| 377 | //========================================================================== |
| 378 | |
| 379 | void WriteLineToLog(FILE *LogFile, const char *outline) |
| 380 | { |
| 381 | // Strip out any color escape sequences before writing to the log file |
| 382 | TArray<char> copy(strlen(outline) + 1); |
| 383 | const char * srcp = outline; |
| 384 | char * dstp = copy.Data(); |
| 385 | |
| 386 | while (*srcp != 0) |
| 387 | { |
| 388 | |
| 389 | if (*srcp != TEXTCOLOR_ESCAPE) |
| 390 | { |
| 391 | *dstp++ = *srcp++; |
| 392 | } |
| 393 | else if (srcp[1] == '[') |
| 394 | { |
| 395 | srcp += 2; |
| 396 | while (*srcp != ']' && *srcp != 0) srcp++; |
| 397 | if (*srcp == ']') srcp++; |
| 398 | } |
| 399 | else |
| 400 | { |
| 401 | if (srcp[1] != 0) srcp += 2; |
| 402 | else break; |
| 403 | } |
| 404 | } |
| 405 | *dstp = 0; |
| 406 | |
| 407 | fputs(copy.Data(), LogFile); |
| 408 | fflush(LogFile); |
| 409 | } |
| 410 | |
| 411 | extern bool gameisdead; |
| 412 | |