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Functions2,284 in github.com/Wemino/MarkerPatch

↓ 2 callersFunctionstb_textedit_text
API key: process text input [DEAR IMGUI] Added stb_textedit_text(), extracted out and called by stb_textedit_key() for backward compatibility.
include/imgui/imstb_textedit.h:798
↓ 2 callersFunctionstbrp__skyline_find_min_y
find minimum y position if it starts at x1
include/imgui/imstb_rectpack.h:291
↓ 2 callersFunctionstbrp_init_target
include/imgui/imstb_truetype.h:3925
↓ 2 callersFunctionstbrp_pack_rects
include/imgui/imstb_truetype.h:3936
↓ 2 callersFunctionstbtt_CompareUTF8toUTF16_bigendian_internal
include/imgui/imstb_truetype.h:4823
↓ 2 callersFunctionstbtt_GetCodepointBitmapBoxSubpixel
include/imgui/imstb_truetype.h:2749
↓ 2 callersFunctionstbtt_GetGlyphBitmapSubpixel
include/imgui/imstb_truetype.h:3721
↓ 2 callersFunctionstbtt_GetGlyphBox
include/imgui/imstb_truetype.h:1630
↓ 2 callersFunctionstbtt_MakeCodepointBitmapSubpixel
include/imgui/imstb_truetype.h:3800
↓ 2 callersFunctionstbtt_MakeGlyphBitmapSubpixelPrefilter
include/imgui/imstb_truetype.h:4192
↓ 2 callersFunctionstbtt_Rasterize
include/imgui/imstb_truetype.h:3703
↓ 2 callersFunctionstbtt__CompareUTF8toUTF16_bigendian_prefix
check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string
include/imgui/imstb_truetype.h:4784
↓ 2 callersFunctionstbtt__GetGlyphClass
include/imgui/imstb_truetype.h:2452
↓ 2 callersFunctionstbtt__GetGlyphInfoT2
include/imgui/imstb_truetype.h:2291
↓ 2 callersFunctionstbtt__buf_peek8
include/imgui/imstb_truetype.h:1145
↓ 2 callersFunctionstbtt__close_shape
include/imgui/imstb_truetype.h:1663
↓ 2 callersFunctionstbtt__csctx_close_shape
include/imgui/imstb_truetype.h:1941
↓ 2 callersFunctionstbtt__cuberoot
include/imgui/imstb_truetype.h:4543
↓ 2 callersFunctionstbtt__get_subrs
include/imgui/imstb_truetype.h:1359
↓ 2 callersFunctionstbtt__h_prefilter
include/imgui/imstb_truetype.h:4020
↓ 2 callersFunctionstbtt__hheap_alloc
include/imgui/imstb_truetype.h:2775
↓ 2 callersFunctionstbtt__hheap_cleanup
include/imgui/imstb_truetype.h:2802
↓ 2 callersFunctionstbtt__hheap_free
include/imgui/imstb_truetype.h:2796
↓ 2 callersFunctionstbtt__new_active
include/imgui/imstb_truetype.h:2840
↓ 2 callersFunctionstbtt__position_trapezoid_area
include/imgui/imstb_truetype.h:3077
↓ 2 callersFunctionstbtt__v_prefilter
include/imgui/imstb_truetype.h:4082
↓ 2 callersFunctiontrap_threads
include/safetyhook/safetyhook.cpp:1114
↓ 2 callersFunctionttLONG
include/imgui/imstb_truetype.h:1294
↓ 2 callersFunctionvm_allocate
include/safetyhook/safetyhook.cpp:947
↓ 2 callersFunctionvm_is_writable
include/safetyhook/safetyhook.cpp:1094
↓ 1 callersFunctionAchievementMax
include/AchievementOverlay.hpp:131
↓ 1 callersFunctionAdd
include/imgui/imgui_internal.h:608
↓ 1 callersMethodAddCallback
include/imgui/imgui_draw.cpp:532
↓ 1 callersMethodAddFocusEvent
include/imgui/imgui.cpp:2011
↓ 1 callersMethodAddFontDefault
Legacy function with heuristic to select Pixel or Vector font. The selection is based on (style.FontSizeBase * style.FontScaleMain * style.FontScaleDp
