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Functions22,242 in github.com/adventuregamestudio/ags

↓ 6 callersMethodAdd
Editor/scintilla/src/CaseConvert.cxx:607
↓ 6 callersMethodAddMessage
Compiler/script2/cs_message_handler.h:53
↓ 6 callersMethodAddRef
Increase reference count and return its previous value.
Editor/scintilla/src/Document.cxx:158
↓ 6 callersMethodAddTreeBranch
(IEditorComponent component, string id, string name, string iconKey)
Editor/AGS.Editor/GUI/ProjectTree.cs:99
↓ 6 callersFunctionAssertAudioType
Engine/ac/game.cpp:192
↓ 6 callersFunctionAssertFormatTagStrict
Reads a component tag and asserts that it matches expected name; formats error message on failure
Engine/game/savegame_components.cpp:120
↓ 6 callersFunctionAssertGameObjectContent
Tests a match between game's and save's data count, handles mismatch using SaveRestorationFlags
Engine/game/savegame_components.cpp:228
↓ 6 callersFunctionAssertLoop
Engine/ac/game.cpp:823
↓ 6 callersMethodBeginUpdate
()
Editor/AGS.Editor/GUI/ProjectTree.cs:64
↓ 6 callersFunctionCSCIDrawWindow
CLNUP dialogs are based on 320x200 coords, will need to at least center them
Engine/gui/cscidialog.cpp:89
↓ 6 callersFunctionCSCIEraseWindow
Engine/gui/cscidialog.cpp:122
↓ 6 callersFunctionCSCIWaitMessage
Engine/gui/cscidialog.cpp:131
↓ 6 callersMethodCancel
Editor/scintilla/src/AutoComplete.cxx:207
↓ 6 callersFunctionCharacter_DoMove
Character_DoMove converts and validates script parameters, and calls corresponding internal character move function
Engine/ac/character.cpp:1155
↓ 6 callersMethodClearDrawLists
Engine/gfx/gfxdriverbase.cpp:138
↓ 6 callersMethodClearPreviousWords
()
Editor/AGS.Editor/Entities/AutoCompleteParserState.cs:52
↓ 6 callersMethodClipMid
Common/util/string.cpp:618
↓ 6 callersMethodCommandClick
(string controlID)
Editor/AGS.Editor/Components/BaseComponent.cs:24
↓ 6 callersFunctionCompareGlobalRuns
Compiler/test2/cc_bytecode_test_lib.cpp:404
↓ 6 callersMethodCompareRight
Common/util/string.cpp:217
↓ 6 callersMethodCreateScriptObject
Engine/ac/screenoverlay.cpp:295
↓ 6 callersMethodCreated
Editor/scintilla/include/Platform.h:413
↓ 6 callersMethodData
Engine/media/audio/sdldecoder.h:78
↓ 6 callersMethodDelay
Engine/platform/ios/acplios.cpp:303
↓ 6 callersFunctionDoesScriptFunctionExist
Engine/script/script.cpp:309
↓ 6 callersFunctionDrawFrame
Editor/scintilla/src/EditView.cxx:833
↓ 6 callersFunctionDrawLens
Plugins/agspalrender/agspalrender/ags_palrender.cpp:634
↓ 6 callersMethodDrawTextNoClip
Editor/scintilla/win32/PlatWin.cxx:1005
↓ 6 callersMethodEndUpdate
()
Editor/AGS.Editor/GUI/ProjectTree.cs:69
↓ 6 callersFunctionFT_Activate_Size
Common/libsrc/freetype-2.1.3/src/base/ftobjs.c:1770
↓ 6 callersFunctionFT_GlyphLoader_Add
add current glyph to the base image - and prepare for another */
