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Functions2,086 in github.com/WilliamLambertCN/CS188-Homework

↓ 1 callersMethodgetLegalActions
Get the actions available for a given state. This is what you should use to obtain legal actions for a state
PJ3_reinforcement/learningAgents.py:116
↓ 1 callersMethodgetLegalNeighbors
(position, walls)
PJ4_tracking/game.py:356
↓ 1 callersMethodgetLivingGhosts
Returns a list of booleans indicating which ghosts are not yet captured. The first entry (a placeholder for Pacman's index) is alway
PJ4_tracking/busters.py:202
↓ 1 callersMethodgetMaxPoints
(self)
PJ2_multiagent/testClasses.py:37
↓ 1 callersMethodgetMaxPoints
(self)
PJ3_reinforcement/testClasses.py:38
↓ 1 callersMethodgetMaxPoints
(self)
PJ1_search/testClasses.py:37
↓ 1 callersMethodgetMaxPoints
(self)
PJ4_tracking/testClasses.py:62
↓ 1 callersMethodgetMaxStartupTime
(self, agentIndex)
PJ2_multiagent/pacman.py:327
↓ 1 callersMethodgetMaxStartupTime
(self, agentIndex)
PJ3_reinforcement/pacman.py:327
↓ 1 callersMethodgetMaxStartupTime
(self, agentIndex)
PJ1_search/pacman.py:314
↓ 1 callersMethodgetMaxStartupTime
(self, agentIndex)
PJ4_tracking/pacman.py:314
↓ 1 callersMethodgetMaxTimeWarnings
(self, agentIndex)
PJ2_multiagent/pacman.py:336
↓ 1 callersMethodgetMaxTimeWarnings
(self, agentIndex)
PJ3_reinforcement/pacman.py:336
↓ 1 callersMethodgetMaxTimeWarnings
(self, agentIndex)
PJ1_search/pacman.py:323
↓ 1 callersMethodgetMaxTimeWarnings
(self, agentIndex)
PJ4_tracking/pacman.py:323
↓ 1 callersMethodgetMaxTotalTime
(self, agentIndex)
PJ2_multiagent/pacman.py:324
↓ 1 callersMethodgetMaxTotalTime
(self, agentIndex)
PJ3_reinforcement/pacman.py:324
↓ 1 callersMethodgetMaxTotalTime
(self, agentIndex)
PJ1_search/pacman.py:311
↓ 1 callersMethodgetMaxTotalTime
(self, agentIndex)
PJ4_tracking/pacman.py:311
↓ 1 callersMethodgetMinAndMaxArmAngles
get the lower- and upper- bound for the arm angles returns (min,max) pair
PJ3_reinforcement/crawler.py:206
↓ 1 callersMethodgetMinAndMaxHandAngles
get the lower- and upper- bound for the hand angles returns (min,max) pair
PJ3_reinforcement/crawler.py:213
↓ 1 callersMethodgetMove
(self, legal)
PJ2_multiagent/keyboardAgents.py:60
↓ 1 callersMethodgetMove
(self, legal)
PJ3_reinforcement/keyboardAgents.py:60
↓ 1 callersMethodgetMove
(self, legal)
PJ1_search/keyboardAgents.py:59
↓ 1 callersMethodgetMove
(self, legal)
PJ4_tracking/keyboardAgents.py:59
↓ 1 callersMethodgetMoveWarningTime
(self, agentIndex)
PJ2_multiagent/pacman.py:330
↓ 1 callersMethodgetMoveWarningTime
(self, agentIndex)
PJ3_reinforcement/pacman.py:330
↓ 1 callersMethodgetMoveWarningTime
(self, agentIndex)
PJ1_search/pacman.py:317
↓ 1 callersMethodgetMoveWarningTime
(self, agentIndex)
PJ4_tracking/pacman.py:317
↓ 1 callersMethodgetPacmanState
Returns an AgentState object for pacman (in game.py) state.pos gives the current position state.direction gives the travel v
PJ4_tracking/busters.py:141
↓ 1 callersMethodgetPacmanState
Returns an AgentState object for pacman (in game.py) state.pos gives the current position state.direction gives the travel v
PJ4_tracking/pacman.py:138
↓ 1 callersMethodgetPolicy
(self, state)
PJ3_reinforcement/qlearningAgents.py:125
↓ 1 callersMethodgetPositionDistributionHelper
(self, gameState, pos, index, agent)
PJ4_tracking/inference.py:135
↓ 1 callersMethodgetPossibleActions
