| 61 | } |
| 62 | |
| 63 | std::optional<std::vector<size_t>> triangularize(const std::vector<Vec3> &points) |
| 64 | { |
| 65 | const size_t n = points.size(); |
| 66 | if (n < 3) |
| 67 | { |
| 68 | return std::nullopt; // insufficient points |
| 69 | } |
| 70 | |
| 71 | const Vec3 normal = Vec3::normal(points); |
| 72 | |
| 73 | if (normal.magnitude() < 1e-12f) |
| 74 | { |
| 75 | return std::nullopt; // degenerate polygon |
| 76 | } |
| 77 | |
| 78 | // list of vertex indexes |
| 79 | std::vector<size_t> indices(n); |
| 80 | std::iota(indices.begin(), indices.end(), 0); |
| 81 | |
| 82 | std::vector<size_t> result; |
| 83 | |
| 84 | // ears search |
| 85 | while (indices.size() > 3) |
| 86 | { |
| 87 | bool ear_found = false; |
| 88 | |
| 89 | for (std::size_t i = 0; i < indices.size(); i++) |
| 90 | { |
| 91 | if (is_ear(i, points, indices, normal)) |
| 92 | { |
| 93 | // adding triangle |
| 94 | size_t prev = indices[(i + indices.size() - 1) % indices.size()]; |
| 95 | size_t curr = indices[i]; |
| 96 | size_t next = indices[(i + 1) % indices.size()]; |
| 97 | |
| 98 | result.push_back(prev); |
| 99 | result.push_back(curr); |
| 100 | result.push_back(next); |
| 101 | |
| 102 | // removing current ear |
| 103 | indices.erase(std::next(indices.begin(), static_cast<std::ptrdiff_t>(i))); |
| 104 | ear_found = true; |
| 105 | break; |
| 106 | } |
| 107 | } |
| 108 | |
| 109 | if (!ear_found) |
| 110 | { |
| 111 | return std::nullopt; // no valid ear |
| 112 | } |
| 113 | } |
| 114 | |
| 115 | // adding last triangle |
| 116 | result.push_back(indices[0]); |
| 117 | result.push_back(indices[1]); |
| 118 | result.push_back(indices[2]); |
| 119 | |
| 120 | return result; |
no test coverage detected