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/
github.com/adg/game
/ functions
Functions
22 in github.com/adg/game
⨍
Functions
22
◇
Types & classes
2
↓ 4 callers
Function
frame
frame returns the frame for the given time t when each frame is displayed for duration d.
game.go:150
↓ 2 callers
Method
Press
(down bool)
game.go:217
↓ 2 callers
Function
randomGroundTexture
()
game.go:181
↓ 2 callers
Method
reset
()
game.go:71
↓ 1 callers
Function
NewGame
()
game.go:65
↓ 1 callers
Method
Scene
(eng sprite.Engine)
game.go:86
↓ 1 callers
Method
Update
(now clock.Time)
game.go:241
↓ 1 callers
Function
animateDeadGopher
(a *f32.Affine, t clock.Time)
game.go:155
↓ 1 callers
Method
calcFrame
()
game.go:253
↓ 1 callers
Method
calcGopher
()
game.go:287
↓ 1 callers
Method
calcScroll
()
game.go:258
↓ 1 callers
Method
clampToGround
()
game.go:332
↓ 1 callers
Method
gopherCrashed
()
game.go:322
↓ 1 callers
Method
killGopher
()
game.go:326
↓ 1 callers
Function
loadTextures
(eng sprite.Engine)
game.go:185
↓ 1 callers
Method
newGroundTile
()
game.go:297
↓ 1 callers
Method
nextGroundY
()
game.go:311
↓ 1 callers
Function
onPaint
(glctx gl.Context, sz size.Event)
main.go:92
↓ 1 callers
Function
onStart
(glctx gl.Context)
main.go:79
↓ 1 callers
Function
onStop
()
main.go:86
Method
Arrange
(e sprite.Engine, n *sprite.Node, t clock.Time)
game.go:165
Function
main
()
main.go:26