| 421 | //=========================================================================== |
| 422 | |
| 423 | void FGameTexture::CleanHardwareData(bool full) |
| 424 | { |
| 425 | if (full) Base->CleanHardwareTextures(); |
| 426 | for (auto mat : Material) if (mat) mat->DeleteDescriptors(); |
| 427 | } |
| 428 | |
| 429 | |
| 430 | //----------------------------------------------------------------------------- |
no test coverage detected