| 73 | } |
| 74 | |
| 75 | void I_InitGraphics () |
| 76 | { |
| 77 | // If the focus window is destroyed, it doesn't go back to the active window. |
| 78 | // (e.g. because the net pane was up, and a button on it had focus) |
| 79 | if (GetFocus() == NULL && GetActiveWindow() == mainwindow.GetHandle()) |
| 80 | { |
| 81 | // Make sure it's in the foreground and focused. (It probably is |
| 82 | // already foregrounded but may not be focused.) |
| 83 | SetForegroundWindow(mainwindow.GetHandle()); |
| 84 | SetFocus(mainwindow.GetHandle()); |
| 85 | // Note that when I start a 2-player game on the same machine, the |
| 86 | // window for the game that isn't focused, active, or foregrounded |
| 87 | // still receives a WM_ACTIVATEAPP message telling it that it's the |
| 88 | // active window. The window that is really the active window does |
| 89 | // not receive a WM_ACTIVATEAPP message, so both games think they |
| 90 | // are the active app. Huh? |
| 91 | } |
| 92 | |
| 93 | #ifdef HAVE_VULKAN |
| 94 | if (V_GetBackend() == 1) |
| 95 | { |
| 96 | // first try Vulkan, if that fails OpenGL |
| 97 | try |
| 98 | { |
| 99 | Video = new Win32VulkanVideo(); |
| 100 | } |
| 101 | catch (CVulkanError &error) |
| 102 | { |
| 103 | Printf(TEXTCOLOR_RED "Initialization of Vulkan failed: %s\n", error.what()); |
| 104 | Video = new Win32GLVideo(); |
| 105 | } |
| 106 | } |
| 107 | else |
| 108 | #endif |
| 109 | { |
| 110 | Video = new Win32GLVideo(); |
| 111 | } |
| 112 | |
| 113 | // we somehow STILL don't have a display!! |
| 114 | if (Video == NULL) |
| 115 | I_FatalError ("Failed to initialize display"); |
| 116 | |
| 117 | } |
no test coverage detected