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github.com/ad-si/LuaCAD
/ getVertexShader
Function
getVertexShader
OpenCSG/src/settings.cpp:63–69 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
61
}
62
63
const char* getVertexShader()
64
{
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if (gCurrentVertexShader == gVertexShaders.end())
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return 0;
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return gCurrentVertexShader->c_str();
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}
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static int* gSetting = 0;
72
Callers
4
merge
Method · 0.85
getChannelManager
Function · 0.85
merge
Method · 0.85
getChannelManager
Function · 0.85
Calls
1
end
Method · 0.80
Tested by
no test coverage detected