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Functions770 in github.com/a9876543245/DEEPFOLD-SOLVER

↓ 1 callersFunctionvec_pos_normalize2
core/include/cpu_simd.h:355
↓ 1 callersFunctionxgetbv_call
core/src/cpu_kernels_dispatch.cpp:55
FunctionActionBar
({ node, onAction, loading }: Props)
src/components/ActionBar.tsx:37
FunctionActionNavigator
({ history, onNavigate }: Props)
src/components/ActionNavigator.tsx:19
FunctionApp
()
src/App.tsx:54
FunctionBackendIndicator
()
src/components/BackendIndicator.tsx:15
FunctionBoardCardDisplay
Render a single card with rank + colored suit symbol
src/components/SpotLibrary.tsx:30
FunctionBoardSelector
({ board, onBoardChange }: Props)
src/components/BoardSelector.tsx:34
FunctionBucketRow
({ bucket }: { bucket: BucketAggregate })
src/components/RunoutReportModal.tsx:592
FunctionBucketTable
({ buckets, totalTurns }: { buckets: BucketAggregate[]; totalTurns: number })
src/components/RunoutReportModal.tsx:561
FunctionCard
Rendered poker card
src/components/DrillMode.tsx:94
FunctionCell
({ card, agg, isFlopCard, onHover }: CellProps)
src/components/RunoutReportModal.tsx:452
FunctionClassMixBar
({ mix }: { mix: ComboStrategy })
src/components/ComboDrillPanel.tsx:283
MethodCombo
core/include/card.h:96
FunctionComboCard
({ drilled, classMix }: { drilled: DrilledCombo; classMix?: ComboStrategy })
src/components/ComboDrillPanel.tsx:344
FunctionComboDisplay
Render a specific combo with colored suit symbols
src/components/StrategyPanel.tsx:73
FunctionComboDrillPanel
({ comboStrategies, comboEvs, opponentRange, boardCards, initialLabel, onClose, }: Props)
src/components/ComboDrillPanel.tsx:49
MethodCpuBackend
core/include/cpu_backend.h:95
FunctionDetailPane
({ agg }: { agg: TurnAggregate })
src/components/RunoutReportModal.tsx:517
FunctionDrillMode
({ onClose }: Props)
src/components/DrillMode.tsx:217
FunctionFlatCell
({ agg, onHover }: { agg: TurnAggregate; onHover: (agg: TurnAggregate | null) => void })
src/components/RunoutReportModal.tsx:415
FunctionFlatGrid
({ sorted, onHover }: { sorted: TurnAggregate[]; onHover: (agg: TurnAggregate | null) => void })
src/components/RunoutReportModal.tsx:399
FunctionGameContextSelector
({ value, onChange }: Props)
src/components/GameContextSelector.tsx:30
MethodGameTreeBuilder
core/include/game_tree_builder.h:131
MethodGpuBackend
Non-copyable (owns device memory via pimpl)
core/include/gpu_backend.h:37
FunctionGrid
({ indexed, flopSet, onHover }: GridProps)
src/components/RunoutReportModal.tsx:339
FunctionGtoChartBrowser
({ open, onClose, onApply }: Props)
src/components/GtoChartBrowser.tsx:114
FunctionGuideModal
({ onClose }: Props)
src/components/GuideModal.tsx:69
FunctionKbd
({ children }: { children: string })
src/components/GuideModal.tsx:49
FunctionLanguageProvider
({ children }: { children: ReactNode })
src/lib/i18n.tsx:428
MethodLevelizedCpuBackend
core/include/cpu_backend_levelized.h:66
FunctionMiniMixBar
({ mix }: { mix: ComboStrategy })
src/components/ComboDrillPanel.tsx:463
FunctionNoDataState
()
src/components/RunoutReportModal.tsx:308
FunctionNodeLockEditor
({ combo, actions, initialStrategy, onSave, onClose }: Props)
src/components/NodeLockEditor.tsx:14
FunctionPositionSelector
({ selectedMatchup, onMatchupChange, onReset, onEditRange }: Props)
src/components/PositionSelector.tsx:30
MethodPostsolveThreadPool
core/include/solver.h:73
FunctionRangeBar
({ position, label, rangeStr, isHero, onEdit }: { position: Position; label: string; rangeStr: string; isHer
src/components/PositionSelector.tsx:233
FunctionRangeEditorModal
({ initialRangeStr, onSave, onClose, title }: Props)
src/components/RangeEditorModal.tsx:48
FunctionRangeGrid
({ result, displayMode = 'mix', heatmapAction, availableActions = [], onDisplayModeChange, onCellHover, on
src/components/RangeGrid.tsx:150
FunctionRow
({ label, children }: { label: string; children: React.ReactNode })
src/components/GameContextSelector.tsx:208
FunctionRunoutPicker
({ options, active, onPick }: Props)
src/components/RunoutPicker.tsx:34
FunctionRunoutReportModal
({ strategyTree, flopHistory, flopCards, onClose }: Props)
src/components/RunoutReportModal.tsx:86
FunctionSolveEtaBanner
({ estimate, loading, timeBudgetSeconds }: Props)
src/components/SolveEtaBanner.tsx:48
FunctionSolveQualityBadge
({ exploitability, iterationsRun, earlyStopReason }: Props)
src/components/SolveQualityBadge.tsx:47
MethodSolver
core/include/solver.h:476
MethodSolverConfig
core/include/types.h:354
FunctionSolverControls
