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hub / github.com/ZDoom/Raze / CreateProgramCacheName

Function CreateProgramCacheName

source/common/rendering/gl/gl_shader.cpp:109–115  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

107}
108
109static FString CreateProgramCacheName(bool create)
110{
111 FString path = M_GetCachePath(create);
112 if (create) CreatePath(path.GetChars());
113 path << "/shadercache.zdsc";
114 return path;
115}
116
117static void LoadShaders()
118{

Callers 2

LoadShadersFunction · 0.70
SaveShadersFunction · 0.70

Calls 3

CreatePathFunction · 0.85
M_GetCachePathFunction · 0.50
GetCharsMethod · 0.45

Tested by

no test coverage detected