| 674 | //========================================================================== |
| 675 | |
| 676 | void SetDefaultStrings() |
| 677 | { |
| 678 | // Blood hard codes its skill names, so we have to define them manually. |
| 679 | if (isBlood()) |
| 680 | { |
| 681 | gSkillNames[0] = "$STILL KICKING"; |
| 682 | gSkillNames[1] = "$PINK ON THE INSIDE"; |
| 683 | gSkillNames[2] = "$LIGHTLY BROILED"; |
| 684 | gSkillNames[3] = "$WELL DONE"; |
| 685 | gSkillNames[4] = "$EXTRA CRISPY"; |
| 686 | } |
| 687 | // Exhumed has no skills, but we still need a menu with one entry. |
| 688 | else if (isExhumed()) |
| 689 | { |
| 690 | gSkillNames[0] = "Default"; |
| 691 | } |
| 692 | |
| 693 | //Set a few quotes which are used for common handling of a few status messages |
| 694 | quoteMgr.InitializeQuote(23, "$MSGON"); |
| 695 | quoteMgr.InitializeQuote(24, "$MSGOFF"); |
| 696 | quoteMgr.InitializeQuote(83, "$FOLLOW MODE OFF"); |
| 697 | quoteMgr.InitializeQuote(84, "$FOLLOW MODE ON"); |
| 698 | quoteMgr.InitializeQuote(85, "$AUTORUNOFF"); |
| 699 | quoteMgr.InitializeQuote(86, "$AUTORUNON"); |
| 700 | } |
| 701 | |
| 702 | //========================================================================== |
| 703 | // |
no test coverage detected