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Functions801 in github.com/alex-petrenko/megaverse

MethodTinyProfiler
src/libs/util/src/tiny_profiler.cpp:61
MethodTinyProfiler
src/libs/util/include/util/tiny_profiler.hpp:30
MethodToUint8
src/test/src/noise_test.cpp:64
MethodTowerBuildingPlatform
src/libs/scenarios/src/scenario_tower_building.cpp:11
MethodTowerBuildingScenario
src/libs/scenarios/src/scenario_tower_building.cpp:117
MethodTransitionPlatform
src/libs/scenarios/include/scenarios/platforms.hpp:550
MethodTriangleExample
src/examples/triangle.cpp:21
MethodUIElement
src/libs/scenarios/include/scenarios/scenario_default.hpp:23
MethodUserMaze
src/libs/mazes/src/usermaze.cpp:4
MethodV4RDrawable
src/libs/v4r_rendering/src/v4r_env_renderer.cpp:35
MethodV4REnvRenderer
src/libs/v4r_rendering/src/v4r_env_renderer.cpp:364
MethodVExtent
src/libs/mazes/src/honeycombmaze.cpp:73
MethodVertexIndex
src/libs/mazes/src/hexagonalmaze.cpp:112
MethodVertexIndex
src/libs/mazes/src/rectangularmaze.cpp:8
MethodVertexIndex
u, v are diretions up and right-down
src/libs/mazes/src/honeycombmaze.cpp:43
MethodViewer
src/libs/viewer/src/viewer.cpp:24
MethodViewerApp
src/apps/viewer_app.cpp:65
MethodVisualizationDrawable
src/examples/arcball/ArcBallExample.cpp:88
MethodVoxelGrid
* Ctor. * @param voxelCount number of voxels to reserve initially. * @param origin point with the lowest coords covered by the voxelGrid. Co
src/libs/util/include/util/voxel_grid.hpp:69
MethodVoxelGridComponent
src/libs/scenarios/include/scenarios/component_voxel_grid.hpp:65
MethodVoxelState
src/libs/env/include/env/voxel_state.hpp:19
MethodWallPlatform
src/libs/scenarios/include/scenarios/platforms.hpp:335
MethodWindowlessContext
src/libs/magnum_rendering/src/rendering_context.cpp:209
Method__init__
(self, name, sourcedir='')
setup.py:43
Method__init__
(self, env, increase_team_spirit, max_team_spirit_steps)
megaverse_rl/megaverse_utils.py:12
Method__init__
(self, scenario_name, num_envs, num_agents_per_env, num_simulation_threads, use_vulkan=False, params=None)
megaverse/megaverse_env.py:43
FunctionaccumulatedOctaveNoise1D_0_1
////////////////////////////////// Accumulated octave noise clamped within the range [0, 1]
src/libs/util/include/util/perlin_noise.hpp:307
FunctionaccumulatedOctaveNoise2D_0_1
src/libs/util/include/util/perlin_noise.hpp:314
FunctionaccumulatedOctaveNoise3D_0_1
src/libs/util/include/util/perlin_noise.hpp:321
MethodactionSpaceSizes
src/libs/bindings/megaverse.cpp:95
MethodaddBoundingBox
src/libs/scenarios/include/scenarios/component_voxel_grid.hpp:86
MethodaddBoundingBoxes
TODO: add different types of layouts
src/libs/scenarios/src/layout_utils.cpp:17
MethodaddCollectiveReward
src/libs/scenarios/src/scenario_tower_building.cpp:253
MethodaddCylinder
src/libs/scenarios/src/layout_utils.cpp:85
MethodaddDiamond
src/libs/scenarios/src/layout_utils.cpp:114
MethodaddDisappearingPlatforms
src/libs/scenarios/src/scenario_box_a_gone.cpp:196
MethodaddDrawablesAndCollisions
src/libs/scenarios/include/scenarios/component_object_stacking.hpp:170
MethodaddEpisodeAgentsDrawables
src/libs/scenarios/include/scenarios/scenario_default.hpp:99
MethodaddEpisodeDrawables
src/libs/scenarios/src/scenario_tower_building.cpp:161
MethodaddEpisodeDrawables
src/libs/scenarios/src/scenario_football.cpp:136
MethodaddEpisodeDrawables
src/libs/scenarios/src/scenario_rearrange.cpp:267
MethodaddEpisodeDrawables
src/libs/scenarios/src/scenario_box_a_gone.cpp:184
MethodaddEpisodeDrawables
src/libs/scenarios/src/scenario_hex_memory.cpp:154
MethodaddEpisodeDrawables
src/libs/scenarios/src/scenario_obstacles.cpp:241
MethodaddEpisodeDrawables
src/libs/scenarios/src/scenario_hex_explore.cpp:101
MethodaddEpisodeDrawables
src/libs/scenarios/src/scenario_sokoban.cpp:240
MethodaddEpisodeDrawables
src/libs/scenarios/src/scenario_empty.cpp:24
MethodaddEpisodeDrawables
src/libs/scenarios/src/scenario_collect.cpp:185
MethodaddFloor
src/libs/scenarios/include/scenarios/platforms.hpp:167
MethodaddPillar
src/libs/scenarios/src/layout_utils.cpp:101
MethodaddPlatform
src/libs/scenarios/include/scenarios/component_voxel_grid.hpp:73
