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hub / github.com/ZDoom/Raze / SetRazeCompileEnvironment

Function SetRazeCompileEnvironment

source/core/codegen_raze.cpp:515–521  ·  view source on GitHub ↗

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513
514
515void SetRazeCompileEnvironment()
516{
517 compileEnvironment.CheckSpecialIdentifier = CheckForDefault;
518 compileEnvironment.ResolveSpecialIdentifier = ResolveForDefault;
519 compileEnvironment.CheckSpecialMember = CheckForMemberDefault;
520 compileEnvironment.CheckCustomGlobalFunctions = ResolveGlobalCustomFunction;
521}
522
523// todo: clean up this mess
524extern bool HasGameSpecificTwoArgForEachLoopTypeNames() { return false; }

Callers 1

LoadScriptsFunction · 0.85

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