| 75 | //--------------------------------------------------------------------------- |
| 76 | |
| 77 | void SetupPreCache(void) |
| 78 | { |
| 79 | precacheMap(); |
| 80 | |
| 81 | |
| 82 | // actors cache ranges are called from SpriteSetup |
| 83 | // only caches the actor if its on the level |
| 84 | |
| 85 | // weapons |
| 86 | PreCacheRange(2000, 2227); |
| 87 | PreCacheRange(4090, 4093); |
| 88 | // Explosions |
| 89 | PreCacheRange(3072, 3225); |
| 90 | // ninja player character |
| 91 | PreCacheRange(1024, 1175); |
| 92 | // console |
| 93 | PreCacheRange(2380, 2409); |
| 94 | PreCacheRange(3600, 3645); |
| 95 | PreCacheRange(2434, 2435); |
| 96 | // common |
| 97 | PreCacheRange(204, 208); |
| 98 | // message font |
| 99 | PreCacheRange(4608, 4701); |
| 100 | // gibs |
| 101 | PreCacheRange(1150,1568); |
| 102 | PreCacheRange(1685,1690); |
| 103 | PreCacheRange(900,944); |
| 104 | PreCacheRange(1670,1681); |
| 105 | // blood |
| 106 | PreCacheRange(1710,1715); |
| 107 | PreCacheRange(2410,2425); |
| 108 | PreCacheRange(389,389); // blood puddle by itself in art file |
| 109 | PreCacheRange(2500,2503); |
| 110 | // shrap |
| 111 | PreCacheRange(3840,3911); |
| 112 | PreCacheRange(3924,3947); |
| 113 | PreCacheRange(1397,1398); |
| 114 | // water *** animated tiles, can be deleted now *** |
| 115 | // PreCacheRange(780,794); |
| 116 | // switches |
| 117 | PreCacheRange(561,584); |
| 118 | PreCacheRange(551,552); |
| 119 | PreCacheRange(1846,1847); |
| 120 | PreCacheRange(1850,1859); |
| 121 | // bullet smoke |
| 122 | PreCacheRange(1748,1753); |
| 123 | // gas can |
| 124 | PreCacheRange(3038,3042); |
| 125 | // lava *** animated tiles, can be deleted now *** |
| 126 | // PreCacheRange(175,182); |
| 127 | // gas clouds & teleport effect |
| 128 | PreCacheRange(3240,3277); |
| 129 | // nuke mushroom cloud |
| 130 | PreCacheRange(3280,3300); |
| 131 | // blood drops |
| 132 | PreCacheRange(1718,1721); |
| 133 | // smoke |
| 134 | PreCacheRange(3948,3968); |
no test coverage detected