========================================================================== ==========================================================================
| 698 | // |
| 699 | //========================================================================== |
| 700 | void FGLRenderState::ClearScreen() |
| 701 | { |
| 702 | |
| 703 | screen->mViewpoints->Set2D(*this, SCREENWIDTH, SCREENHEIGHT); |
| 704 | SetColor(0, 0, 0); |
| 705 | Apply(); |
| 706 | |
| 707 | glDisable(GL_DEPTH_TEST); |
| 708 | |
| 709 | glDrawArrays(GL_TRIANGLE_STRIP, FFlatVertexBuffer::FULLSCREEN_INDEX, 4); |
| 710 | |
| 711 | glEnable(GL_DEPTH_TEST); |
| 712 | |
| 713 | } |
| 714 | |
| 715 | |
| 716 |