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hub / github.com/ZDoom/Raze / SetVertexBuffer

Method SetVertexBuffer

source/common/models/model.h:104–104  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

102 virtual const TArray<VSMatrix> CalculateBones(const ModelAnimFrame &from, const ModelAnimFrameInterp &to, float inter, const TArray<TRS>* animationData, DBoneComponents* bones, int index) { return {}; };
103
104 void SetVertexBuffer(int type, IModelVertexBuffer *buffer) { mVBuf[type] = buffer; }
105 IModelVertexBuffer *GetVertexBuffer(int type) const { return mVBuf[type]; }
106 void DestroyVertexBuffer();
107

Callers 7

SetupFrameMethod · 0.45
RenderToSavePicFunction · 0.45
render_drawroomsFunction · 0.45
render_camtexFunction · 0.45
RenderPortalMethod · 0.45
DrawContentsMethod · 0.45
DrawSpriteMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected