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hub / github.com/ZDoom/Raze / C_DrawConsole

Function C_DrawConsole

source/common/console/c_console.cpp:561–702  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

559}
560
561void C_DrawConsole ()
562{
563 static int oldbottom = 0;
564 int lines, left, offset;
565
566 int textScale = active_con_scale(twod);
567
568 left = LEFTMARGIN;
569 lines = (ConBottom/textScale-CurrentConsoleFont->GetHeight()*2)/CurrentConsoleFont->GetHeight();
570 if (-CurrentConsoleFont->GetHeight() + lines*CurrentConsoleFont->GetHeight() > ConBottom/textScale - CurrentConsoleFont->GetHeight()*7/2)
571 {
572 offset = -CurrentConsoleFont->GetHeight()/2;
573 lines--;
574 }
575 else
576 {
577 offset = -CurrentConsoleFont->GetHeight();
578 }
579
580 oldbottom = ConBottom;
581
582 if (ConsoleState == c_up && gamestate == GS_LEVEL)
583 {
584 if (NotifyStrings) NotifyStrings->Draw();
585 return;
586 }
587 else if (ConBottom)
588 {
589 int visheight;
590
591 visheight = ConBottom;
592
593 if (conback.isValid() && gamestate != GS_FULLCONSOLE)
594 {
595 DrawTexture (twod, conback, false, 0, visheight - screen->GetHeight(),
596 DTA_DestWidth, twod->GetWidth(),
597 DTA_DestHeight, twod->GetHeight(),
598 DTA_ColorOverlay, conshade,
599 DTA_Alpha, (gamestate != GS_FULLCONSOLE) ? (double)con_alpha : 1.,
600 DTA_Masked, false,
601 TAG_DONE);
602 }
603 else
604 {
605 if (conflat.isValid() && gamestate != GS_FULLCONSOLE)
606 {
607 int conbright = 255 - APART(conshade);
608 PalEntry pe((uint8_t(255 * con_alpha)), conbright, conbright, conbright);
609 twod->AddFlatFill(0, visheight - screen->GetHeight(), screen->GetWidth(), visheight, TexMan.GetGameTexture(conflat), 1, CleanXfac, pe, STYLE_Shaded);
610 }
611 else
612 {
613 PalEntry pe((uint8_t)(con_alpha * 255), 0, 0, 0);
614 twod->AddColorOnlyQuad(0, 0, screen->GetWidth(), visheight, pe);
615 }
616 }
617
618 if (conline && visheight < screen->GetHeight())

Callers 1

DrawOverlaysFunction · 0.85

Calls 15

active_con_scaleFunction · 0.85
DrawTextureFunction · 0.85
DrawTextFunction · 0.85
GetVersionStringFunction · 0.85
I_msTimeFunction · 0.85
DrawCharFunction · 0.85
AddFlatFillMethod · 0.80
GetGameTextureMethod · 0.80
AddColorOnlyQuadMethod · 0.80
FormatTextMethod · 0.80
GetFormattedLineCountMethod · 0.80
GetLinesMethod · 0.80

Tested by

no test coverage detected