Common/libsrc/freetype-2.1.3/src/base/ftgloadr.c:295
↓ 6 callersFunctionFT_GlyphLoader_Rewind
rewind the glyph loader - reset counters to 0 */
Common/libsrc/freetype-2.1.3/src/base/ftgloadr.c:85
↓ 6 callersFunctionFT_Stream_EnterFrame
Common/libsrc/freetype-2.1.3/src/base/ftstream.c:196
↓ 6 callersMethodFill
Editor/scintilla/lexlib/LexAccessor.h:36
↓ 6 callersFunctionFillSaveList
Engine/ac/global_game.cpp:188
↓ 6 callersFunctionFindButtonAnimation
Returns the index of the AnimatingGUIButton object corresponding to the given button ID; returns -1 if no such animation exists
Engine/ac/button.cpp:417
↓ 6 callersMethodFindMemberFunction
(string name)
Editor/AGS.Types/EditorFeatures/AutoComplete/ScriptStruct.cs:48
↓ 6 callersMethodFinishedDrawing
Engine/ac/dynobj/scriptdrawingsurface.h:60
↓ 6 callersMethodFromXml
(XmlNode node)
Editor/AGS.Types/Game.cs:756
↓ 6 callersMethodGetAttributeString
(XmlNode node, string attrName)
Editor/AGS.Types/SerializeUtils.cs:431
↓ 6 callersMethodGetBlue
Editor/scintilla/include/Platform.h:212
↓ 6 callersMethodGetControlID
Common/gui/guimain.cpp:143
↓ 6 callersMethodGetFormat
Common/gfx/bitmapdata.h:134
↓ 6 callersFunctionGetGUIAt
Engine/ac/gui.cpp:525
↓ 6 callersMethodGetGameRoot
Tools/data/agfreader.h:62
↓ 6 callersMethodGetGreen
Editor/scintilla/include/Platform.h:209
↓ 6 callersMethodGetHandleImage
Common/gui/guislider.h:49
↓ 6 callersMethodGetIndexOf
Engine/script/systemimports.cpp:43
↓ 6 callersMethodGetLast
Common/util/string.h:216
↓ 6 callersFunctionGetLocationName
Engine/ac/global_game.cpp:626
↓ 6 callersMethodGetMouseOverImage
Common/gui/guibutton.cpp:123
↓ 6 callersMethodGetPC
Get current program pointer (position in bytecode)
Engine/script/scriptexecutor.h:167
↓ 6 callersMethodGetPointerID
Engine/ac/dynobj/scripttouchpointer.h:25
↓ 6 callersMethodGetPushedImage
Common/gui/guibutton.cpp:128
↓ 6 callersMethodGetRed
Red, green and blue values as bytes 0..255
Editor/scintilla/include/Platform.h:206
↓ 6 callersMethodGetShader
Engine/gfx/gfxdriverbase.h:293
↓ 6 callersMethodGetSrcOffset
Common/util/scaling.h:84
↓ 6 callersMethodGetTOC
Get an optional table of contents for this script
Engine/script/runtimescript.h:146
↓ 6 callersMethodGetText
()
Editor/AGS.Editor/Panes/ScintillaWrapper.cs:855
↓ 6 callersMethodGetTintLight
Engine/ac/screenoverlay.h:124
↓ 6 callersMethodHitTest
(RoomObject obj, int x, int y)
Editor/AGS.Editor/Panes/Room/RoomEditFilters/ObjectsEditorFilter.cs:129
↓ 6 callersMethodInitPixMap
Editor/scintilla/win32/PlatWin.cxx:624
↓ 6 callersMethodInsert
(int index, TFolderItem item)
Editor/AGS.Types/HelperTypes/FolderListHybrid.cs:74
↓ 6 callersFunctionInt16FromLE
Common/util/bbop.h:100
↓ 6 callersFunctionInt64FromLE
Common/util/bbop.h:118
↓ 6 callersFunctionIsASCIIPunctuationCharacter
Used for word part navigation.