Returns possible actions the agent can take in the given state. Can return the empty list if we are in a term
PJ3_reinforcement/environment.py:25
↓ 1 callersMethodgetProgress
(self)
PJ2_multiagent/game.py:568
↓ 1 callersMethodgetProgress
(self)
PJ3_reinforcement/game.py:570
↓ 1 callersMethodgetProgress
(self)
PJ1_search/game.py:546
↓ 1 callersMethodgetProgress
(self)
PJ4_tracking/game.py:546
↓ 1 callersMethodgetRandomNextState
(self, state, action, randObj=None)
PJ3_reinforcement/gridworld.py:197
↓ 1 callersMethodgetReset
(self)
PJ4_tracking/trackingTestClasses.py:365
↓ 1 callersMethodgetReset
(self)
PJ4_tracking/tracking_fa18TestClasses.py:389
↓ 1 callersMethodgetRotationAngle
get the current angle the robot body is rotated off the ground
PJ3_reinforcement/crawler.py:220
↓ 1 callersMethodgetScore
(self)
PJ4_tracking/busters.py:156
↓ 1 callersMethodgetStartState
(self)
PJ1_search/searchAgents.py:168
↓ 1 callersMethodgetStartState
(self)
PJ1_search/searchAgents.py:462
↓ 1 callersFunctiongetStatesFromPath
Returns the list of states visited along the path
PJ1_search/searchTestClasses.py:364
↓ 1 callersMethodgetSuboptimalMoves
(self)
PJ2_multiagent/multiagentTestClasses.py:221
↓ 1 callersMethodgetSuccessors
Returns successor states, the actions they require, and a cost of 1. As noted in search.py: For a given state, this sho
PJ1_search/searchAgents.py:313
↓ 1 callersFunctiongetTestSubdirs
(testParser, testRoot, questionToGrade)
PJ2_multiagent/autograder.py:228
↓ 1 callersFunctiongetTestSubdirs
(testParser, testRoot, questionToGrade)
PJ3_reinforcement/autograder.py:238
↓ 1 callersFunctiongetTestSubdirs
(testParser, testRoot, questionToGrade)
PJ1_search/autograder.py:228
↓ 1 callersFunctiongetTestSubdirs
(testParser, testRoot, questionToGrade)
PJ4_tracking/autograder.py:237
↓ 1 callersMethodgetTraces
(self)
PJ2_multiagent/multiagentTestClasses.py:318
↓ 1 callersFunctiongetUserAction
Get an action from the user (rather than the agent). Used for debugging and lecture demos.
PJ3_reinforcement/gridworld.py:314
↓ 1 callersMethodgetWalls
Returns a Grid of boolean wall indicator variables. Grids can be accessed via list notation, so to check if there is a wall
PJ3_reinforcement/pacman.py:200
↓ 1 callersMethodgetWrongStatesExplored
(self)
PJ2_multiagent/multiagentTestClasses.py:224
↓ 1 callersMethodgrade
Grades each question gradingModule: the module with all the grading functions (pass in with sys.modules[__name__])
PJ2_multiagent/grading.py:55
↓ 1 callersMethodgrade
Grades each question gradingModule: the module with all the grading functions (pass in with sys.modules[__name__])
PJ3_reinforcement/grading.py:55
↓ 1 callersMethodgrade
Grades each question gradingModule: the module with all the grading functions (pass in with sys.modules[__name__])
PJ1_search/grading.py:55
↓ 1 callersMethodgrade
Grades each question gradingModule: the module with all the grading functions (pass in with sys.modules[__name__])
PJ4_tracking/grading.py:55
↓ 1 callersMethodhandle_timeout
(self, signum, frame)
PJ2_multiagent/util.py:641
↓ 1 callersMethodhandle_timeout
(self, signum, frame)
PJ3_reinforcement/util.py:4132
↓ 1 callersMethodhandle_timeout
(self, signum, frame)
PJ1_search/util.py:624
↓ 1 callersMethodhandle_timeout
(self, signum, frame)
PJ4_tracking/util.py:626
↓ 1 callersMethodinitialize
Creates an initial game state from a layout array (see layout.py).
