| 111 | } |
| 112 | |
| 113 | void FSavegameManager::PerformSaveGame(const char *f, const char *s) |
| 114 | { |
| 115 | G_SaveGame(f, s); |
| 116 | } |
| 117 | |
| 118 | FString FSavegameManager::BuildSaveName(const char* fn, int slot) |
| 119 | { |
nothing calls this directly
no test coverage detected