| 609 | } |
| 610 | |
| 611 | static ChannelManagerForBatches* getChannelManager() { |
| 612 | |
| 613 | if (GLAD_GL_VERSION_2_0) |
| 614 | { |
| 615 | bool useGLSL = getVertexShader() != 0; |
| 616 | if (useGLSL) |
| 617 | return new GoldfeatherChannelManagerGLSLProgram; |
| 618 | } |
| 619 | |
| 620 | return new GoldfeatherChannelManager; |
| 621 | } |
| 622 | |
| 623 | void renderGoldfeather(const std::vector<Primitive*>& primitives, DepthComplexityAlgorithm algorithm) |
| 624 | { |
no test coverage detected