Editor/scintilla/src/Document.cxx:2492
↓ 6 callersMethodIsAtomicVartype
Compiler/script2/cc_symboltable.h:483
↓ 6 callersMethodIsConstant
Compiler/script2/cc_symboltable.h:443
↓ 6 callersMethodIsDynamicSprite
Gets if sprite is created at runtime (by engine, or a script command)
Common/ac/gamestructdefines.h:252
↓ 6 callersFunctionIsPlaybackReady
Tells if the playback state defines a valid and ready state
Engine/media/audio/audiodefines.h:33
↓ 6 callersMethodIsProtected
Editor/scintilla/src/Style.h:88
↓ 6 callersMethodIsShowBorder
Common/gui/guicontrol.h:45
↓ 6 callersFunctionIsSpaceOrTab
Editor/scintilla/lexers/LexCPP.cxx:87
↓ 6 callersMethodIsTranslated
Common/gui/guicontrol.h:42
↓ 6 callersMethodIsValid
Engine/script/script.h:81
↓ 6 callersMethodIsValid
Tells if this DDB has an actual render data assigned to it.
Engine/gfx/ali3dogl.h:81
↓ 6 callersMethodIsWordInList
(string lookForWord)
Editor/AGS.Editor/Entities/AutoCompleteParserState.cs:35
↓ 6 callersMethodLaunchHelpForKeyword
(string keyword)
Editor/AGS.Editor/GUI/GUIController.cs:595
↓ 6 callersMethodListViewHelper
(ListView lvw, string path)
Editor/AGS.Editor/ColorThemes/ColorTheme.cs:190
↓ 6 callersMethodMakeEntryVartype
Compiler/script2/cc_symboltable.h:461
↓ 6 callersMethodMakeLower
Common/util/string.cpp:767
↓ 6 callersFunctionMarkAllGUIForUpdate
Engine/ac/gui.cpp:94
↓ 6 callersFunctionNewRoom
Engine/ac/global_room.cpp:69
↓ 6 callersMethodNewSection
Compiler/script2/cs_scanner.cpp:77
↓ 6 callersFunctionNew_Profile
/ / <Function> */ New_Profile */ / <
Common/libsrc/freetype-2.1.3/src/raster/ftraster.c:564
↓ 6 callersMethodOpenFileOrDirInFileExplorer
(string path)
Editor/AGS.Editor/Utils/Utilities.cs:945
↓ 6 callersFunctionPOINTFromPoint
Editor/scintilla/win32/PlatWin.h:22
↓ 6 callersMethodParse
Compiler/script2/cs_parser.cpp:7669
↓ 6 callersFunctionParseFontN
Tools/data/tra_utils.cpp:66
↓ 6 callersMethodParseText
libsrc/tinyxml2/tinyxml2.cpp:193
↓ 6 callersMethodPeekNextToken
()
Editor/AGS.CScript.Compiler/ScriptReader.cs:54
↓ 6 callersMethodPrecacheSprite
Common/ac/spritecache.cpp:293
↓ 6 callersMethodReadArray
------------------------------------------------------------------------- Following are helper methods for reading & writing arrays of basic types. NO
Common/util/stream.h:372
↓ 6 callersFunctionReadBitmap
Engine/game/savegame.cpp:179
↓ 6 callersFunctionReadConfiguration
Reads config from a given file; pass nullptr instead of filename to perform a config reset (all variables will get default values)
Engine/platform/base/mobile_base.cpp:56
↓ 6 callersMethodReadFromFile_Ext363
Common/gui/guiinv.cpp:110
↓ 6 callersMethodReadInt64
Common/util/stream.h:282
↓ 6 callersMethodRead_v361
Common/game/scripteventtable.cpp:115
↓ 6 callersMethodRefreshPropertyGridForDocument
(ContentDocument document)
Editor/AGS.Editor/GUI/frmMain.cs:97
↓ 6 callersMethodRegisterBuildTarget
<summary> Includes an IBuildTarget in the list of potential target build platforms. </summary>
Editor/AGS.Types/BuildTargetsInfo.cs:28
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