| 285 | //=========================================================================== |
| 286 | |
| 287 | void FDMDModel::BuildVertexBuffer(FModelRenderer *renderer) |
| 288 | { |
| 289 | if (!GetVertexBuffer(renderer->GetType())) |
| 290 | { |
| 291 | LoadGeometry(); |
| 292 | |
| 293 | int VertexBufferSize = info.numFrames * lodInfo[0].numTriangles * 3; |
| 294 | unsigned int vindex = 0; |
| 295 | |
| 296 | auto vbuf = renderer->CreateVertexBuffer(false, info.numFrames == 1); |
| 297 | SetVertexBuffer(renderer->GetType(), vbuf); |
| 298 | |
| 299 | FModelVertex *vertptr = vbuf->LockVertexBuffer(VertexBufferSize); |
| 300 | |
| 301 | for (int i = 0; i < info.numFrames; i++) |
| 302 | { |
| 303 | DMDModelVertex *vert = framevtx[i].vertices; |
| 304 | DMDModelVertex *norm = framevtx[i].normals; |
| 305 | |
| 306 | frames[i].vindex = vindex; |
| 307 | |
| 308 | FTriangle *tri = lods[0].triangles; |
| 309 | |
| 310 | for (int ii = 0; ii < lodInfo[0].numTriangles; ii++) |
| 311 | { |
| 312 | for (int j = 0; j < 3; j++) |
| 313 | { |
| 314 | |
| 315 | int ti = tri->textureIndices[j]; |
| 316 | int vi = tri->vertexIndices[j]; |
| 317 | |
| 318 | FModelVertex *bvert = &vertptr[vindex++]; |
| 319 | bvert->Set(vert[vi].xyz[0], vert[vi].xyz[1], vert[vi].xyz[2], (float)texCoords[ti].s / info.skinWidth, (float)texCoords[ti].t / info.skinHeight); |
| 320 | bvert->SetNormal(norm[vi].xyz[0], norm[vi].xyz[1], norm[vi].xyz[2]); |
| 321 | } |
| 322 | tri++; |
| 323 | } |
| 324 | } |
| 325 | vbuf->UnlockVertexBuffer(); |
| 326 | UnloadGeometry(); |
| 327 | } |
| 328 | } |
| 329 | |
| 330 | //=========================================================================== |
| 331 | // |
no test coverage detected