| 615 | } |
| 616 | |
| 617 | void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername) |
| 618 | { |
| 619 | cell_t res; |
| 620 | int client = IndexOfEdict(pEntity); |
| 621 | CPlayer *pPlayer = &m_Players[client]; |
| 622 | |
| 623 | /* If they're not connected, they're a bot */ |
| 624 | if (!pPlayer->IsConnected()) |
| 625 | { |
| 626 | /* Run manual connection routines */ |
| 627 | char error[255]; |
| 628 | |
| 629 | pPlayer->m_bFakeClient = true; |
| 630 | |
| 631 | /* |
| 632 | * While we're already filtered to just bots, we'll do other checks to |
| 633 | * make sure that the requisite services are enabled and that the bots |
| 634 | * have joined at the expected time. |
| 635 | * |
| 636 | * Checking playerinfo's IsHLTV and IsReplay would be better and less |
| 637 | * error-prone but will always show false until later in the frame, |
| 638 | * after PutInServer and Activate, and we want it now! |
| 639 | * |
| 640 | * These checks are hairy as hell due to differences between engines and games. |
| 641 | * |
| 642 | * Most engines use "Replay" and "SourceTV" as bot names for these when they're |
| 643 | * created. EP2V, CSS and Nuclear Dawn (but not L4D2) differ from this by now using |
| 644 | * replay_/tv_name directly when creating the bot(s). To complicate it slightly |
| 645 | * further, the cvar can be empty and the engine's fallback to "unnamed" will be used. |
| 646 | * We can maybe just rip out the name checks at some point and rely solely on whether |
| 647 | * they're enabled and the join order. |
| 648 | */ |
| 649 | |
| 650 | // This doesn't actually get incremented until OnClientConnect. Fake it to check. |
| 651 | int newCount = m_PlayersSinceActive + 1; |
| 652 | |
| 653 | int userId = engine->GetPlayerUserId(pEntity); |
| 654 | #if (SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_SDK2013 \ |
| 655 | || SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_NUCLEARDAWN || SOURCE_ENGINE == SE_PVKII) |
| 656 | static ConVar *tv_name = icvar->FindVar("tv_name"); |
| 657 | #endif |
| 658 | #if SOURCE_ENGINE == SE_TF2 |
| 659 | static ConVar *replay_name = icvar->FindVar("replay_name"); |
| 660 | #endif |
| 661 | |
| 662 | #if SOURCE_ENGINE == SE_TF2 |
| 663 | if (m_bIsReplayActive && newCount == 1 |
| 664 | && (m_ReplayUserId == userId |
| 665 | || (replay_name && strcmp(playername, replay_name->GetString()) == 0) || (replay_name && replay_name->GetString()[0] == 0 && strcmp(playername, "unnamed") == 0) |
| 666 | ) |
| 667 | ) |
| 668 | { |
| 669 | pPlayer->m_bIsReplay = true; |
| 670 | m_ReplayUserId = userId; |
| 671 | } |
| 672 | #endif |
| 673 | |
| 674 | if (m_bIsSourceTVActive |
nothing calls this directly
no test coverage detected