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Method ButtonBehavior

include/imgui/imgui_widgets.cpp:543–782  ·  view source on GitHub ↗

- FIXME: For refactor we could output flags, incl mouse hovered vs nav keyboard vs nav triggered etc. And better standardize how widgets use 'GetColor32((held && hovered) ? ... : hovered ? ...)' vs 'GetColor32(held ? ... : hovered ? ...);' For mouse feedback we typically prefer the 'held && hovered' test, but for nav feedback not always. Outputting hovered=true on Activation may be misleading. - S

Source from the content-addressed store, hash-verified

541// (1) switching to use a single ButtonBehavior() with multiple _MouseButton flags.
542// or (2) surrounding those calls with PushItemFlag(ImGuiItemFlags_AllowDuplicateId, true); ... PopItemFlag()
543bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags)
544{
545 ImGuiContext& g = *GImGui;
546 ImGuiWindow* window = GetCurrentWindow();
547
548 // Default behavior inherited from item flags
549 // Note that _both_ ButtonFlags and ItemFlags are valid sources, so copy one into the item_flags and only check that.
550 ImGuiItemFlags item_flags = (g.LastItemData.ID == id ? g.LastItemData.ItemFlags : g.CurrentItemFlags);
551 if (flags & ImGuiButtonFlags_AllowOverlap)
552 item_flags |= ImGuiItemFlags_AllowOverlap;
553 if (item_flags & ImGuiItemFlags_NoFocus)
554 flags |= ImGuiButtonFlags_NoFocus | ImGuiButtonFlags_NoNavFocus;
555
556 // Default only reacts to left mouse button
557 if ((flags & ImGuiButtonFlags_MouseButtonMask_) == 0)
558 flags |= ImGuiButtonFlags_MouseButtonLeft;
559
560 // Default behavior requires click + release inside bounding box
561 if ((flags & ImGuiButtonFlags_PressedOnMask_) == 0)
562 flags |= (item_flags & ImGuiItemFlags_ButtonRepeat) ? ImGuiButtonFlags_PressedOnClick : ImGuiButtonFlags_PressedOnDefault_;
563
564 ImGuiWindow* backup_hovered_window = g.HoveredWindow;
565 const bool flatten_hovered_children = (flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredWindow && g.HoveredWindow->RootWindow == window->RootWindow;
566 if (flatten_hovered_children)
567 g.HoveredWindow = window;
568
569#ifdef IMGUI_ENABLE_TEST_ENGINE
570 // Alternate registration spot, for when caller didn't use ItemAdd()
571 if (g.LastItemData.ID != id)
572 IMGUI_TEST_ENGINE_ITEM_ADD(id, bb, NULL);
573#endif
574
575 bool pressed = false;
576 bool hovered = ItemHoverable(bb, id, item_flags);
577
578 // Special mode for Drag and Drop used by openables (tree nodes, tabs etc.)
579 // where holding the button pressed for a long time while drag a payload item triggers the button.
580 if (g.DragDropActive)
581 {
582 if ((flags & ImGuiButtonFlags_PressedOnDragDropHold) && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoHoldToOpenOthers) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem))
583 {
584 hovered = true;
585 SetHoveredID(id);
586 if (g.HoveredIdTimer - g.IO.DeltaTime <= DRAGDROP_HOLD_TO_OPEN_TIMER && g.HoveredIdTimer >= DRAGDROP_HOLD_TO_OPEN_TIMER)
587 {
588 pressed = true;
589 g.DragDropHoldJustPressedId = id;
590 FocusWindow(window);
591 }
592 }
593 if (g.DragDropAcceptIdPrev == id && (g.DragDropAcceptFlagsPrev & ImGuiDragDropFlags_AcceptDrawAsHovered))
594 hovered = true;
595 }
596
597 if (flatten_hovered_children)
598 g.HoveredWindow = backup_hovered_window;
599
600 // Mouse handling

Callers

nothing calls this directly

Calls 4

GetCurrentWindowFunction · 0.85
MouseButtonToKeyFunction · 0.85
GetKeyDataFunction · 0.85
ImMaxFunction · 0.85

Tested by

no test coverage detected