| 956 | } |
| 957 | |
| 958 | mat4 ItemObject::GetPhysicsTransform() { |
| 959 | mat4 transform = bullet_object_->GetTransform(); |
| 960 | // transform.AddTranslation(transform.GetRotatedvec3(phys_offset)*-1.0f); |
| 961 | return transform; |
| 962 | } |
| 963 | |
| 964 | mat4 ItemObject::GetPhysicsTransformIncludeOffset() { |
| 965 | mat4 transform = bullet_object_->GetTransform(); |
nothing calls this directly
no test coverage detected