MethodaddSingleResult
src/libs/env/src/kinematic_character_controller.cpp:41
MethodaddSingleResult
src/libs/env/src/kinematic_character_controller.cpp:61
MethodaddSphere
src/libs/scenarios/src/layout_utils.cpp:93
MethodaddStaticCollidingBox
src/libs/scenarios/src/layout_utils.cpp:70
MethodaddTerrain
src/libs/scenarios/src/layout_utils.cpp:53
MethodaddTerrainBoundingBox
src/libs/scenarios/include/scenarios/component_voxel_grid.hpp:95
MethodaddUIDrawables
src/libs/scenarios/include/scenarios/scenario_default.hpp:131
MethodaddWalls
src/libs/scenarios/include/scenarios/platforms.hpp:178
Functionadd_megaverse_args
(env, parser)
megaverse_rl/megaverse_utils.py:113
MethodadjustTransformation
src/libs/scenarios/include/scenarios/platforms.hpp:268
MethodagentFell
src/libs/scenarios/src/scenario_obstacles.cpp:268
MethodagentFell
src/libs/scenarios/src/scenario_collect.cpp:214
MethodagentSpawnPoints
src/libs/scenarios/include/scenarios/platforms.hpp:221
MethodagentStartingPositions
src/libs/scenarios/src/scenario_tower_building.cpp:156
MethodagentStartingPositions
src/libs/scenarios/src/scenario_football.cpp:131
MethodagentStartingPositions
src/libs/scenarios/src/scenario_rearrange.cpp:181
MethodagentStartingPositions
src/libs/scenarios/src/scenario_box_a_gone.cpp:179
MethodagentStartingPositions
src/libs/scenarios/src/scenario_hex_memory.cpp:121
MethodagentStartingPositions
src/libs/scenarios/src/scenario_hex_explore.cpp:60
MethodagentStartingPositions
src/libs/scenarios/src/scenario_sokoban.cpp:235
MethodagentStartingPositions
src/libs/scenarios/src/scenario_empty.cpp:19
MethodagentStartingPositions
src/libs/scenarios/src/scenario_collect.cpp:180
MethodagentStartingPositions
src/libs/scenarios/include/scenarios/scenario_obstacles.hpp:32
MethodagentTouchedLava
src/libs/scenarios/src/scenario_obstacles.cpp:274
MethodanchorPoint
src/libs/scenarios/include/scenarios/platforms.hpp:165
FunctionapplyImpulse
src/libs/env/include/env/kinematic_character_controller.hpp:95
MethodarrangementDrawables
src/libs/scenarios/src/scenario_rearrange.cpp:202
MethodbatchSize
src/libs/v4r_rendering/src/v4r_env_renderer.cpp:99
MethodbuildingRewardCoeffForHeight
* The higher the agents place the blocks the more we reward them. */
src/libs/scenarios/src/scenario_tower_building.cpp:246
MethodcalculateTowerReward
src/libs/scenarios/src/scenario_tower_building.cpp:232
MethodcanJump
src/libs/env/src/kinematic_character_controller.cpp:620
MethodcanPlaceObject
src/libs/scenarios/src/scenario_tower_building.cpp:201
MethodcanPlaceObject
src/libs/scenarios/src/scenario_rearrange.cpp:131
MethodcheckDone
src/libs/scenarios/src/scenario_rearrange.cpp:165
Methodclose
* Explicitly destroy the env and the renderer to avoid doing this when the Python object goes out-of-scope. */
src/libs/bindings/megaverse.cpp:227
MethodcollidesWith
src/libs/scenarios/include/scenarios/platforms.hpp:95
Methodcolliding
src/libs/env/include/env/physics.hpp:50
MethodcomputeReflectionDirection
* Returns the reflection direction of a ray going 'direction' hitting a surface with normal 'normal' * * from: http://www-cs-students.stanford.edu/~
src/libs/env/src/kinematic_character_controller.cpp:100
MethodcontrolOverview
src/libs/viewer/src/viewer.cpp:222
MethodcountMatchingObjects
src/libs/scenarios/src/scenario_rearrange.cpp:137
Methodcreate
src/libs/env/include/env/scenario.hpp:51
MethodcreateLandscape
src/libs/scenarios/src/scenario_collect.cpp:35
MethodcreateLayout
src/libs/scenarios/src/scenario_sokoban.cpp:120
MethoddebugDraw
src/libs/env/src/kinematic_character_controller.cpp:696
MethoddefaultRewardShaping
src/libs/scenarios/include/scenarios/scenario_tower_building.hpp:44
MethoddefaultRewardShaping
src/libs/scenarios/include/scenarios/scenario_box_a_gone.hpp:81
MethoddefaultRewardShaping
src/libs/scenarios/include/scenarios/scenario_hex_explore.hpp:27
MethoddefaultRewardShaping
src/libs/scenarios/include/scenarios/scenario_rearrange.hpp:97
MethoddefaultRewardShaping
src/libs/scenarios/include/scenarios/scenario_collect.hpp:42
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