========================================================================== ==========================================================================
| 575 | // |
| 576 | //========================================================================== |
| 577 | void FGLRenderState::ClearScreen() |
| 578 | { |
| 579 | bool multi = !!glIsEnabled(GL_MULTISAMPLE); |
| 580 | |
| 581 | screen->mViewpoints->Set2D(*this, SCREENWIDTH, SCREENHEIGHT); |
| 582 | SetColor(0, 0, 0); |
| 583 | Apply(); |
| 584 | |
| 585 | glDisable(GL_MULTISAMPLE); |
| 586 | glDisable(GL_DEPTH_TEST); |
| 587 | |
| 588 | glDrawArrays(GL_TRIANGLE_STRIP, FFlatVertexBuffer::FULLSCREEN_INDEX, 4); |
| 589 | |
| 590 | glEnable(GL_DEPTH_TEST); |
| 591 | if (multi) glEnable(GL_MULTISAMPLE); |
| 592 | } |
| 593 | |
| 594 | |
| 595 |