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github.com/alex-petrenko/megaverse
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Functions
801 in github.com/alex-petrenko/megaverse
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Functions
801
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Types & classes
175
Method
TinyProfiler
src/libs/util/src/tiny_profiler.cpp:61
Method
TinyProfiler
src/libs/util/include/util/tiny_profiler.hpp:30
Method
ToUint8
src/test/src/noise_test.cpp:64
Method
TowerBuildingPlatform
src/libs/scenarios/src/scenario_tower_building.cpp:11
Method
TowerBuildingScenario
src/libs/scenarios/src/scenario_tower_building.cpp:117
Method
TransitionPlatform
src/libs/scenarios/include/scenarios/platforms.hpp:550
Method
TriangleExample
src/examples/triangle.cpp:21
Method
UIElement
src/libs/scenarios/include/scenarios/scenario_default.hpp:23
Method
UserMaze
src/libs/mazes/src/usermaze.cpp:4
Method
V4RDrawable
src/libs/v4r_rendering/src/v4r_env_renderer.cpp:35
Method
V4REnvRenderer
src/libs/v4r_rendering/src/v4r_env_renderer.cpp:364
Method
VExtent
src/libs/mazes/src/honeycombmaze.cpp:73
Method
VertexIndex
src/libs/mazes/src/hexagonalmaze.cpp:112
Method
VertexIndex
src/libs/mazes/src/rectangularmaze.cpp:8
Method
VertexIndex
u, v are diretions up and right-down
src/libs/mazes/src/honeycombmaze.cpp:43
Method
Viewer
src/libs/viewer/src/viewer.cpp:24
Method
ViewerApp
src/apps/viewer_app.cpp:65
Method
VisualizationDrawable
src/examples/arcball/ArcBallExample.cpp:88
Method
VoxelGrid
* Ctor. * @param voxelCount number of voxels to reserve initially. * @param origin point with the lowest coords covered by the voxelGrid. Co
src/libs/util/include/util/voxel_grid.hpp:69
Method
VoxelGridComponent
src/libs/scenarios/include/scenarios/component_voxel_grid.hpp:65
Method
VoxelState
src/libs/env/include/env/voxel_state.hpp:19
Method
WallPlatform
src/libs/scenarios/include/scenarios/platforms.hpp:335
Method
WindowlessContext
src/libs/magnum_rendering/src/rendering_context.cpp:209
Method
__init__
(self, name, sourcedir='')
setup.py:43
Method
__init__
(self, env, increase_team_spirit, max_team_spirit_steps)
megaverse_rl/megaverse_utils.py:12
Method
__init__
(self, scenario_name, num_envs, num_agents_per_env, num_simulation_threads, use_vulkan=False, params=None)
megaverse/megaverse_env.py:43
Function
accumulatedOctaveNoise1D_0_1
////////////////////////////////// Accumulated octave noise clamped within the range [0, 1]
src/libs/util/include/util/perlin_noise.hpp:307
Function
accumulatedOctaveNoise2D_0_1
src/libs/util/include/util/perlin_noise.hpp:314
Function
accumulatedOctaveNoise3D_0_1
src/libs/util/include/util/perlin_noise.hpp:321
Method
actionSpaceSizes
src/libs/bindings/megaverse.cpp:95
Method
addBoundingBox
src/libs/scenarios/include/scenarios/component_voxel_grid.hpp:86
Method
addBoundingBoxes
TODO: add different types of layouts
src/libs/scenarios/src/layout_utils.cpp:17
Method
addCollectiveReward
src/libs/scenarios/src/scenario_tower_building.cpp:253
Method
addCylinder
src/libs/scenarios/src/layout_utils.cpp:85
Method
addDiamond
src/libs/scenarios/src/layout_utils.cpp:114
Method
addDisappearingPlatforms
src/libs/scenarios/src/scenario_box_a_gone.cpp:196
Method
addDrawablesAndCollisions
src/libs/scenarios/include/scenarios/component_object_stacking.hpp:170
Method
addEpisodeAgentsDrawables
src/libs/scenarios/include/scenarios/scenario_default.hpp:99
Method
addEpisodeDrawables
src/libs/scenarios/src/scenario_tower_building.cpp:161
Method
addEpisodeDrawables
src/libs/scenarios/src/scenario_football.cpp:136
Method
addEpisodeDrawables
src/libs/scenarios/src/scenario_rearrange.cpp:267
Method
addEpisodeDrawables
src/libs/scenarios/src/scenario_box_a_gone.cpp:184
Method
addEpisodeDrawables
src/libs/scenarios/src/scenario_hex_memory.cpp:154
Method
addEpisodeDrawables
src/libs/scenarios/src/scenario_obstacles.cpp:241
Method
addEpisodeDrawables
src/libs/scenarios/src/scenario_hex_explore.cpp:101
Method
addEpisodeDrawables
src/libs/scenarios/src/scenario_sokoban.cpp:240
Method
addEpisodeDrawables
src/libs/scenarios/src/scenario_empty.cpp:24
Method
addEpisodeDrawables
src/libs/scenarios/src/scenario_collect.cpp:185
Method
addFloor
src/libs/scenarios/include/scenarios/platforms.hpp:167
Method
