| 962 | } |
| 963 | |
| 964 | mat4 ItemObject::GetPhysicsTransformIncludeOffset() { |
| 965 | mat4 transform = bullet_object_->GetTransform(); |
| 966 | transform.AddTranslation(transform.GetRotatedvec3(phys_offset_) * -1.0f); |
| 967 | return transform; |
| 968 | } |
| 969 | |
| 970 | void ItemObject::GetPhysicsVel(vec3& linear_vel, vec3& angular_vel) { |
| 971 | linear_vel = bullet_object_->GetLinearVelocity(); |
nothing calls this directly
no test coverage detected