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Functions801 in github.com/alex-petrenko/megaverse

↓ 1 callersFunctionload_EGL_KHR_lock_surface
src/3rdparty/glad/src/glad_egl.c:376
↓ 1 callersFunctionload_EGL_KHR_lock_surface3
src/3rdparty/glad/src/glad_egl.c:380
↓ 1 callersFunctionload_EGL_KHR_partial_update
src/3rdparty/glad/src/glad_egl.c:385
↓ 1 callersFunctionload_EGL_KHR_reusable_sync
src/3rdparty/glad/src/glad_egl.c:388
↓ 1 callersFunctionload_EGL_KHR_stream
src/3rdparty/glad/src/glad_egl.c:395
↓ 1 callersFunctionload_EGL_KHR_stream_attrib
src/3rdparty/glad/src/glad_egl.c:402
↓ 1 callersFunctionload_EGL_KHR_stream_consumer_gltexture
src/3rdparty/glad/src/glad_egl.c:409
↓ 1 callersFunctionload_EGL_KHR_stream_cross_process_fd
src/3rdparty/glad/src/glad_egl.c:414
↓ 1 callersFunctionload_EGL_KHR_stream_fifo
src/3rdparty/glad/src/glad_egl.c:418
↓ 1 callersFunctionload_EGL_KHR_stream_producer_eglsurface
src/3rdparty/glad/src/glad_egl.c:421
↓ 1 callersFunctionload_EGL_KHR_swap_buffers_with_damage
src/3rdparty/glad/src/glad_egl.c:424
↓ 1 callersFunctionload_EGL_KHR_wait_sync
src/3rdparty/glad/src/glad_egl.c:427
↓ 1 callersFunctionload_EGL_MESA_drm_image
src/3rdparty/glad/src/glad_egl.c:430
↓ 1 callersFunctionload_EGL_MESA_image_dma_buf_export
src/3rdparty/glad/src/glad_egl.c:434
↓ 1 callersFunctionload_EGL_NOK_swap_region
src/3rdparty/glad/src/glad_egl.c:438
↓ 1 callersFunctionload_EGL_NOK_swap_region2
src/3rdparty/glad/src/glad_egl.c:441
↓ 1 callersFunctionload_EGL_NV_native_query
src/3rdparty/glad/src/glad_egl.c:444
↓ 1 callersFunctionload_EGL_NV_post_sub_buffer
src/3rdparty/glad/src/glad_egl.c:449
↓ 1 callersFunctionload_EGL_NV_stream_consumer_gltexture_yuv
src/3rdparty/glad/src/glad_egl.c:452
↓ 1 callersFunctionload_EGL_NV_stream_flush
src/3rdparty/glad/src/glad_egl.c:455
↓ 1 callersFunctionload_EGL_NV_stream_metadata
src/3rdparty/glad/src/glad_egl.c:458
↓ 1 callersFunctionload_EGL_NV_stream_reset
src/3rdparty/glad/src/glad_egl.c:463
↓ 1 callersFunctionload_EGL_NV_stream_sync
src/3rdparty/glad/src/glad_egl.c:466
↓ 1 callersFunctionload_EGL_NV_sync
src/3rdparty/glad/src/glad_egl.c:469
↓ 1 callersFunctionload_EGL_NV_system_time
src/3rdparty/glad/src/glad_egl.c:477
↓ 1 callersFunctionlocate_cuda
Locate the CUDA environment on the system Starts by looking for the CUDAHOME env variable. If not found, everything is based on finding 'nvcc'
setup.py:22
↓ 1 callersMethodlookDown
src/libs/env/src/agent.cpp:118
↓ 1 callersMethodlookLeft
src/libs/env/src/agent.cpp:100
↓ 1 callersMethodlookRight
src/libs/env/src/agent.cpp:105
↓ 1 callersMethodlookUp
src/libs/env/src/agent.cpp:110
↓ 1 callersFunctionmain
()
setup.py:105
↓ 1 callersFunctionmain
Script entry point.
