| 126 | } |
| 127 | |
| 128 | static GLuint getGLSLShader(GLenum target, const char* prog) |
| 129 | { |
| 130 | GLuint id = glCreateShader(target); |
| 131 | glShaderSource(id, 1, &prog, 0); |
| 132 | glCompileShader(id); |
| 133 | |
| 134 | GLint success; |
| 135 | char infoLog[512]; |
| 136 | |
| 137 | glGetShaderiv(id, GL_COMPILE_STATUS, &success); |
| 138 | if (!success) { |
| 139 | glGetShaderInfoLog(id, 512, NULL, infoLog); |
| 140 | //std::cerr << "Vertex Shader Compilation Error: " << infoLog << std::endl; |
| 141 | } |
| 142 | |
| 143 | return id; |
| 144 | } |
| 145 | |
| 146 | GLuint getGLSLVertexShader(const char* prog) |
| 147 | { |
no outgoing calls
no test coverage detected