include/imgui/imgui_draw.cpp:3160
↓ 1 callersMethodAddFontDefaultBitmap
Load embedded ProggyClean.ttf. Default size 13, disable oversampling. If you want a similar font which may be better scaled, consider using AddFontDef
include/imgui/imgui_draw.cpp:3170
↓ 1 callersMethodAddFontDefaultVector
Load a minimal version of ProggyForever, designed to match our good old ProggyClean, but nicely scalable. (See build script in https://github.com/ocor
include/imgui/imgui_draw.cpp:3198
↓ 1 callersMethodAddInputCharacter
Pass in translated ASCII characters for text input. - with glfw you can get those from the callback set in glfwSetCharCallback() - on Windows you can
include/imgui/imgui.cpp:1708
↓ 1 callersMethodAddTriangle
include/imgui/imgui_draw.cpp:1580
↓ 1 callersFunctionAddWindowToDrawData
include/imgui/imgui.cpp:5834
↓ 1 callersFunctionAddWindowToSortBuffer
include/imgui/imgui.cpp:5818
↓ 1 callersFunctionAllocation
include/safetyhook/safetyhook.hpp:273
↓ 1 callersFunctionApplyAchievementSupport
src/Features/General/AchievementSupport.cpp:79
↓ 1 callersFunctionApplyAutoResolution
src/Features/Display/AutoResolution.cpp:25
↓ 1 callersFunctionApplyD3D9ApiMidHook
src/Features/Misc/D3D9ApiMidHook.cpp:5
↓ 1 callersFunctionApplyDisableOnlineFeatures
src/Features/General/DisableOnlineFeatures.cpp:21
↓ 1 callersFunctionApplyDynamicShadowResolution
src/Features/Graphics/DynamicShadowResolution.cpp:21
↓ 1 callersFunctionApplyFilterInputDevices
src/Features/Input/FilterInputDevices.cpp:17
↓ 1 callersFunctionApplyFixAutomaticWeaponFireRate
src/Features/Fixes/FixAutomaticWeaponFireRate.cpp:38
↓ 1 callersFunctionApplyFixBlurResolution
src/Features/Fixes/FixBlurResolution.cpp:33
↓ 1 callersFunctionApplyFixDifficultyRewards
src/Features/Fixes/FixDifficultyRewards.cpp:30
↓ 1 callersFunctionApplyFixFlareArtifacts
src/Features/Fixes/FixFlareArtifacts.cpp:89
↓ 1 callersFunctionApplyFixGlassReflections
src/Features/Fixes/FixGlassReflections.cpp:6
↓ 1 callersFunctionApplyFixSaveStringHandling
src/Features/Fixes/FixSaveStringHandling.cpp:61
↓ 1 callersFunctionApplyFixShadowBlur
src/Features/Fixes/FixShadowBlur.cpp:21
↓ 1 callersFunctionApplyFixSolarArrayElevator
src/Features/Fixes/FixSolarArrayElevator.cpp:21
↓ 1 callersFunctionApplyFixSuitIDConflicts
src/Features/Fixes/FixSuitIDConflicts.cpp:29
↓ 1 callersFunctionApplyFontScaling
src/Features/Display/FontScaling.cpp:5
↓ 1 callersFunctionApplyHavokPhysicsFix
src/Features/Fixes/HavokPhysicsFix.cpp:85
↓ 1 callersFunctionApplyHighCoreCPUFix
src/Features/Fixes/HighCoreCPUFix.cpp:5
↓ 1 callersFunctionApplyIncreasedDecalPersistence
src/Features/General/IncreasedDecalPersistence.cpp:5
↓ 1 callersFunctionApplyIncreasedEntityPersistence
src/Features/General/IncreasedEntityPersistence.cpp:32
↓ 1 callersFunctionApplyMainLoopHook
src/Features/Misc/MainLoopHook.cpp:5
↓ 1 callersFunctionApplyRawMouseInput
src/Features/Input/RawMouseInput.cpp:510
↓ 1 callersFunctionApplyResolutionHook
src/Features/Misc/ResolutionHook.cpp:32
↓ 1 callersFunctionApplyShopHooks
src/Features/DLC/ShopHooks.cpp:162
↓ 1 callersFunctionApplySkipArtificialLoadingDelay
src/Features/General/SkipArtificialLoadingDelay.cpp:5
