| 938 | //========================================================================== |
| 939 | |
| 940 | const char* G_DefaultDefFile(void) |
| 941 | { |
| 942 | if (isBlood()) |
| 943 | return "blood.def"; |
| 944 | |
| 945 | if (g_gameType & GAMEFLAG_DUKE) |
| 946 | return "duke3d.def"; |
| 947 | |
| 948 | if (g_gameType & GAMEFLAG_RRRA) |
| 949 | return "rrra.def"; |
| 950 | |
| 951 | if (g_gameType & GAMEFLAG_RR) |
| 952 | return "rr.def"; |
| 953 | |
| 954 | if (isWW2GI()) |
| 955 | return "ww2gi.def"; |
| 956 | |
| 957 | if (isSWALL()) |
| 958 | return "sw.def"; |
| 959 | |
| 960 | if (g_gameType & GAMEFLAG_PSEXHUMED) |
| 961 | return "exhumed.def"; |
| 962 | |
| 963 | if (g_gameType & GAMEFLAG_NAM) |
| 964 | return fileSystem.FindFile("nam.def") ? "nam.def" : "napalm.def"; |
| 965 | |
| 966 | if (g_gameType & GAMEFLAG_NAPALM) |
| 967 | return fileSystem.FindFile("napalm.def") ? "napalm.def" : "nam.def"; |
| 968 | |
| 969 | return "duke3d.def"; |
| 970 | } |
| 971 | |
| 972 | const char* G_DefFile(void) |
| 973 | { |