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Types & classes3,343 in github.com/adventuregamestudio/ags

↓ 354 callersClassvec<4, T, Q>
libsrc/glm/glm/detail/type_vec4.hpp:17
↓ 112 callersClassPoint
* A geometric point class. * Point is similar to the Win32 POINT and GTK+ GdkPoint types. */
Editor/scintilla/include/Platform.h:99
↓ 112 callersClassSize
Common/util/geometry.h:235
↓ 100 callersClassvec<3, T, Q>
libsrc/glm/glm/detail/type_vec3.hpp:17
↓ 83 callersClassColourDesired
Editor/scintilla/include/Platform.h:187
↓ 80 callersClassSelectionPosition
Editor/scintilla/src/Selection.h:13
↓ 78 callersClassRuntimeScriptValue
Engine/script/script_api.h:26
↓ 77 callersClassScriptCommandInfo
Engine/script/runtimescript.h:46
↓ 50 callersClassSelectionRange
Editor/scintilla/src/Selection.h:86
↓ 46 callersClassString
Engine/plugin/plugin_builtin.h:23
↓ 42 callersClassRect
Editor/AGS.Editor/Components/HelpCommandsComponent.cs:16
↓ 38 callersClassFSLocation
FSLocation describes a file system location defined by two parts: a secure path that engine does not own, and sub-path that it owns. The meaning of th
Engine/ac/path_helper.h:49
↓ 37 callersClassAGSEditorException
Editor/AGS.Types/Exceptions/AGSEditorException.cs:7
↓ 36 callersClassInternalError
Editor/AGS.CScript.Compiler/Entities/InternalError.cs:7
↓ 30 callersClassString
Common/util/string.h:56
↓ 30 callersClassvec<2, T, Q>
libsrc/glm/glm/detail/type_vec2.hpp:17
↓ 29 callersClassPreprocessor
Compiler/preproc/preprocessor.h:45
↓ 28 callersClassRect
TODO: consider making Rect have right-bottom coordinate with +1 offset to comply with many other libraries (i.e. Right - Left == Width) FIXME: protect
Common/util/geometry.h:324
↓ 26 callersClassAli3DException
Engine/gfx/ali3dexception.h:28
↓ 22 callersClassRange
* The range class represents a range of text in a document. * The two values are not sorted as one end may be more significant than the other * as i
Editor/scintilla/src/Document.h:29
↓ 19 callersClassColourOptional
Editor/scintilla/src/ViewStyle.h:53
↓ 18 callersEnumFormat
Editor/AGS.Editor/GUI/ListViewExtensions.cs:41
↓ 17 callersClassSrcList
A list of input tokens. Only the tokens between '_begin' (included) and '_end' (excluded) are taken into consideration, the other tokens are treated a
Compiler/script2/cc_internallist.h:132
↓ 17 callersClassWindowSetup
Configuration that is used to determine the size and style of the window
Engine/main/graphics_mode.h:75
↓ 16 callersClassDocModification
Editor/scintilla/src/Document.h:14
↓ 16 callersClassLine
Common/util/geometry.h:200
↓ 15 callersClassCharacterExtracted
Editor/scintilla/src/Document.h:262
↓ 15 callersClassCompileError
Editor/AGS.Types/Exceptions/CompileError.cs:7
↓ 15 callersClassPRectangle
* A geometric rectangle class. * PRectangle is similar to Win32 RECT. * PRectangles contain their top and left sides, but not their right and bottom
Editor/scintilla/include/Platform.h:131
↓ 14 callersClassViewAnimateParams
View animation parameters; define how the individual view-frame animation should be running TODO: I suggest remaking this into a parent class for obj
Engine/ac/runtime_defines.h:237
↓ 13 callersClassGraphicResolution
GraphicResolution struct determines image size and color depth
Common/gfx/gfx_def.h:74
↓ 13 callersClassLine
<summary> Represents a line of text in a <see cref="Scintilla" /> control. </summary>
Editor/AGS.Controls/ScintillaNET/Line.cs:11
↓ 11 callersClassVersion
Common/util/version.h:30
↓ 11 callersClassWarning
Editor/AGS.CScript.Compiler/Entities/Warning.cs:7
↓ 10 callersClassAGSEvent_Object
AGSEvent_Object describes a scheduled call to a object event
Engine/ac/event.h:111
↓ 10 callersClassAGSEvent_Script
----------------------------------------------------------------------------- AGSEvent_* structs, used to configure a parent AGSEvent (see below) AGS
Engine/ac/event.h:100
↓ 10 callersClassObjectEvent
FIXME later
Engine/ac/viewframe.h:29
↓ 10 callersClassPostScriptAction
Engine/script/executingscript.h:73
↓ 9 callersClassPixelBuffer
PixelBuffer is a pixel array in defined format. Its purpose is to read and store pixel data, which may be later used to create a Bitmap object, or wri
Common/gfx/bitmapdata.h:181
↓ 9 callersClassSoundBufferPtr
A thin *non-owning* wrapper over a array containing constant sound data; meant to group and pass the buffer pointer and associated parameters. TODO: a
Engine/media/audio/sdldecoder.h:66
↓ 9 callersClassSpriteTransform
Sprite transformation TODO: combine with stretch parameters in the IDriverDependantBitmap?