PJ2_multiagent/game.py:517
↓ 1 callersMethodinitialize
Creates an initial game state from a layout array (see layout.py).
PJ3_reinforcement/game.py:518
↓ 1 callersMethodinitialize
Creates an initial game state from a layout array (see layout.py).
PJ1_search/game.py:496
↓ 1 callersMethodinitialize
Creates an initial game state from a layout array (see layout.py).
PJ4_tracking/busters.py:269
↓ 1 callersMethodinitialize
(self, state, isBlue=False)
PJ4_tracking/bustersAgents.py:23
↓ 1 callersMethodinitialize
Initialize beliefs to a uniform distribution over all legal positions.
PJ4_tracking/inference.py:231
↓ 1 callersMethodinitialize
Creates an initial game state from a layout array (see layout.py).
PJ4_tracking/game.py:496
↓ 1 callersMethodinitializeGhostDistances
(self, distances)
PJ2_multiagent/graphicsDisplay.py:111
↓ 1 callersMethodinitializeGhostDistances
(self, distances)
PJ3_reinforcement/graphicsDisplay.py:111
↓ 1 callersMethodinitializeGhostDistances
(self, distances)
PJ1_search/graphicsDisplay.py:109
↓ 1 callersMethodinitializeGhostDistances
(self, distances)
PJ4_tracking/graphicsDisplay.py:109
↓ 1 callersMethodinitializeUniformly
Set the belief state to a uniform prior belief over all positions.
PJ4_tracking/inference.py:243
↓ 1 callersMethodinitializeUniformly
Initialize a list of particles. Use self.numParticles for the number of particles. Use self.legalPositions for the legal board positi
PJ4_tracking/inference.py:342
↓ 1 callersMethodisEmpty
(self)
PJ3_reinforcement/util.py:3686
↓ 1 callersMethodisEmpty
Returns true if the stack is empty
PJ1_search/util.py:147
↓ 1 callersMethodisEmpty
Returns true if the queue is empty
PJ1_search/util.py:168
↓ 1 callersMethodisEmpty
(self)
PJ4_tracking/util.py:194
↓ 1 callersMethodisGoal
Checks to see if the puzzle is in its goal state. ------------- | | 1 | 2 | -------------
PJ1_search/eightpuzzle.py:62
↓ 1 callersMethodisGoalState
(self, state)
PJ1_search/searchTestClasses.py:100
↓ 1 callersMethodisInTraining
(self)
PJ3_reinforcement/learningAgents.py:157
↓ 1 callersMethodisWall
(self, pos)
PJ2_multiagent/layout.py:68
↓ 1 callersMethodisWall
(self, pos)
PJ3_reinforcement/layout.py:69
↓ 1 callersMethodisWall
(self, pos)
PJ1_search/layout.py:67
↓ 1 callersFunctionkeys_waiting
()
PJ2_multiagent/graphicsUtils.py:309
↓ 1 callersFunctionkeys_waiting
()
PJ3_reinforcement/graphicsUtils.py:313
↓ 1 callersFunctionkeys_waiting
()
PJ1_search/graphicsUtils.py:300
↓ 1 callersFunctionkeys_waiting
()
PJ4_tracking/graphicsUtils.py:300
↓ 1 callersMethodlose
(self, state, game)
PJ2_multiagent/pacman.py:310
↓ 1 callersMethodlose
(self, state, game)
PJ3_reinforcement/pacman.py:310
↓ 1 callersMethodlose
(self, state, game)
PJ1_search/pacman.py:298
↓ 1 callersMethodlose
(self, state, game)
PJ4_tracking/busters.py:322
↓ 1 callersMethodlose
(self, state, game)
PJ4_tracking/pacman.py:298
↓ 1 callersFunctionmain
()
PJ5_machinelearning/autograder.py:175
↓ 1 callersFunctionmain
()
PJ5_machinelearning/backend.py:432
↓ 1 callersMethodmake_window
(self, width, height)
PJ2_multiagent/graphicsDisplay.py:266
↓ 1 callersMethodmake_window
(self, width, height)
PJ3_reinforcement/graphicsDisplay.py:266
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