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hub / github.com/ZDoom/Raze / viewSetSystemMessage

Function viewSetSystemMessage

source/games/blood/src/view.cpp:204–209  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

202//---------------------------------------------------------------------------
203
204void viewSetSystemMessage(const char* pMessage, ...) {
205 char buffer[1024]; va_list args; va_start(args, pMessage);
206 vsprintf(buffer, pMessage, args);
207
208 Printf(PRINT_HIGH | PRINT_NOTIFY, "%s\n", buffer); // print it also in console
209}
210
211void viewSetMessage(const char* pMessage, const char* color, const MESSAGE_PRIORITY priority)
212{

Callers 11

OperatePathFunction · 0.85
InitPathFunction · 0.85
genDudePrepareFunction · 0.85
usePropertiesChangerFunction · 0.85
modernTypeOperateSpriteFunction · 0.85
playerQavSceneLoadFunction · 0.85
aiPatrolStateFunction · 0.85
aiPatrolSetMarkerFunction · 0.85
evSendFunction · 0.85
RespawnFunction · 0.85
warpInitFunction · 0.85

Calls 1

PrintfFunction · 0.85

Tested by

no test coverage detected