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github.com/alexfertel/rust-algorithms
/ types & classes
Types & classes
106 in github.com/alexfertel/rust-algorithms
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Functions
990
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Types & classes
106
↓ 5 callers
Class
Node
src/data_structures/trie.rs:5
↓ 1 callers
Class
Edge
src/graphs/representation.rs:5
↓ 1 callers
Class
IntoIter
Rust has nothing like a yield statement, and there's actually 3 different kinds of iterator should to implement Collections are iterated in Rust using
src/data_structures/stack_using_singly_linked_list.rs:123
↓ 1 callers
Class
Vertex
src/graphs/representation.rs:2
Class
ACNode
src/string/aho_corasick.rs:7
Class
AVLNode
An internal node of an `AVLTree`.
src/data_structures/avl_tree.rs:9
Class
AVLTree
An AVL tree. An AVL tree is a self-balancing binary search tree where the height difference between the left and right subtrees of each node is at mo
src/data_structures/avl_tree.rs:35
Enum
AesKey
AesKey represents an AES key of 128, 192, or 256 bits. The key is represented as an array of bytes. The key size determines the number of rounds in th
src/ciphers/aes.rs:306
Enum
AesMode
src/ciphers/aes.rs:318
Class
AhoCorasick
src/string/aho_corasick.rs:14
Class
BTree
A self-balancing tree data structure. A BTree maintains sorted data and allows searches, sequential access, insertions, and deletions in logarithmic
src/data_structures/b_tree.rs:37
Class
BTreeProps
BTree properties # Reference Check - http://smallcultfollowing.com/babysteps/blog/2018/11/01/after-nll-interprocedural-conflicts/#fnref:improvement
src/data_structures/b_tree.rs:47
Class
BinarySearchTree
A binary search tree (BST) is a binary tree where each node has at most two children, and the left child is less than the parent, and the right child
src/data_structures/binary_search_tree.rs:33
Class
BinarySearchTreeIter
Iterator for BinarySearchTree Iterates over the tree in ascending order
src/data_structures/binary_search_tree.rs:416
Class
BitonicSort
src/sorting/bitonic_sort.rs:14
Class
BloomFilter
Simple Bloom Filter implementation with a given size and number of hash functions. Multiple hash functions are used to reduce the probability of false
src/data_structures/bloom_filter.rs:53
Class
BogoBogoSort
src/sorting/bogo_bogo_sort.rs:8
Class
BogoSort
src/sorting/bogo_sort.rs:58
Class
BubbleSort
It sorts the array by repeatedly comparing the adjacent elements and swapping them if they are in the wrong order. Time complexity is O(N^2) Auxiliary
src/sorting/bubble_sort.rs:19
Class
BucketSort
Sort a slice using bucket sort algorithm. Time complexity is `O(n + k)` on average, where `n` is the number of elements, `k` is the number of buckets
src/sorting/bucket_sort.rs:36
Class
BufState
Represents the state of the buffer used in the SHA256 algorithm.
src/ciphers/sha256.rs:2
Class
CentroidDecomposition
src/graphs/centroid_decomposition.rs:17
Class
CocktailShakerSort
src/sorting/cocktail_shaker_sort.rs:39
Enum
Color
src/data_structures/rb_tree.rs:7
Class
CombSort
src/sorting/comb_sort.rs:28
Class
Complex64
src/math/fast_fourier_transform.rs:5
Class
CountingSort
src/sorting/counting_sort.rs:26
Class
CustomComplexNumber
src/math/quadratic_residue.rs:28
Class
CustomFiniteFiled
src/math/quadratic_residue.rs:16
Class
CycleSort
sorts with the minimum number of rewrites. Runs through all values in the array, placing them in their correct spots. O(n^2).
src/sorting/cycle_sort.rs:35
Class
DSUNode
src/graphs/disjoint_set_union.rs:1
Class
DinicMaxFlow
src/graphs/dinic_maxflow.rs:34
Class
DirectedGraph
src/data_structures/graph.rs:14
Class
DisjointSetUnion
src/graphs/disjoint_set_union.rs:6
Class
Edge
src/graphs/minimum_spanning_tree.rs:4
Class
ExchangeSort
sorts through swapping the first value until it is at the right position, and repeating for all the following.
src/sorting/exchange_sort.rs:15
Class
FenwickTree
A Fenwick Tree (also known as a Binary Indexed Tree) is a data structure that can efficiently update elements and calculate prefix sums in a table of
src/data_structures/fenwick_tree.rs:29
Class
FlowEdge
We assume that T::default() gives "zero" flow and T supports negative values
src/graphs/dinic_maxflow.rs:10
Class
FlowResultEdge
src/graphs/dinic_maxflow.rs:16
Class
GnomeSort
src/sorting/gnome_sort.rs:22
Class
Graph
src/graphs/representation.rs:8
Interface
Graph
src/data_structures/graph.rs:67
Class
HashTable
src/data_structures/hashtable.rs:35
Interface
Hashable
A trait for types that can be hashed.
src/data_structures/hashtable.rs:59
Class
Heap
Heap implementation. This is an internal structure used by the Min/Max Heap implementations.
