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Function getChannelManager

OpenCSG/src/renderGoldfeather.cpp:611–621  ·  view source on GitHub ↗

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609 }
610
611 static ChannelManagerForBatches* getChannelManager() {
612
613 if (GLAD_GL_VERSION_2_0)
614 {
615 bool useGLSL = getVertexShader() != 0;
616 if (useGLSL)
617 return new GoldfeatherChannelManagerGLSLProgram;
618 }
619
620 return new GoldfeatherChannelManager;
621 }
622
623 void renderGoldfeather(const std::vector<Primitive*>& primitives, DepthComplexityAlgorithm algorithm)
624 {

Callers 1

renderGoldfeatherFunction · 0.70

Calls 1

getVertexShaderFunction · 0.85

Tested by

no test coverage detected