &Button)
src/lib.rs:144
↓ 1 callersMethodrender
(&mut self, args: &RenderArgs)
src/lib.rs:95
↓ 1 callersFunctionrun
()
src/lib.rs:155
↓ 1 callersFunctionrun_draw_systems
(specs_world: &mut World, gl_graphics: &mut GlGraphics, rend
src/draw.rs:813
↓ 1 callersMethodto_array
Return an array of type [f64; 4] with [x, y, width, height].
src/input.rs:93
↓ 1 callersMethodupdate
(&mut self, args: &UpdateArgs)
src/lib.rs:99
Methodapply
(&mut self, _: &IntegrationParameters<f64>, bodies: &mut BodySet<f64>)
src/physics.rs:711
Methodcreate_wall
(world: &mut World<f64>, normal: Vector2<f64>, isometry: Isometry2<f64>)
src/physics.rs:191
Methoddefault
()
src/input.rs:157
Methodget_body_position
(world: &World<f64>, body_handle: BodyHandle)
src/physics.rs:448
Functionit_works
()
src/lib.rs:32
Functionmain
()
src/main.rs:3
Methodnew
()
src/edit.rs:19
Methodnew
(limit: u32)
src/animate.rs:19
Methodnew
()
src/input.rs:103
Methodnew
()
src/draw.rs:94
Methodnew
()
src/physics.rs:123
Methodrun
(&mut self, (entities, mut editor_controller, lazy_update): Self::SystemData)
src/edit.rs:90
Methodrun
(&mut self, (entities, mut room_animations): Self::SystemData)
src/animate.rs:36
Methodrun
(&mut self, (mut input_events, camera, mut input_state): Self::SystemData)
src/input.rs:181
Methodrun
(&mut self, (): Self::SystemData)
src/draw.rs:241
Methodrun
(&mut self, (entities, mut shifters, in_rooms, rooms): Self::SystemData)
src/shift.rs:49
Methodrun
(&mut self, (entities, positions, sizes, shapes, rooms, in_rooms, player_controllers, velocities, for
src/saveload.rs:41
Methodrun
(&mut self, (entities, rooms, in_rooms, sizes, shapes, mut positions, mut velocities, forces, mut aim
src/physics.rs:170
Methodrun
(&mut self, (entities, player_controller, collision_sets, velocities, mut forces, mut jumps): Self::SystemData
src/control.rs:32