({ pot, stack, iterations, onPotChange, onStackChange, onIterationsChange, onSolve, loading, sizingKey
src/components/SolverControls.tsx:44
FunctionSpotLibrary
({ onSelectSpot, onClose }: Props)
src/components/SpotLibrary.tsx:112
FunctionStatBadge
({ label, value, color }: { label: string; value: number; color: string })
src/components/DrillMode.tsx:1072
FunctionStep
({ num, icon, title, children }: StepProps)
src/components/GuideModal.tsx:19
FunctionStrategyBar
Strategy frequency bar
src/components/DrillMode.tsx:137
FunctionStrategyPanel
({ result, hoveredCombo, elapsed, loading, progress, board, heroRange, onLockNode, currentHistory }: Props)
src/components/StrategyPanel.tsx:94
FunctionTag
({ color, children }: { color: string; children: string })
src/components/GuideModal.tsx:60
FunctionToggleBtn
({ active, onClick, icon, label }: ToggleBtnProps)
src/components/RunoutReportModal.tsx:285
FunctionToolbar
({ viewMode, sortMode, bucketCount, onViewMode, onSortMode }: ToolbarProps)
src/components/RunoutReportModal.tsx:218
FunctionTurnRiverCardSelector
({ street, currentBoard, onCardSelect, onCancel }: Props)
src/components/TurnRiverCardSelector.tsx:38
FunctionUpdateBanner
()
src/components/UpdateBanner.tsx:25
FunctionVariantStrategyBar
Full-width strategy bar for a combo variant — taller than the old 6px * mini-bar and shows per-action frequency labels inside each segment so * us
src/components/StrategyPanel.tsx:33
Methodaction_to_label
core/include/solver.h:482
Methodactive_block_span
core/include/cpu_backend_levelized.h:486
Methodactive_blocks_are_worth_using
core/include/cpu_backend_levelized.h:493
Methodactive_runs_are_worth_using
core/include/cpu_backend.h:268
Methodactive_runs_are_worth_using
core/include/cpu_backend_levelized.h:502
Methodadd_node
core/include/game_tree_builder.h:135
FunctionapplyText
()
src/components/RangeEditorModal.tsx:99
Methodapply_dcfr_discount
core/include/cpu_backend.h:517
Methodapply_dcfr_discount
core/include/cpu_backend_levelized.h:1324
Methodapply_node_locks
core/include/solver.h:1691
Functionassert_true
core/tests/test_parity.cpp:72
Methodbackward_pass
core/include/cpu_backend_levelized.h:2271
Methodblock_add
core/include/cpu_backend_levelized.h:723
Methodblock_axpy
core/include/cpu_backend_levelized.h:726
Methodblock_copy
core/include/cpu_backend_levelized.h:716
Methodblock_fmadd
core/include/cpu_backend_levelized.h:733
Methodblock_mul
core/include/cpu_backend_levelized.h:719
Methodblock_reach_weighted_strat_sum
core/include/cpu_backend_levelized.h:742
Methodblock_regret_update
core/include/cpu_backend_levelized.h:737
Methodblock_scale
core/include/cpu_backend_levelized.h:730
Methodblock_set_zero
core/include/cpu_backend_levelized.h:713
Functionboard_to_string
Convert board array to string
core/include/card.h:79
FunctionbuildMatchupOptions
()
src/components/SpotLibrary.tsx:100
Methodbuild_active_lane_blocks
core/include/cpu_backend_levelized.h:452
Methodbuild_active_runs
core/include/cpu_backend.h:245
Methodbuild_active_runs
core/include/cpu_backend_levelized.h:429
Methodbuild_level_schedule
core/include/cpu_backend_levelized.h:814
Functionbuild_metadata
core/include/showdown_rank_blocker.h:80
Methodbuild_strategy_tree
Backward-compat overload — `include_combo_evs=true` ⇒ VISIBLE, `false` ⇒ NONE. Existing call sites keep working.
core/include/solver.h:380
Methodbuild_subtree
core/include/game_tree_builder.h:290
Functioncallback_handler
( State(shared): State<Arc<Mutex<SharedState>>>, Query(params): Query<CallbackParams>, )
src-tauri/src/oauth.rs:237
Functioncancel_solve
()
src-tauri/src/commands.rs:36
Methodcfr_traverse
core/include/cpu_backend.h:537
FunctionclearBoard
()
src/components/BoardSelector.tsx:56
FunctionclearPresolvedCache
()
src/lib/presolvedSpots.ts:573
Functioncompute_5card_rank
Compute the "raw" 5-card hand rank for table building. This is the slow/reference evaluator that populates tables. Returns rank in [1, 7462]: 1-10:
core/src/hand_evaluator.cpp:75
Methodcompute_combo_evs
core/include/solver.h:1967
Methodcompute_exploitability
core/include/solver.h:2227
Methodcompute_geometric_size
core/include/game_tree_builder.h:159
Methodcompute_strategy
core/include/cpu_backend.h:455
Methodcompute_strategy
Note (v1.8.0 Sprint 2): the no-precision-loss guide proposed parallelizing this function across player nodes via per-thread scratch. Implemented + mea
core/include/cpu_backend_levelized.h:1178
Methodcpu_best_response_traverse
core/include/solver.h:1999
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