Engine/gfx/graphicsdriver.h:58
↓ 8 callersClassBackbufferState
Engine/platform/windows/gfx/ali3dd3d.h:575
↓ 8 callersClassDebugGroupID
Debug group identifier defining either numeric or string id, or both
Common/debug/debugmanager.h:65
↓ 8 callersClassDynObjectRef
A convenience struct for grouping handle and dynamic object
Engine/ac/dynobj/cc_scriptobject.h:34
↓ 8 callersClassGfxFilterInfo
Engine/gfx/gfxfilter.h:33
↓ 8 callersClassObjTexture
ObjTexture is a helper struct that pairs a raw bitmap with a renderer's texture and an optional position
Engine/ac/draw.cpp:150
↓ 8 callersClassResolvedPath
ResolvedPath describes an actual location pointed by a user path (e.g. from script)
Engine/ac/path_helper.h:84
↓ 7 callersClassBackbufferState
Engine/gfx/ali3dogl.h:547
↓ 7 callersClassIndicator
*/
Editor/scintilla/src/Indicator.h:27
↓ 6 callersClassAudioPlayback
Helper struct, pairing audio clip and playback setting overrides
Engine/media/audio/audio.h:52
↓ 6 callersClassCallbacks
Common/ac/spritecache.h:80
↓ 6 callersClassMemoryValue
Engine/debug/memory_inspect.cpp:86
↓ 6 callersClassPlaneScaling
Common/util/scaling.h:110
↓ 6 callersClassSelectionSegment
Ordered range to make drawing simpler
Editor/scintilla/src/Selection.h:58
↓ 5 callersClassCaretPolicy
Editor/scintilla/src/Editor.h:146
↓ 5 callersClassColourStop
* Holds an element of a gradient with an RGBA colour and a relative position. */
Editor/scintilla/include/Platform.h:272
↓ 5 callersClassDebugGroup
DebugGroup is a message sender definition, identified by DebugGroupID and providing OutputName that could be used when printing its messages. OutputNa
Common/debug/debugmanager.h:82
↓ 5 callersClassError
Compiler/preproc/preprocessor.h:40
↓ 5 callersClassFileEntry
FileEntry describes a single entry in the filesystem.
