MCPcopy Create free account

hub / github.com/algorithm0r/SuperMarioBros / functions

Functions198 in github.com/algorithm0r/SuperMarioBros

↓ 52 callersMethodaddEntity
(entity)
gameengine.js:149
↓ 41 callersMethodgetAsset
(path)
assetmanager.js:76
↓ 30 callersMethodqueueDownload
(path)
assetmanager.js:9
↓ 21 callersMethodcollide
(oth)
boundingbox.js:11
↓ 18 callersMethoddrawFrame
(tick, ctx, x, y, scale)
animator.js:10
↓ 16 callersMethodplayAsset
(path)
assetmanager.js:80
↓ 9 callersMethodupdateBB
()
mario.js:123
↓ 9 callersMethodupdateBB
()
enemies.js:265
↓ 8 callersMethodloadLevel
(level, x, y, transition, title)
sceneManager.js:44
↓ 4 callersMethodautoRepeat
(path)
assetmanager.js:121
↓ 4 callersMethodisDone
()
assetmanager.js:14
↓ 4 callersMethodpauseBackgroundMusic
()
assetmanager.js:111
↓ 4 callersMethodupdateBB
()
items.js:166
↓ 3 callersMethoddie
()
mario.js:139
↓ 3 callersMethodupdateBB
()
items.js:216
↓ 2 callersMethodaddCoin
()
sceneManager.js:368
↓ 2 callersMethodclearEntities
()
sceneManager.js:38
↓ 2 callersMethoddraw
(ctx)
items.js:18
↓ 2 callersMethodisDone
()
animator.js:41
↓ 2 callersMethodstartInput
()
gameengine.js:36
↓ 2 callersMethodupdateBB
()
items.js:94
↓ 2 callersMethodupdateBB
()
bricks.js:327
↓ 2 callersMethodupdateBB
()
enemies.js:14
↓ 2 callersMethodupdateBB
()
enemies.js:102
↓ 2 callersMethodupdateBB
()
enemies.js:180
↓ 2 callersMethodupdateBB
()
enemies.js:351
↓ 2 callersMethodupdateBB
()
enemies.js:473
↓ 2 callersMethodupdateLastBB
()
mario.js:135
↓ 1 callersMethodadjustVolume
(volume)
assetmanager.js:102
↓ 1 callersFunctioncalculate_size
(width, block_width)
convert_tiled.py:75
↓ 1 callersFunctioncalculate_size
(width, block_width)
TiledJSONConverter/convert_tiled.py:75
↓ 1 callersMethodcurrentFrame
()
animator.js:37
↓ 1 callersMethoddisableInput
()
gameengine.js:133
↓ 1 callersMethoddownloadAll
(callback)
assetmanager.js:18
↓ 1 callersMethoddraw
()
gameengine.js:153
↓ 1 callersMethoddraw
(ctx)
enemies.js:311
↓ 1 callersMethoddraw
(ctx)
sceneManager.js:501
↓ 1 callersMethoddrawMinimap
(ctx, mmX, mmY)
items.js:14
↓ 1 callersMethodexplode
()
bricks.js:146
↓ 1 callersMethodgamepadUpdate
()
gameengine.js:161
↓ 1 callersMethodhandleHorizontalCollisions
()
mario.js:483
↓ 1 callersMethodhandleVerticalCollisions
()
mario.js:561
↓ 1 callersMethodinit
(ctx)
gameengine.js:20
↓ 1 callersMethodkillEnemiesAbove
()
bricks.js:112
↓ 1 callersMethodloadAnimations
()
mario.js:32
↓ 1 callersFunctionloadLevel2Bricks
(e)
levels.js:322
↓ 1 callersMethodloop
()
gameengine.js:197
↓ 1 callersFunctionmain
Converts a Tiled JSON file into a more usable file by finding all of the object layers. It assumes that the name of the object layer is the
convert_tiled.py:11
↓ 1 callersFunctionmain
Converts a Tiled JSON file into a more usable file by finding all of the object layers. It assumes that the name of the object layer is the s
TiledJSONConverter/convert_tiled.py:11
↓ 1 callersMethodmuteAudio
(mute)
assetmanager.js:93
↓ 1 callersMethodoverlap
(oth)
boundingbox.js:16
↓ 1 callersMethodstart
()
gameengine.js:28
↓ 1 callersMethodtick
()
timer.js:11
↓ 1 callersMethodupdate
()
gameengine.js:174
↓ 1 callersMethodupdateAudio
()
sceneManager.js:182
↓ 1 callersMethodupdateBB
()
bricks.js:381
↓ 1 callersMethodupdateBB
()
enemies.js:593
↓ 1 callersMethodupdateBB
()
enemies.js:758
Methodconstructor
(game, x, y)
items.js:2
Methodconstructor
(game, x, y)
items.js:24
Methodconstructor
(game, x, y, score)
items.js:55
Methodconstructor
(game, x, y, brick, type)
items.js:82
Methodconstructor
(game, x, y, brick)
items.js:157
Methodconstructor
(game, x, y)
items.js:198
Methodconstructor
(game, x, y, luigi)
mario.js:2
Methodconstructor
(x, y, width, height)
boundingbox.js:2
Methodconstructor
(game, x, y)
background.js:2
Methodconstructor
(game, x, y)
background.js:21
Methodconstructor
(game, x, y, size)
background.js:40
Methodconstructor
(game, x, y, size)
background.js:64
Methodconstructor
(game, x, y)
background.js:88
Methodconstructor
(game, x, y, w, underground)
bricks.js:2
Methodconstructor
(game, x, y, type, prize, underground)
bricks.js:37
Methodconstructor
(game, x, y, xVelocity, yVelocity = -100)
bricks.js:157
Methodconstructor
(game, x, y, w, underground)
bricks.js:189
Methodconstructor
(game, x, y, size, destination, enemyType)
bricks.js:217
Methodconstructor
(game, x, y, size, destination)
bricks.js:257
Methodconstructor
(game, x, y, goingDown)
bricks.js:287
Methodconstructor
(game, x, y)
bricks.js:335
Methodconstructor
(spritesheet, xStart, yStart, width, height, frameCount, frameDuration, framePadding, reverse, loop)
animator.js:2
Methodconstructor
()
timer.js:4
Methodconstructor
()
gameengine.js:4
Methodconstructor
(game, x, y)
enemies.js:2
Methodconstructor
(game, x, y, facing)
enemies.js:88
Methodconstructor
(game, x, y, facing)
enemies.js:166
Methodconstructor
(game, x, y, facing, color)
enemies.js:246
Methodconstructor
(game, x, y, facing, color)
enemies.js:325
Methodconstructor
(game, x, y, tube)
enemies.js:455
Methodconstructor
(game,x,y,facing)
enemies.js:569
Methodconstructor
(game,x,y,parent)
enemies.js:733
Methodconstructor
(game, x, y, numOfFires)
enemies.js:888
Methodconstructor
(game, x, y, inner)
enemies.js:931
Methodconstructor
(game, level, x, y, gameOver)
transition.js:2
Methodconstructor
(game)
sceneManager.js:2
Methodconstructor
(game, x, y, w)
sceneManager.js:493
Methodconstructor
()
assetmanager.js:2
Methoddraw
(ctx)
items.js:49
Methoddraw
(ctx)
items.js:74
Methoddraw
(ctx)
items.js:141
Methoddraw
(ctx)
items.js:187
next →1–100 of 198, ranked by callers