↓ 1 callersFunctionApplySkipIntro
src/Features/General/SkipIntro.cpp:36
↓ 1 callersFunctionApplyTextureFiltering
src/Features/Graphics/TextureFiltering.cpp:45
↓ 1 callersFunctionApplyUseSDLControllerInput
src/Features/Input/UseSDLControllerInput.cpp:36
↓ 1 callersFunctionApplyVSyncRefreshRateFix
src/Features/Fixes/VSyncRefreshRateFix.cpp:17
↓ 1 callersFunctionBoxSelectActivateDrag
include/imgui/imgui_widgets.cpp:7769
↓ 1 callersFunctionBoxSelectScrollWithMouseDrag
include/imgui/imgui_widgets.cpp:7794
↓ 1 callersMethodBuild
include/imgui/imgui_draw.cpp:3042
↓ 1 callersFunctionCalcDelayFromHoveredFlags
include/imgui/imgui.cpp:4826
↓ 1 callersFunctionCalcRoutingScore
Current score encoding - 0: Never route - 1: ImGuiInputFlags_RouteGlobal (lower priority) - 100..199: ImGuiInputFlags_RouteFocused
include/imgui/imgui.cpp:9671
↓ 1 callersFunctionCalcScrollEdgeSnap
Helper to snap on edges when aiming at an item very close to the edge, So the difference between WindowPadding and ItemSpacing will be in the visible
include/imgui/imgui.cpp:11833
↓ 1 callersMethodChannelsMerge
include/imgui/imgui.h:3401
↓ 1 callersFunctionClampWindowPos
include/imgui/imgui.cpp:7140
↓ 1 callersFunctionClearFreeMemory
include/imgui/imgui_internal.h:1221
↓ 1 callersFunctionClearIO
Zero-clear except IO as we preserve IO.Requests[] buffer allocation.
include/imgui/imgui_internal.h:1939
↓ 1 callersMethodClearInputMouse
include/imgui/imgui.cpp:1798
↓ 1 callersMethodClearPlatformHandlers
include/imgui/imgui.cpp:15852
↓ 1 callersMethodClearRendererHandlers
include/imgui/imgui.cpp:15863
↓ 1 callersMethodClearSelection
include/imgui/imgui_widgets.cpp:4328
↓ 1 callersFunctionColorEditRestoreH
include/imgui/imgui_widgets.cpp:5763
↓ 1 callersFunctionComputeUiScale
Initial scale guess from the backbuffer, the runtime scale from io.DisplaySize.y corrects it
include/AchievementOverlay.hpp:419
↓ 1 callersFunctionCounterSlotByHash
include/AchievementOverlay.hpp:249
↓ 1 callersMethodCreate
include/imgui/imgui_draw.cpp:2490
↓ 1 callersFunctionCreateNewWindow
include/imgui/imgui.cpp:6686
↓ 1 callersMethodCursorClamp
After a user-input the cursor stays on for a while without blinking
include/imgui/imgui_widgets.cpp:4326
↓ 1 callersFunctionDebugItemPathQuery_GetResultAsPath
include/imgui/imgui.cpp:18219
↓ 1 callersFunctionDebugItemPathQuery_UpdateAndGetHookId
Update queries. The steps are: -1: query Stack, >= 0: query each stack item We can only perform 1 ID Info query every frame. This is designed so the G
include/imgui/imgui.cpp:18095
↓ 1 callersFunctionDebugNodeTableGetSizingPolicyDesc
include/imgui/imgui_tables.cpp:4109
↓ 1 callersFunctionDebugPrintInputEvent
include/imgui/imgui.cpp:10479
↓ 1 callersFunctionDecode85
include/imgui/imgui_draw.cpp:3136
↓ 1 callersFunctionDetectGamepadStyle
include/Controller.hpp:271
↓ 1 callersFunctionDrawAchievementsWindow
Rendering
include/AchievementOverlay.hpp:679
↓ 1 callersFunctionDrawUnlockToast
include/AchievementOverlay.hpp:824
↓ 1 callersFunctionFeedControllerState
include/AchievementOverlay.hpp:1079
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