addPillar
src/libs/scenarios/src/layout_utils.cpp:101
Method
addPlatform
src/libs/scenarios/include/scenarios/component_voxel_grid.hpp:73
Method
addSingleResult
src/libs/env/src/kinematic_character_controller.cpp:41
Method
addSingleResult
src/libs/env/src/kinematic_character_controller.cpp:61
Method
addSphere
src/libs/scenarios/src/layout_utils.cpp:93
Method
addStaticCollidingBox
src/libs/scenarios/src/layout_utils.cpp:70
Method
addTerrain
src/libs/scenarios/src/layout_utils.cpp:53
Method
addTerrainBoundingBox
src/libs/scenarios/include/scenarios/component_voxel_grid.hpp:95
Method
addUIDrawables
src/libs/scenarios/include/scenarios/scenario_default.hpp:131
Method
addWalls
src/libs/scenarios/include/scenarios/platforms.hpp:178
Function
add_megaverse_args
(env, parser)
megaverse_rl/megaverse_utils.py:113
Method
adjustTransformation
src/libs/scenarios/include/scenarios/platforms.hpp:268
Method
agentFell
src/libs/scenarios/src/scenario_obstacles.cpp:268
Method
agentFell
src/libs/scenarios/src/scenario_collect.cpp:214
Method
agentSpawnPoints
src/libs/scenarios/include/scenarios/platforms.hpp:221
Method
agentStartingPositions
src/libs/scenarios/src/scenario_tower_building.cpp:156
Method
agentStartingPositions
src/libs/scenarios/src/scenario_football.cpp:131
Method
agentStartingPositions
src/libs/scenarios/src/scenario_rearrange.cpp:181
Method
agentStartingPositions
src/libs/scenarios/src/scenario_box_a_gone.cpp:179
Method
agentStartingPositions
src/libs/scenarios/src/scenario_hex_memory.cpp:121
Method
agentStartingPositions
src/libs/scenarios/src/scenario_hex_explore.cpp:60
Method
agentStartingPositions
src/libs/scenarios/src/scenario_sokoban.cpp:235
Method
agentStartingPositions
src/libs/scenarios/src/scenario_empty.cpp:19
Method
agentStartingPositions
src/libs/scenarios/src/scenario_collect.cpp:180
Method
agentStartingPositions
src/libs/scenarios/include/scenarios/scenario_obstacles.hpp:32
Method
agentTouchedLava
src/libs/scenarios/src/scenario_obstacles.cpp:274
Method
anchorPoint
src/libs/scenarios/include/scenarios/platforms.hpp:165
Function
applyImpulse
src/libs/env/include/env/kinematic_character_controller.hpp:95
Method
arrangementDrawables
src/libs/scenarios/src/scenario_rearrange.cpp:202
Method
batchSize
src/libs/v4r_rendering/src/v4r_env_renderer.cpp:99
Method
buildingRewardCoeffForHeight
* The higher the agents place the blocks the more we reward them. */
src/libs/scenarios/src/scenario_tower_building.cpp:246
Method
calculateTowerReward
src/libs/scenarios/src/scenario_tower_building.cpp:232
Method
canJump
src/libs/env/src/kinematic_character_controller.cpp:620
Method
canPlaceObject
src/libs/scenarios/src/scenario_tower_building.cpp:201
Method
canPlaceObject
src/libs/scenarios/src/scenario_rearrange.cpp:131
Method
checkDone
src/libs/scenarios/src/scenario_rearrange.cpp:165
Method
close
* Explicitly destroy the env and the renderer to avoid doing this when the Python object goes out-of-scope. */
src/libs/bindings/megaverse.cpp:227
Method
collidesWith
src/libs/scenarios/include/scenarios/platforms.hpp:95
Method
colliding
src/libs/env/include/env/physics.hpp:50
Method
computeReflectionDirection
* Returns the reflection direction of a ray going 'direction' hitting a surface with normal 'normal' * * from: http://www-cs-students.stanford.edu/~
src/libs/env/src/kinematic_character_controller.cpp:100
Method
controlOverview
src/libs/viewer/src/viewer.cpp:222
Method
countMatchingObjects
src/libs/scenarios/src/scenario_rearrange.cpp:137
Method
create
src/libs/env/include/env/scenario.hpp:51
Method
createLandscape
src/libs/scenarios/src/scenario_collect.cpp:35
Method
createLayout
src/libs/scenarios/src/scenario_sokoban.cpp:120
Method
debugDraw
src/libs/env/src/kinematic_character_controller.cpp:696
Method
defaultRewardShaping
src/libs/scenarios/include/scenarios/scenario_tower_building.hpp:44
Method
defaultRewardShaping
src/libs/scenarios/include/scenarios/scenario_box_a_gone.hpp:81
Method
defaultRewardShaping
src/libs/scenarios/include/scenarios/scenario_hex_explore.hpp:27
Method
defaultRewardShaping
src/libs/scenarios/include/scenarios/scenario_rearrange.hpp:97
Method
defaultRewardShaping
src/libs/scenarios/include/scenarios/scenario_collect.hpp:42
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