| 295 | |
| 296 | |
| 297 | void GetFlatSpritePosition(DCoreActor* actor, const DVector2& pos, DVector2* out, double* outz, bool render) |
| 298 | { |
| 299 | TGetFlatSpritePosition(&actor->spr, pos, out, outz, spriteGetSlope(actor), render); |
| 300 | } |
| 301 | |
| 302 | void GetFlatSpritePosition(const tspritetype* spr, const DVector2& pos, DVector2* out, double* outz, bool render) |
| 303 | { |
no test coverage detected