megaverse_rl/train.py:14
↓ 1 callersFunctionmain
Script entry point.
megaverse_rl/enjoy.py:9
↓ 1 callersFunctionmain
Script entry point.
megaverse_rl/sampling_benchmark.py:16
↓ 1 callersFunctionmainLoop
src/apps/megaverse_test_app.cpp:69
↓ 1 callersFunctionmakePlatform
src/libs/scenarios/src/scenario_obstacles.cpp:17
↓ 1 callersFunctionmanhattanDistance
src/libs/util/include/util/voxel_grid.hpp:23
↓ 1 callersFunctionnormalizedOctaveNoise1D
////////////////////////////////// Normalized octave noise [-1, 1]
src/libs/util/include/util/perlin_noise.hpp:282
↓ 1 callersFunctionnormalizedOctaveNoise2D
src/libs/util/include/util/perlin_noise.hpp:289
↓ 1 callersFunctionnormalizedOctaveNoise3D
src/libs/util/include/util/perlin_noise.hpp:296
↓ 1 callersMethodnumMovableBoxes
src/libs/scenarios/src/scenario_tower_building.cpp:101
↓ 1 callersMethodonGround
src/libs/env/src/agent.cpp:168
↓ 1 callersFunctionpathJoinHelper
src/libs/util/include/util/filesystem_utils.hpp:22
↓ 1 callersMethodpauseTimer
src/libs/util/src/tiny_profiler.cpp:71
↓ 1 callersMethodpickedObject
src/libs/scenarios/include/scenarios/component_object_stacking.hpp:21
↓ 1 callersMethodplacedObject
src/libs/scenarios/include/scenarios/component_object_stacking.hpp:20
↓ 1 callersMethodplatformBoundingBox
src/libs/scenarios/include/scenarios/platforms.hpp:192
↓ 1 callersMethodpreStep
src/libs/env/src/kinematic_character_controller.cpp:519
↓ 1 callersFunctionprintTime
src/libs/util/src/tiny_logger.cpp:49
↓ 1 callersFunctionreadAllBytes
src/libs/util/src/filesystem_utils.cpp:6
↓ 1 callersMethodremainingTimeFraction
src/libs/env/include/env/env.hpp:224
↓ 1 callersMethodrequiresMovableBoxesToTraverse
src/libs/scenarios/include/scenarios/platforms.hpp:246
↓ 1 callersMethodreset
src/libs/scenarios/src/scenario_football.cpp:112
↓ 1 callersMethodreset
src/examples/arcball/ArcBall.cpp:84
↓ 1 callersMethodresetAgent
src/libs/scenarios/include/scenarios/component_fall_detection.hpp:44
↓ 1 callersMethodreshape
Update screen size after the window has been resized */
src/examples/arcball/ArcBall.h:57
↓ 1 callersMethodrotateCCW
src/libs/scenarios/include/scenarios/platforms.hpp:153
↓ 1 callersMethodrotateCW
src/libs/scenarios/include/scenarios/platforms.hpp:159
↓ 1 callersMethodsaveBMP
src/test/src/noise_test.cpp:98
↓ 1 callersMethodsetAcceleration
* @param acc acceleration vector * @param dt time passed since last frame in seconds */
src/libs/env/src/kinematic_character_controller.cpp:753
↓ 1 callersMethodsetCustomParameters
* This default behavior should typically be sufficient, although can also be overridden. */
src/libs/env/include/env/scenario.hpp:228
↓ 1 callersMethodsetFrameDuration
* This is when we're running an actual realtime rendering loop with human controls. * Should not be used by Gym env interface. * @param sec
src/libs/env/include/env/env.hpp:249
↓ 1 callersMethodsetGravity
src/libs/env/src/kinematic_character_controller.cpp:646
↓ 1 callersMethodsetLinearVelocity
src/libs/env/src/kinematic_character_controller.cpp:461
