| 227 | //============================================================================= |
| 228 | |
| 229 | void FSavegameManagerBase::LoadSavegame(int Selected) |
| 230 | { |
| 231 | PerformLoadGame(SaveGames[Selected]->Filename.GetChars(), true); |
| 232 | if (quickSaveSlot == (FSaveGameNode*)1) |
| 233 | { |
| 234 | quickSaveSlot = SaveGames[Selected]; |
| 235 | } |
| 236 | M_ClearMenus(); |
| 237 | LastAccessed = Selected; |
| 238 | } |
| 239 | |
| 240 | DEFINE_ACTION_FUNCTION(FSavegameManager, LoadSavegame) |
| 241 | { |
no test coverage detected