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Types & classes152 in github.com/a9876543245/DEEPFOLD-SOLVER

↓ 1 callersClassCombo
Combo = ordered pair of cards (card1 < card2)
core/include/card.h:93
ClassAction
Represents a single action edge in the game tree
core/include/types.h:92
InterfaceActionStep
src/components/ActionNavigator.tsx:4
InterfaceActionStep
src/lib/gameTree.ts:29
EnumActionType
Action type enumeration
core/include/types.h:82
ClassActiveRun
core/include/cpu_simd.h:40
InterfaceAppliedGtoRange
src/hooks/useGtoAutoRange.ts:25
InterfaceAuthUser
src/lib/auth.ts:41
InterfaceBackendStatus
src/lib/backend.ts:12
EnumBackendType
core/include/solver_backend.h:264
InterfaceBetSizing
src/lib/gameTree.ts:63
ClassBetSizingConfig
Bet sizing preset
core/include/types.h:186
InterfaceBlockerInfo
src/lib/comboDrill.ts:33
InterfaceBucketAggregate
src/lib/aggregateRunouts.ts:242
EnumBudgetDecision
core/include/memory_budget.h:353
InterfaceBundledSpot
src/lib/presolvedSpots.ts:58
ClassCLIArgs
core/src/main.cpp:39
InterfaceCacheEntry
src/lib/presolvedSpots.ts:245
ClassCallbackParams
src-tauri/src/oauth.rs:230
ClassCanonicalRunout
One canonical next-card class to deal at a CHANCE node.
core/include/isomorphism.h:190
ClassCanonicalRunouts
Result of canonical runout enumeration.
core/include/isomorphism.h:196
ClassCaseData
core/tests/bench_showdown_batch.cpp:19
InterfaceCellMix
src/components/GtoChartBrowser.tsx:48
InterfaceCellProps
src/components/RunoutReportModal.tsx:445
ClassComboAnalysis
Per-combo strategy analysis
core/include/types.h:365
ClassComboAnalysis
src-tauri/src/types.rs:154
InterfaceComboAnalysis
src/lib/poker.ts:184
ClassCpuBackend
core/include/cpu_backend.h:93
ClassCpuBackendDiagnostics
CPU backend runtime choices for sparse/combo traversal. These counters are intentionally cheap and per-solve, not per-iteration, so benchmark JSON can
core/include/types.h:418
EnumCpuBackendKind
core/include/types.h:319
EnumDcfrSchedule
core/include/types.h:251
InterfaceDrillResult
src/lib/drill.ts:37
InterfaceDrillScenario
src/lib/drill.ts:22
InterfaceDrillSession
src/lib/drill.ts:45
InterfaceDrilledCombo
src/lib/comboDrill.ts:54
ClassEngineProgress
src-tauri/src/engine.rs:19
ClassErrorResponse
src-tauri/src/types.rs:327
ClassEstimateResponse
src-tauri/src/types.rs:272
InterfaceEstimateResponse
src/lib/poker.ts:290
ClassFlatGameTree
* @brief BFS-flattened game tree in Structure-of-Arrays format. * * Absolutely NO pointers inside. All node relationships are expressed * via integ
core/include/types.h:121
ClassFlushEntry
Collect all 5-rank bit patterns
core/src/hand_evaluator.cpp:202
InterfaceGameAction
src/lib/gameTree.ts:18
InterfaceGameContext
src/lib/poker.ts:335
ClassGameTreeBuilder
core/include/game_tree_builder.h:61
InterfaceGameTreeNode
src/lib/gameTree.ts:38
ClassGpuBackend
core/include/gpu_backend.h:31
ClassGpuInfo
src-tauri/src/types.rs:319
InterfaceGpuInfo
src/lib/poker.ts:346
InterfaceGridProps
src/components/RunoutReportModal.tsx:333
ClassGtoChart
src-tauri/src/gto_charts.rs:34
InterfaceGtoChart
src/components/GtoChartBrowser.tsx:29
ClassGtoScenario
src-tauri/src/gto_charts.rs:18
InterfaceGtoScenario
src/components/GtoChartBrowser.tsx:20
EnumHandCategory
Hand category boundaries (lower rank = stronger)
core/include/hand_evaluator.h:32
ClassHandEvaluator
* @brief Hand evaluator with pre-computed lookup tables. * * Usage: * HandEvaluator eval; * eval.initialize(); // Call once at startup * u
core/include/hand_evaluator.h:79
ClassHashEntry
core/src/hand_evaluator.cpp:324
InterfaceI18nContext
src/lib/i18n.tsx:416
ClassISolverBackend
core/include/solver_backend.h:170
ClassImpl
core/include/gpu_backend.h:61
ClassIsomorphismMapping
Maps original combo indices to canonical indices
core/include/isomorphism.h:30
ClassKernels
core/include/cpu_simd.h:58
ClassLevelizedCpuBackend
core/include/cpu_backend_levelized.h:64
InterfaceMatchupOption
src/components/SpotLibrary.tsx:94
ClassMatchupTable
--------------------------------------------------------------------------- Synthetic data generator. Mirrors the rough distribution of a real 3-card-
core/tests/bench_showdown_encoding.cpp:243
ClassMatrixConfig
core/src/main.cpp:954
ClassMatrixScenario
core/src/main.cpp:948
ClassMemoryBudget
core/include/memory_budget.h:94
ClassMetadata
core/include/fold_blocker.h:33
ClassMetadata
core/include/showdown_rank_blocker.h:64
InterfaceNodeLock
src/lib/poker.ts:65
ClassNodeLockEntry
Node lock entry: force strategy at a specific node for a specific combo
core/include/types.h:196
EnumNodeType
Node type enumeration for game tree
core/include/types.h:74
ClassOAuthSession
src-tauri/src/oauth.rs:96
ClassOpponentRangeResult
core/include/solver.h:287
ClassPairedRun
Run one solve with the requested config, return iter/s.
core/src/main.cpp:1213
ClassPairedScenario
core/src/main.cpp:1183
ClassParsedStep
--- Fuzzy step parser --- The frontend may send labels in formats that don't exactly match our internal action_to_label() output — e.g. "Bet 75%" vs "
core/include/solver.h:2456
InterfacePositionMatchup
src/lib/ranges.ts:9
ClassPostsolveThreadPool
core/include/solver.h:71
InterfacePresolvedSpot
src/lib/presolvedSpots.ts:30
InterfaceProps
src/components/RunoutReportModal.tsx:34
InterfaceProps
src/components/RunoutPicker.tsx:14
InterfaceProps
src/components/ActionNavigator.tsx:9
InterfaceProps
src/components/SolveEtaBanner.tsx:16
InterfaceProps
src/components/AuthGate.tsx:7
InterfaceProps
src/components/RangeEditorModal.tsx:7
InterfaceProps
src/components/DrillMode.tsx:18
InterfaceProps
src/components/SolveQualityBadge.tsx:21
InterfaceProps
src/components/TurnRiverCardSelector.tsx:12
InterfaceProps
src/components/GameContextSelector.tsx:25
InterfaceProps
src/components/SpotLibrary.tsx:20
InterfaceProps
src/components/GuideModal.tsx:8
InterfaceProps
src/components/GtoChartBrowser.tsx:36
InterfaceProps
src/components/ActionBar.tsx:6
InterfaceProps
src/components/ComboDrillPanel.tsx:35
InterfaceProps
src/components/BoardSelector.tsx:6
InterfaceProps
src/components/NodeLockEditor.tsx:6
InterfaceProps
src/components/RangeGrid.tsx:88
InterfaceProps
src/components/StrategyPanel.tsx:14
InterfaceProps
src/components/SolverControls.tsx:10
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