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hub / github.com/ZDoom/Raze / SetupPreCache

Function SetupPreCache

source/games/sw/src/cache.cpp:77–158  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

75//---------------------------------------------------------------------------
76
77void SetupPreCache(void)
78{
79 precacheMap();
80
81
82 // actors cache ranges are called from SpriteSetup
83 // only caches the actor if its on the level
84
85 // weapons
86 PreCacheRange(2000, 2227);
87 PreCacheRange(4090, 4093);
88 // Explosions
89 PreCacheRange(3072, 3225);
90 // ninja player character
91 PreCacheRange(1024, 1175);
92 // console
93 PreCacheRange(2380, 2409);
94 PreCacheRange(3600, 3645);
95 PreCacheRange(2434, 2435);
96 // common
97 PreCacheRange(204, 208);
98 // message font
99 PreCacheRange(4608, 4701);
100 // gibs
101 PreCacheRange(1150,1568);
102 PreCacheRange(1685,1690);
103 PreCacheRange(900,944);
104 PreCacheRange(1670,1681);
105 // blood
106 PreCacheRange(1710,1715);
107 PreCacheRange(2410,2425);
108 PreCacheRange(389,389); // blood puddle by itself in art file
109 PreCacheRange(2500,2503);
110 // shrap
111 PreCacheRange(3840,3911);
112 PreCacheRange(3924,3947);
113 PreCacheRange(1397,1398);
114 // water *** animated tiles, can be deleted now ***
115 // PreCacheRange(780,794);
116 // switches
117 PreCacheRange(561,584);
118 PreCacheRange(551,552);
119 PreCacheRange(1846,1847);
120 PreCacheRange(1850,1859);
121 // bullet smoke
122 PreCacheRange(1748,1753);
123 // gas can
124 PreCacheRange(3038,3042);
125 // lava *** animated tiles, can be deleted now ***
126 // PreCacheRange(175,182);
127 // gas clouds & teleport effect
128 PreCacheRange(3240,3277);
129 // nuke mushroom cloud
130 PreCacheRange(3280,3300);
131 // blood drops
132 PreCacheRange(1718,1721);
133 // smoke
134 PreCacheRange(3948,3968);

Callers 1

DoTheCacheFunction · 0.85

Calls 2

precacheMapFunction · 0.85
PreCacheRangeFunction · 0.85

Tested by

no test coverage detected