| 863 | } |
| 864 | |
| 865 | vec3 ItemObject::WorldToModelPos(const vec3& pos) { |
| 866 | return invert(bullet_object_->GetTransform()) * pos + display_phys_offset_; |
| 867 | } |
| 868 | |
| 869 | vec3 ItemObject::ModelToWorldPos(const vec3& pos) { |
| 870 | return bullet_object_->GetTransform() * (pos - display_phys_offset_); |
nothing calls this directly
no test coverage detected