| 184 | } |
| 185 | |
| 186 | TArray<uint8_t> LoadCachedProgramBinary(const FString &vertex, const FString &fragment, uint32_t &binaryFormat) |
| 187 | { |
| 188 | LoadShaders(); |
| 189 | |
| 190 | auto it = ShaderCache.find(CalcProgramBinaryChecksum(vertex, fragment)); |
| 191 | if (it != ShaderCache.end()) |
| 192 | { |
| 193 | binaryFormat = it->second->format; |
| 194 | return it->second->data; |
| 195 | } |
| 196 | else |
| 197 | { |
| 198 | binaryFormat = 0; |
| 199 | return {}; |
| 200 | } |
| 201 | } |
| 202 | |
| 203 | void SaveCachedProgramBinary(const FString &vertex, const FString &fragment, const TArray<uint8_t> &binary, uint32_t binaryFormat) |
| 204 | { |
no test coverage detected