| 275 | |
| 276 | |
| 277 | void V_UpdateModeSize (int width, int height) |
| 278 | { |
| 279 | // This calculates the menu scale. |
| 280 | // The optimal scale will always be to fit a virtual 640 pixel wide display onto the screen. |
| 281 | // Exceptions are made for a few ranges where the available virtual width is > 480. |
| 282 | |
| 283 | // This reference size is being used so that on 800x450 (small 16:9) a scale of 2 gets used. |
| 284 | |
| 285 | CleanXfac = max(min(screen->GetWidth() / 400, screen->GetHeight() / 240), 1); |
| 286 | if (CleanXfac >= 4) CleanXfac--; // Otherwise we do not have enough space for the episode/skill menus in some languages. |
| 287 | CleanYfac = CleanXfac; |
| 288 | CleanWidth = screen->GetWidth() / CleanXfac; |
| 289 | CleanHeight = screen->GetHeight() / CleanYfac; |
| 290 | |
| 291 | int w = screen->GetWidth(); |
| 292 | int h = screen->GetHeight(); |
| 293 | |
| 294 | // clamp screen aspect ratio to 17:10, for anything wider the width will be reduced |
| 295 | double aspect = (double)w / h; |
| 296 | if (aspect > 1.7) w = int(w * 1.7 / aspect); |
| 297 | |
| 298 | int factor; |
| 299 | if (w < 640) factor = 1; |
| 300 | else if (w >= 1024 && w < 1280) factor = 2; |
| 301 | else if (w >= 1600 && w < 1920) factor = 3; |
| 302 | else factor = w / 640; |
| 303 | |
| 304 | if (w < 1360) factor = 1; |
| 305 | else if (w < 1920) factor = 2; |
| 306 | else factor = int(factor * 0.7); |
| 307 | |
| 308 | CleanYfac_1 = CleanXfac_1 = factor;// max(1, int(factor * 0.7)); |
| 309 | CleanWidth_1 = width / CleanXfac_1; |
| 310 | CleanHeight_1 = height / CleanYfac_1; |
| 311 | |
| 312 | DisplayWidth = width; |
| 313 | DisplayHeight = height; |
| 314 | } |
| 315 | |
| 316 | void V_OutputResized (int width, int height) |
| 317 | { |
no test coverage detected