↓ 1 callersFunctionsetLogLevel
src/libs/util/src/tiny_logger.cpp:69
↓ 1 callersMethodsetSimulationResolution
src/libs/env/include/env/env.hpp:251
↓ 1 callersMethodset_reward_shaping
(self, reward_shaping: dict, agent_idx: int)
megaverse_rl/megaverse_utils.py:33
↓ 1 callersMethodset_reward_shaping
(self, reward_shaping: dict, actor_idx: int)
megaverse/megaverse_env.py:193
↓ 1 callersMethodsolid
src/libs/env/include/env/voxel_state.hpp:25
↓ 1 callersMethodsort
src/libs/scenarios/include/scenarios/platforms.hpp:86
↓ 1 callersMethodspawnAgents
src/libs/scenarios/src/scenario_hex_memory.cpp:132
↓ 1 callersMethodstep
src/libs/bindings/megaverse.cpp:118
↓ 1 callersMethodstep
src/libs/env/src/vector_env.cpp:89
↓ 1 callersMethodteleport
src/libs/env/src/agent.cpp:163
↓ 1 callersMethodterminateEpisodeOnNextFrame
src/libs/env/src/env.cpp:169
↓ 1 callersFunctionterrainColor
src/libs/scenarios/include/scenarios/platforms.hpp:47
↓ 1 callersMethodtoBoundingBoxes
src/libs/scenarios/include/scenarios/component_voxel_grid.hpp:108
↓ 1 callersFunctiontoRgbf
src/libs/util/include/util/magnum.hpp:25
↓ 1 callersFunctionunixProcessMemUsage
* https://gist.github.com/thirdwing/da4621eb163a886a03c5 * @param vm_usage Virtual memory size in bytes * @param resident_set Resident Set Size: num
src/libs/util/include/util/os_utils.hpp:11
↓ 1 callersMethodupdate
Update the SceneGraph camera if arcball has been changed */
src/examples/arcball/ArcBallCamera.h:74
↓ 1 callersMethodupdateAbsoluteTransformation
src/libs/v4r_rendering/src/v4r_env_renderer.cpp:52
↓ 1 callersMethodupdateUI
* Called after every step() by the environment, use to adjust health bars, etc. */
src/libs/env/include/env/scenario.hpp:123
↓ 1 callersMethodwarp
src/libs/env/src/kinematic_character_controller.cpp:509
↓ 1 callersMethodzoom
src/examples/arcball/ArcBall.cpp:125
MethodAbstractAgent
src/libs/env/src/agent.cpp:17
MethodArcBall
src/examples/arcball/ArcBall.cpp:56
MethodArcBallCamera
src/examples/arcball/ArcBallCamera.h:45
MethodArcBallExample
src/examples/arcball/ArcBallExample.cpp:106
MethodArcBorder
src/libs/mazes/src/cellborder.cpp:25
MethodArrangementItem
src/libs/scenarios/include/scenarios/scenario_rearrange.hpp:20
MethodArrangementObject
src/libs/scenarios/include/scenarios/scenario_rearrange.hpp:52
MethodBBoxInfo
src/libs/scenarios/include/scenarios/component_voxel_grid.hpp:36
FunctionBasicPerlinNoise
src/libs/util/include/util/perlin_noise.hpp:98
MethodBoundingBox
src/libs/scenarios/include/scenarios/platforms.hpp:61
MethodBoxAGonePlatform
src/libs/scenarios/src/scenario_box_a_gone.cpp:10
MethodBoxAGoneScenario
src/libs/scenarios/src/scenario_box_a_gone.cpp:30
MethodBulletDummy
src/examples/bullet_example/bullet_example.cpp:157
MethodCircularHexagonMaze
src/libs/mazes/src/circularhexagonmaze.cpp:5
MethodCircularMaze
src/libs/mazes/src/circularmaze.cpp:5
MethodCollectScenario
src/libs/scenarios/src/scenario_collect.cpp:10
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