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hub / github.com/ZDoom/Raze / CleanHardwareData

Method CleanHardwareData

source/common/textures/gametexture.cpp:423–427  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

421//===========================================================================
422
423void FGameTexture::CleanHardwareData(bool full)
424{
425 if (full) Base->CleanHardwareTextures();
426 for (auto mat : Material) if (mat) mat->DeleteDescriptors();
427}
428
429
430//-----------------------------------------------------------------------------

Callers 15

GetWritablePixelsFunction · 0.80
DoProgressMethod · 0.80
DoProgressMethod · 0.80
LoadingStatusMethod · 0.80
AppendStatusLineMethod · 0.80
DoProgressMethod · 0.80
DoProgressMethod · 0.80
DoNetProgressMethod · 0.80
DoNetProgressMethod · 0.80
UpdateMethod · 0.80
RunMethod · 0.80
CleanMethod · 0.80

Calls 2

CleanHardwareTexturesMethod · 0.80
DeleteDescriptorsMethod · 0.45

Tested by

no test coverage detected