| 10409 | } |
| 10410 | |
| 10411 | static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar) |
| 10412 | { |
| 10413 | ImGuiContext& g = *GImGui; |
| 10414 | ImGuiWindow* window = g.CurrentWindow; |
| 10415 | |
| 10416 | const ImVec2 arrow_button_size(g.FontSize - 2.0f, g.FontSize + g.Style.FramePadding.y * 2.0f); |
| 10417 | const float scrolling_buttons_width = arrow_button_size.x * 2.0f; |
| 10418 | |
| 10419 | const ImVec2 backup_cursor_pos = window->DC.CursorPos; |
| 10420 | //window->DrawList->AddRect(ImVec2(tab_bar->BarRect.Max.x - scrolling_buttons_width, tab_bar->BarRect.Min.y), ImVec2(tab_bar->BarRect.Max.x, tab_bar->BarRect.Max.y), IM_COL32(255,0,0,255)); |
| 10421 | |
| 10422 | int select_dir = 0; |
| 10423 | ImVec4 arrow_col = g.Style.Colors[ImGuiCol_Text]; |
| 10424 | arrow_col.w *= 0.5f; |
| 10425 | |
| 10426 | PushStyleColor(ImGuiCol_Text, arrow_col); |
| 10427 | PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0)); |
| 10428 | PushItemFlag(ImGuiItemFlags_ButtonRepeat | ImGuiItemFlags_NoNav, true); |
| 10429 | const float backup_repeat_delay = g.IO.KeyRepeatDelay; |
| 10430 | const float backup_repeat_rate = g.IO.KeyRepeatRate; |
| 10431 | g.IO.KeyRepeatDelay = 0.250f; |
| 10432 | g.IO.KeyRepeatRate = 0.200f; |
| 10433 | float x = ImMax(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.x - scrolling_buttons_width); |
| 10434 | window->DC.CursorPos = ImVec2(x, tab_bar->BarRect.Min.y); |
| 10435 | if (ArrowButtonEx("##<", ImGuiDir_Left, arrow_button_size, ImGuiButtonFlags_PressedOnClick)) |
| 10436 | select_dir = -1; |
| 10437 | window->DC.CursorPos = ImVec2(x + arrow_button_size.x, tab_bar->BarRect.Min.y); |
| 10438 | if (ArrowButtonEx("##>", ImGuiDir_Right, arrow_button_size, ImGuiButtonFlags_PressedOnClick)) |
| 10439 | select_dir = +1; |
| 10440 | PopItemFlag(); |
| 10441 | PopStyleColor(2); |
| 10442 | g.IO.KeyRepeatRate = backup_repeat_rate; |
| 10443 | g.IO.KeyRepeatDelay = backup_repeat_delay; |
| 10444 | |
| 10445 | ImGuiTabItem* tab_to_scroll_to = NULL; |
| 10446 | if (select_dir != 0) |
| 10447 | if (ImGuiTabItem* tab_item = TabBarFindTabByID(tab_bar, tab_bar->SelectedTabId)) |
| 10448 | { |
| 10449 | int selected_order = TabBarGetTabOrder(tab_bar, tab_item); |
| 10450 | int target_order = selected_order + select_dir; |
| 10451 | |
| 10452 | // Skip tab item buttons until another tab item is found or end is reached |
| 10453 | while (tab_to_scroll_to == NULL) |
| 10454 | { |
| 10455 | // If we are at the end of the list, still scroll to make our tab visible |
| 10456 | tab_to_scroll_to = &tab_bar->Tabs[(target_order >= 0 && target_order < tab_bar->Tabs.Size) ? target_order : selected_order]; |
| 10457 | |
| 10458 | // Cross through buttons |
| 10459 | // (even if first/last item is a button, return it so we can update the scroll) |
| 10460 | if (tab_to_scroll_to->Flags & ImGuiTabItemFlags_Button) |
| 10461 | { |
| 10462 | target_order += select_dir; |
| 10463 | selected_order += select_dir; |
| 10464 | tab_to_scroll_to = (target_order < 0 || target_order >= tab_bar->Tabs.Size) ? tab_to_scroll_to : NULL; |
| 10465 | } |
| 10466 | } |
| 10467 | } |
| 10468 | window->DC.CursorPos = backup_cursor_pos; |
nothing calls this directly
no test coverage detected