Common/util/directory.h:37
↓ 5 callersClassParsedOptions
Compiler/main.cpp:50
↓ 5 callersClassRuntimeScriptValue
Engine/script/runtimescriptvalue.h:62
↓ 5 callersClassScriptFunctionRef
ScriptFunctionRef - represents a *unresolved* reference to the script function. This means that it has only script and function names, but not the act
Engine/script/executingscript.h:42
↓ 5 callersClassSpriteBatchDesc
Sprite batch, defines viewport and an optional model transformation for the list of sprites
Engine/gfx/gfxdriverbase.h:40
↓ 5 callersClassSpriteColorTransform
Engine/gfx/graphicsdriver.h:48
↓ 5 callersClassStringBuilder
Compiler/preproc/preprocessor.cpp:62
↓ 5 callersClassTextSegment
Editor/scintilla/src/PositionCache.h:183
↓ 5 callersClassstat
Common/util/stdio_compat.c:104
↓ 4 callersClassAGSEvent_GUI
AGSEvent_GUI describes a scheduled call to a GUI interaction event
Engine/ac/event.h:124
↓ 4 callersClassAssetPath
AssetPath combines asset name and optional library filter, that serves to narrow down the search
Common/data/assetmanager.h:69
↓ 4 callersClassBlendOpState
Engine/gfx/ali3dogl.h:654
↓ 4 callersClassCharacterSet
Editor/scintilla/lexlib/CharacterSet.h:13
↓ 4 callersClassCompileWarning
Editor/AGS.Types/Exceptions/CompileWarning.cs:7
↓ 4 callersClassCompiledScript
Editor/AGS.CScript.Compiler/Entities/CompiledScript.cs:7
↓ 4 callersClassDisplayTextLooks
Various options for displaying a text on screen
Engine/ac/display.h:78
↓ 4 callersClassMemoryVariable
MemoryVariable is a helper struct for grouping found variable def and memory address.
Engine/debug/memory_inspect.cpp:326
↓ 4 callersClassSaveItemCmpByTime
Engine/ac/global_game.h:46
↓ 4 callersClassSpriteInfo
Common/ac/spritecache.h:56
↓ 3 callersClassAudioFrameRecord
AudioFrameRecord describes parameters of a single audio chunk
Engine/media/audio/sdldecoder.h:52
↓ 3 callersClassBitmap
Engine/ac/mouse.h:79
↓ 3 callersClassBitmapData
BitmapData is a non-owning wrapper over a pixel buffer, combined with the description of its format. Its purpose is to pass the buffer pointer without
Common/gfx/bitmapdata.h:118
↓ 3 callersClassBlendOpState
Engine/platform/windows/gfx/ali3dd3d.h:683
↓ 3 callersClassCallbackFinder
Common/util/delegate.h:134
↓ 3 callersClassColourAlpha
* Holds an RGBA colour. */
Editor/scintilla/include/Platform.h:231
↓ 3 callersClassDisplayParamsEx
Additional parameters for the display mode setup
Engine/main/graphics_mode.h:96
↓ 3 callersClassDocPara
Common/libsrc/freetype-2.1.3/src/tools/docmaker/content.py:69
↓ 3 callersClassFieldInfo
TODO: pick out basic Field in RTTI (which does not have extra fields and quick links)?
Engine/debug/memory_inspect.cpp:459
↓ 3 callersClassFontMetrics
Common/font/fonts.h:33
↓ 3 callersClassGraphicSpace
Engine/ac/screenoverlay.h:40
↓ 3 callersClassItemDef
Common/util/inifile.h:53
↓ 3 callersClassMarginStyle
*/
Editor/scintilla/src/ViewStyle.h:15
↓ 3 callersClassObjectCache
ObjectCache stores cached object data, used to determine if active sprite / texture should be reconstructed
Engine/ac/draw.cpp:216
↓ 3 callersClassOption
Editor/scintilla/lexlib/OptionSet.h:21
↓ 3 callersClassPPDefinition
Editor/scintilla/lexers/LexCPP.cxx:233
↓ 3 callersEnumPixelFormat
A format of pixel storage in memory; Note that there's a small list of formats used by AGS at runtime, others are here only for temporary use e.g. whe
Common/gfx/bitmapdata.h:35
↓ 3 callersClassPixelNoSkip
Functor that tells to never skip a pixel in the mask
Common/gfx/bitmap.cpp:210
↓ 3 callersClassSectionDef
Common/util/inifile.h:78
↓ 3 callersClassSpriteDatHeader
Invidual sprite data header (as read from the file)
Common/ac/spritefile.h:110
↓ 3 callersClassSpriteFileWriter
SpriteFileWriter class writes a sprite file in a requested format. Start using it by calling Begin, write ready bitmaps or copy raw sprite data over s
Common/ac/spritefile.h:207
↓ 3 callersClassSpriteListEntry
Describes a texture or node description, for sorting and passing into renderer
Engine/ac/draw.cpp:468
↓ 3 callersClassStyledText
Editor/scintilla/src/Document.h:105
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