| 82 | //--------------------------------------------------------------------------- |
| 83 | |
| 84 | void SetupGameButtons() |
| 85 | { |
| 86 | static const char* actions[] = { |
| 87 | "Move_Forward", |
| 88 | "Move_Backward", |
| 89 | "Turn_Left", |
| 90 | "Turn_Right", |
| 91 | "Strafe", |
| 92 | "Fire", |
| 93 | "Open", |
| 94 | "Run", |
| 95 | "Alt_Fire", |
| 96 | "Jump", |
| 97 | "Crouch", |
| 98 | "Look_Up", |
| 99 | "Look_Down", |
| 100 | "Look_Left", |
| 101 | "Look_Right", |
| 102 | "Strafe_Left", |
| 103 | "Strafe_Right", |
| 104 | "Aim_Up", |
| 105 | "Aim_Down", |
| 106 | "Shrink_Screen", |
| 107 | "Enlarge_Screen", |
| 108 | "Mouse_Aiming", |
| 109 | "Dpad_Select", |
| 110 | "Dpad_Aiming", |
| 111 | "Toggle_Crouch", |
| 112 | "Quick_Kick", |
| 113 | "Move_Up", |
| 114 | "Move_Down", |
| 115 | "AM_PanLeft", |
| 116 | "AM_PanRight", |
| 117 | "AM_PanUp", |
| 118 | "AM_PanDown", |
| 119 | |
| 120 | }; |
| 121 | buttonMap.SetButtons(actions, NUM_ACTIONS); |
| 122 | } |