src/data_structures/heap.rs:4
Class
HeapSort
src/sorting/heap_sort.rs:46
Class
HeavyLightDecomposition
src/graphs/heavy_light_decomposition.rs:21
Class
HuffmanDictionary
src/general/huffman_encoding.rs:75
Class
HuffmanEncoding
src/general/huffman_encoding.rs:119
Class
HuffmanNode
src/general/huffman_encoding.rs:16
Class
HuffmanValue
src/general/huffman_encoding.rs:7
Class
InsertionSort
Insertion sort divides the array into sorted and unsorted parts. Values from the unsorted parts are placed in the correct position in the sorted part.
src/sorting/insertion_sort.rs:21
Class
Iter
An iterator over the items of an `AVLTree`. This struct is created by the `iter` method of `AVLTree`.
src/data_structures/avl_tree.rs:445
Class
Iter
src/data_structures/stack_using_singly_linked_list.rs:134
Class
IterMut
src/data_structures/stack_using_singly_linked_list.rs:149
Class
IterMut
src/math/random.rs:18
Class
LCAQuery
src/graphs/lowest_common_ancestor.rs:101
Class
LinearCongruenceGenerator
src/graphs/heavy_light_decomposition.rs:94
Class
LinearCongruenceGenerator
src/math/pollard_rho.rs:3
Class
LinearSieve
Linear Sieve algorithm: Time complexity is indeed O(n) with O(n) memory, but the sieve generally runs slower than a well implemented sieve of Eratosth
src/math/linear_sieve.rs:11
Class
LinkedList
src/data_structures/linked_list.rs:22
Class
ListNode
src/data_structures/linked_list.rs:10
Class
LowestCommonAncestorOffline
src/graphs/lowest_common_ancestor.rs:112
Class
LowestCommonAncestorOnline
src/graphs/lowest_common_ancestor.rs:19
Class
MaxHeap
MaxHeap implementation. # Examples: ```rust use rust_algorithms::data_structures::MaxHeap; let mut heap = MaxHeap::<i32>::new(); heap.insert(1); he
src/data_structures/heap.rs:32
Class
MergeSort
The Merge Sort algorithm is a sorting algorithm that is based on the Divide and Conquer paradigm. The Time complexity is `O(nlog(n))` where n is the l
src/sorting/merge_sort.rs:39
Class
MinHeap
MinHeap implementation. # Examples: ```rust use rust_algorithms::data_structures::MinHeap; let mut heap = MinHeap::<i32>::new(); heap.insert(1); he
src/data_structures/heap.rs:59
Class
Node
src/general/graph_coloring.rs:34
Class
Node
src/sorting/tree_sort.rs:6
Class
Node
src/data_structures/graph.rs:191
Class
Node
src/data_structures/b_tree.rs:5
Class
Node
src/data_structures/stack_using_singly_linked_list.rs:8
Class
NodeData
src/data_structures/rope.rs:7
Class
NodeIter
An iterator over the nodes of an `AVLTree`. This struct is created by the `node_iter` method of `AVLTree`.
src/data_structures/avl_tree.rs:417
Class
NodeNotInGraph
src/data_structures/graph.rs:6
Class
OddEvenSort
src/sorting/odd_even_sort.rs:29
Enum
Ops
src/data_structures/segment_tree.rs:9
Class
PCG32
Permuted Congruential Generator https://en.wikipedia.org/wiki/Permuted_congruential_generator Note that this is _NOT_ intended for serious applicatio
src/math/random.rs:9
Class
PancakeSort
src/sorting/pancake_sort.rs:27
Class
PlayActions
src/graphs/depth_first_search_tic_tac_toe.rs:53
Enum
Players
src/graphs/depth_first_search_tic_tac_toe.rs:40
Class
Position
src/graphs/depth_first_search_tic_tac_toe.rs:34
Class
QueryAnswer
src/graphs/lowest_common_ancestor.rs:107
Class
Queue
src/data_structures/queue.rs:3
Class
QuickSort
QuickSort is a Divide and Conquer algorithm. It picks an element as a pivot and partitions the given array around the picked pivot. There are many dif
src/sorting/quick_sort.rs:46
Class
RBNode
src/data_structures/rb_tree.rs:12
Class
RBTree
src/data_structures/rb_tree.rs:34
Class
RBTreeIterator
src/data_structures/rb_tree.rs:589
Class
RadixSort
Sorts the elements of `arr` in-place using radix sort. Time complexity is `O((n + b) * logb(k))`, where `n` is the number of elements, `b` is the bas
src/sorting/radix_sort.rs:46
Enum
Rope
A Rope is a data structure designed for efficient manipulation of large strings of text by dividing the text into smaller segments represented as node
src/data_structures/rope.rs:30
Class
SegmentTree
This stucture implements a segmented tree that can efficiently answer range queries on arrays.
src/data_structures/segment_tree.rs:3
Class
SelectionSort
src/sorting/selection_sort.rs:19
Class
ShellSort
src/sorting/shell_sort.rs:27
Enum
Side
src/data_structures/avl_tree.rs:42
Class
SinglePlayAction
src/graphs/depth_first_search_tic_tac_toe.rs:47
Interface
Sorter
src/sorting/traits.rs:1
Class
Stack
a vector-based implementation of the stack data type
src/data_structures/stack.rs:2
Class
Stack
the public struct can hide the implementation detail
src/data_structures/stack_using_singly_linked_list.rs:2
Class
StoogeSort
src/sorting/stooge_sort.rs:28
Class
StronglyConnectedComponents
src/graphs/strongly_connected_components.rs:11
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